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Old 06-14-2016   #1
LJ Sonik
Default Translucent sprites are displayed behind lower-unpegged textures in OpenGL mode

I guess the picture and the title say all: I spawned a MT_FLAME object in OpenGL mode, and I was able to see any mid-textures IN FRONT of the flame.
Also, don't mind the wooden thing under the flame, I tried without it and it didn't change anything.

Last edited by Monster Iestyn; 09-13-2018 at 03:45 PM.
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Old 06-15-2016   #2
Zwip-Zwap Zapony
Please just call me Zappy.
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I don't think you mean "lower-unpegged textures", I think you mean "mid-textures". Regardless, this has probably been the case forever or something. The easiest way to observe it is with any shield in GFZ.
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Old 06-15-2016   #3
LJ Sonik

Yeah, I meant mid-texture, I just forgot the name, and yes it's not a bug from 2.1.15 as it happens with 2.1.14 too.
But that's a bug and it looks really ugly.
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Old 05-26-2018   #4
'That brit'
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Partially fixed in master. Opaque Midtextures are now treated as opaque and won't have this happen. There's still sorting issues with most translucent things, however.
<MonsterIestyn> try ctrl+f masturbation and get to the point
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