SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Reply
 
Thread Tools
Jeck Jims' MD2s Playershadows Details »»
Jeck Jims' MD2s Playershadows
Version: 2.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating: (8 votes - 4.88 average)
Released: 03-27-2014 Last Update: Never Installs: 12
Models

QUICK UPDATED, Added playershadows model due to TD's release. TD's shadow slot is "shad" so, to use for TD add the following to your md2.dat
Spoiler:
SHAD OSHD.md2 3.0 0.0

The model is already in some screen shots, hasn't changed much.

A collection of MD2 models set to replace object sprites in SRB2!
10/2/2016: Nothing completely major, other than a huge touch up to sonic, and texture ones to knuckles. Sonic now has a completely new head model, one that really brings out and blends the games color changing. Knuckles has been giving some texture edits much to the same avail. Rosy has also been 100% remade, to better take advantage of the raised 2.1 polylimit. All super sonic frames, as well as Fsonic super sonic frames have been updated as well!
-team color monitors are now functional
-point monitors are now included
-Espio had some texture work done




New Update Process
Spoiler:
Rather then starve you guys forever waiting for large releases, Imma do so smaller releases here and there, in the downloads you'll find a download for just Silver, you will also find him in the main download. As I release new content, the last update will be found only in the main download, with the new stuff having it's own download for convenience. (for example, my next release will prob be updated blaze, so there will be a new "blaze.rar" but no longer be a "silver.rar."


Changelog
Spoiler:

5/3/16 Update! Silver, just like with shadow, completely redone from the ground up.
4/21/16: Mighty added! Updated look since 2.0. Based on MR sprite.
2/24/16: New Shadow model completely remade, as well as a Chuckleing Knuckles waiting animation (finally.)



SRB2 2.1.5 and up now Full support color changing MD2!

What all does this mean? Well, the simple answer is that when playing modes that allow you to change your playercolor, character models that are setup for it will change to the same color you pick. This also fixes many issues with Super Sonic. Now, he flashes just like the sprites, AND his jumping frames will be colored correctly. (all super forms will flash)

Taking advantage of that and inspiration from other projects, I've revamped and polished almost all of my classic models.

Lets get the big one out of the way first.

Tails

While it might not strike you as obvious at first glance, Tails has been completely rebuilt from the ground up. New model, better animations based on his debut titles. Also included is a version compatible with Tailscd.wad.

Spinning Frames

The next biggest change effects most characters: an overhaul to the spinning animations. While not possible to show in a single screenshot, the animation has been changed to match 2.1 Knuckles' and FuckingSonic's jumping style.

Hands

This change effects a few characters, new hands! I've decided to take advantage of 2x poly limit gifted to us in 2.1, with giving certain characters in need of actual fingers new meshes for them.

New Bosses

Finally stopped being lazy and got the SeaEgg and Eggscalibur proper models, as well as the Fake SeaEggs.
Spoiler:



Miscellaneous



-New Chaos Emeralds
-Spindash Frames (MRSP)

Character List

The main event, here we go!
Spoiler:


Sonic

Tails

Knuckles

MetalSonic

Rosy

Mighty

Espio

Shadow

Silver

Amy

Cream

Blaze

Emerl


*Notes explanation:
Because of the way SRB2 Handles certain custom frames in WADs, separate models are required to replace them accordingly. Characters with custom frames require a SEPERATE MD2 AND MD2.DAT ENTRY TO WORK. All of which are provided in the download.

Setting up!
The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

HOWEVER.
The start setup MD2.dat has ALL of the models (hopefully) activated, that being said, I do NOT recommend using Rings and enemy models, as they are clustered in the levels, be warned that this will cause slowdown and frame issues in game.

Known "Issues"
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Changelog
Spoiler:
With the obvious release of SRB2 2.1 my 2.0 model thread was put rightfully in the outdated released section, with blatant states issues I had to do some of my own fixing up to get my models up to par with what 2.1 has to offer.
The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. I want to focus on classic character representations for now.

This release includes most of what still works with 2.1 carried over from 2.0.
-Enemies
-Signpost
-Rings
-A Completely new Eggman+Eggmobile boss model, made to match SRB2's Eggman
Spoiler:

-New shields, for now each shield is a sphere using the sprites as textures, as I get inspiration I may get more creative!
-Super Sonic for NiGHTS Modes!
Spoiler:

-Metal Sonic Boss Fight model

Download Now

File Type: rar KNUCKLES.rar (877.8 KB, 2160 views)
File Type: zip MD2s.zip (29.73 MB, 6443 views)
File Type: rar PlayerShadows.rar (1.3 KB, 1679 views)

Screenshots

Click image for larger version

Name:	srb20012.png
Views:	39323
Size:	236.4 KB
ID:	3968   Click image for larger version

Name:	Super.png
Views:	2710
Size:	90.3 KB
ID:	3972   Click image for larger version

Name:	EGGMA5.jpg
Views:	1927
Size:	39.8 KB
ID:	3973   Click image for larger version

Name:	srb20015.png
Views:	19725
Size:	135.2 KB
ID:	3975   Click image for larger version

Name:	Profile4.png
Views:	42250
Size:	94.2 KB
ID:	3977  

Click image for larger version

Name:	srb20026.png
Views:	36923
Size:	449.7 KB
ID:	5278   Click image for larger version

Name:	Profile3.png
Views:	31410
Size:	104.6 KB
ID:	5284   Click image for larger version

Name:	Profile6.png
Views:	31044
Size:	44.7 KB
ID:	5286   Click image for larger version

Name:	Profile7.png
Views:	31482
Size:	81.0 KB
ID:	5287   Click image for larger version

Name:	Amy.png
Views:	18908
Size:	58.9 KB
ID:	7398  

Click image for larger version

Name:	Blaze.png
Views:	18720
Size:	69.2 KB
ID:	7399   Click image for larger version

Name:	Espio.png
Views:	18774
Size:	46.8 KB
ID:	7400   Click image for larger version

Name:	Hinote.png
Views:	10634
Size:	51.5 KB
ID:	7401   Click image for larger version

Name:	Tails.png
Views:	19010
Size:	52.5 KB
ID:	7405   Click image for larger version

Name:	srb20005.png
Views:	1197
Size:	333.0 KB
ID:	7406  

Click image for larger version

Name:	srb20045.png
Views:	1238
Size:	135.2 KB
ID:	7409   Click image for larger version

Name:	srb20017.png
Views:	1522
Size:	316.2 KB
ID:	7410   Click image for larger version

Name:	srb20018.png
Views:	1570
Size:	232.3 KB
ID:	7411   Click image for larger version

Name:	srb20019.png
Views:	1145
Size:	454.2 KB
ID:	7412   Click image for larger version

Name:	srb20020.png
Views:	19032
Size:	968.5 KB
ID:	7413  

Click image for larger version

Name:	srb20021.png
Views:	909
Size:	191.1 KB
ID:	7414   Click image for larger version

Name:	srb20023.png
Views:	1209
Size:	764.5 KB
ID:	7415   Click image for larger version

Name:	srb20025.png
Views:	1157
Size:	314.7 KB
ID:	7417   Click image for larger version

Name:	srb20046.png
Views:	1137
Size:	449.7 KB
ID:	7418   Click image for larger version

Name:	srb20030.png
Views:	1156
Size:	254.8 KB
ID:	7420  

Click image for larger version

Name:	srb20031.png
Views:	18987
Size:	400.4 KB
ID:	7421   Click image for larger version

Name:	srb20032.png
Views:	19065
Size:	432.6 KB
ID:	7422   Click image for larger version

Name:	EMMY.jpg
Views:	1907
Size:	48.2 KB
ID:	7429   Click image for larger version

Name:	Screenshot 2016-02-09 19.49.18.jpg
Views:	2241
Size:	51.6 KB
ID:	7466   Click image for larger version

Name:	Shadow.png
Views:	17220
Size:	76.4 KB
ID:	7553  

Click image for larger version

Name:	Chuckles.png
Views:	5729
Size:	15.2 KB
ID:	7554   Click image for larger version

Name:	mighty.png
Views:	17078
Size:	47.3 KB
ID:	7898   Click image for larger version

Name:	srb20060.png
Views:	3257
Size:	240.8 KB
ID:	7950   Click image for larger version

Name:	srb20055.png
Views:	3073
Size:	271.0 KB
ID:	7951   Click image for larger version

Name:	srb20051.png
Views:	3263
Size:	221.0 KB
ID:	7952  

Click image for larger version

Name:	Silver.png
Views:	15714
Size:	89.5 KB
ID:	7953   Click image for larger version

Name:	Sonic.png
Views:	9726
Size:	87.9 KB
ID:	9064   Click image for larger version

Name:	Rosy.png
Views:	9419
Size:	47.2 KB
ID:	9065   Click image for larger version

Name:	srb20047.png
Views:	951
Size:	195.5 KB
ID:	9066   Click image for larger version

Name:	srb20050.png
Views:	928
Size:	250.6 KB
ID:	9067  

Click image for larger version

Name:	srb20052.png
Views:	2473
Size:	184.0 KB
ID:	9068  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 03-31-2014   #22
Rex The Kitsune
Annoying Purple Dude
 
Rex The Kitsune's Avatar
Default

Yay ring md2s!
However, I can only imagine the lag that would create in rooms spammed with rings. @_@
Rex The Kitsune is offline   Reply With Quote
Old 03-31-2014   #23
FieryExplosion
Spriting and lazing around
 
FieryExplosion's Avatar
Default YAY! Models everwhere! :D

I love these models. They look so beautiful and awesome. I'm glad to see that there's a barrage of MD2s for 2.1 now, though I wonder what's up with this craze? Whatever, if it nets us a whole crapton of models, than that's fine with me!

There is a texture for the Score Monitors you can find while playing the stages in Record Attack, right? I was playing Spring Hill in a multiplayer server and it seemed like there wasn't a texture.
__________________
See my awesome sprite sheets & stuff!
fieryexplosion.weebly.com
fieryexplosion.deviantart.com
FieryExplosion is offline   Reply With Quote
Old 03-31-2014   #24
Rex The Kitsune
Annoying Purple Dude
 
Rex The Kitsune's Avatar
Default

Hey Jeck Jims, Senku's wads have been ported.
*wink wink nudge nudge*
Rex The Kitsune is offline   Reply With Quote
Old 03-31-2014   #25
FaroukTheHedge
Permanently Banned
Default

Awesome, keep going ..
FaroukTheHedge is offline   Reply With Quote
Old 03-31-2014   #26
dany777
Cute/Kawaii character Lover
 
dany777's Avatar
Default

There is just 1 thing that i found strange, when you become super on normal stages, sonic animation goes super-normal-idle-walking and then goes super, when i jump or hang into something, it goes normal

Sadly, i can't do the GIF record because my game wont let me do it even if is on GIF, it always does aPNG
dany777 is offline   Reply With Quote
Old 03-31-2014   #27
Terra
Needy child
 
Terra's Avatar
Default

Quote:
Originally Posted by dany777 View Post
There is just 1 thing that i found strange, when you become super on normal stages, sonic animation goes super-normal-idle-walking and then goes super, when i jump or hang into something, it goes normal

Sadly, i can't do the GIF record because my game wont let me do it even if is on GIF, it always does aPNG
Only Software mode can do gifs.
Terra is offline   Reply With Quote
Old 04-06-2014   #28
Phil the hegi
Rest in Potatoes
 
Phil the hegi's Avatar
Default

Oh god, Open GL wont work AT ALL for me.
Does anyone know why?
Is it because openGL is experimental or does it have something to do with my computer?
Phil the hegi is offline   Reply With Quote
Old 04-06-2014   #29
ManicTH14
The Underground Wad Editor
 
ManicTH14's Avatar
Default

Quote:
Originally Posted by Phil the hegi View Post
Oh god, Open GL wont work AT ALL for me.
Does anyone know why?
Is it because openGL is experimental or does it have something to do with my computer?
May be your computer, according to many srb2 players, it has been working fine.
ManicTH14 is offline   Reply With Quote
Old 04-06-2014   #30
Sapheros
That guy that ports
 
Sapheros's Avatar
Default

Quote:
Originally Posted by Phil the hegi View Post
Oh god, Open GL wont work AT ALL for me.
Does anyone know why?
Is it because openGL is experimental or does it have something to do with my computer?
Most likely, your computer graphics card is not able to handle OpenGL. Many SRB2 players may be using stronger operating systems with better cards. Although, It CAN run a little bit better in windowed mode. So If you are playing in OpenGL, play it in windowed mode if your computer's graphics card cannot handle OpenGL in fullscreen.
__________________
Hiyo all! Underground Website
Sapheros is offline   Reply With Quote
Old 04-09-2014   #31
Phil the hegi
Rest in Potatoes
 
Phil the hegi's Avatar
Default

Quote:
Originally Posted by Duon the Adventurer View Post
Most likely, your computer graphics card is not able to handle OpenGL. Many SRB2 players may be using stronger operating systems with better cards. Although, It CAN run a little bit better in windowed mode. So If you are playing in OpenGL, play it in windowed mode if your computer's graphics card cannot handle OpenGL in fullscreen.
Oh yeah, do you think it might be windows 8?
Phil the hegi is offline   Reply With Quote
Old 04-10-2014   #32
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

This isnt the OGL support thread, but regardless, run in compatibility mode with windows 7 or below.
__________________
Easy MD2 set-up
Jeck Jims is offline   Reply With Quote
Old 04-12-2014   #33
Igor47
Ah , still learning LUA :P
 
Igor47's Avatar
Default

I like those :D...
Sadly , theres no bones ....
Igor47 is offline   Reply With Quote
Old 04-14-2014   #34
QuoteTheBot
RULES OF NATURE
 
QuoteTheBot's Avatar
Default

Quote:
Originally Posted by Igor47 View Post
I like those :D...
Sadly , theres no bones ....
__________________
Quote:
From Cave Story
https://youtu.be/s-dkwpAUzdQ
QuoteTheBot is offline   Reply With Quote
Old 04-14-2014   #35
Terra
Needy child
 
Terra's Avatar
Default

Jeck, SRB2 2.1.7 has a doubled poly count! Perhaps now you could import higher poly models?
Terra is offline   Reply With Quote
Old 04-15-2014   #36
Chimera
Your best friend
 
Chimera's Avatar
Default

I honestly perfer the low poly look for most of these models; fits the style better.

Though if the models were to be smoothed out and a pseudo cartoon line effect were put on each model, THAT would be pretty cool.
__________________
I question you.
Chimera is offline   Reply With Quote
Old 04-15-2014   #37
Igor47
Ah , still learning LUA :P
 
Igor47's Avatar
Default

Quote:
Originally Posted by QuoteTheBot View Post
lol ...
I mean , animation bones - they make you animate 3d stuff easier...
Quote:
Originally Posted by Chimera View Post
I honestly perfer the low poly look for most of these models; fits the style better.

Though if the models were to be smoothed out and a pseudo cartoon line effect were put on each model, THAT would be pretty cool.
Low poly models ...
I have a set of low poly models , but they're not rigged .
Gonna rig and animate them :3
Igor47 is offline   Reply With Quote
Old 04-15-2014   #38
Sapheros
That guy that ports
 
Sapheros's Avatar
Default

Quote:
Originally Posted by Chimera View Post
I honestly perfer the low poly look for most of these models; fits the style better.

Though if the models were to be smoothed out and a pseudo cartoon line effect were put on each model, THAT would be pretty cool.
You mean like Jeck Jims' old Dreamcast models? I don't know, it would feel cool.
__________________
Hiyo all! Underground Website
Sapheros is offline   Reply With Quote
Old 04-17-2014   #39
Charybdizs
Excelsior
Judge
 
Charybdizs's Avatar
Default

I just want to pop in to say something encouraging.

Jeck, you've poured a LOT of time into your md2s, and have been doing it ever since I joined the MB, if I remember correctly. It probably flies right over most of our heads because we're not modelers and "it's just sonic models", but you've really perfected the art when it comes to these things. That Tails is just so damn cute! You've got modeling skills I'm admittedly a little envious of. Heck, you've got modeling skills that will probably look great on a portfolio.
Charybdizs is offline   Reply With Quote
Old 04-18-2014   #40
Phil the hegi
Rest in Potatoes
 
Phil the hegi's Avatar
Default

Quote:
Originally Posted by Charybdizs View Post
I just want to pop in to say something encouraging.

Jeck, you've poured a LOT of time into your md2s, and have been doing it ever since I joined the MB, if I remember correctly. It probably flies right over most of our heads because we're not modelers and "it's just sonic models", but you've really perfected the art when it comes to these things. That Tails is just so damn cute! You've got modeling skills I'm admittedly a little envious of. Heck, you've got modeling skills that will probably look great on a portfolio.
You aren't the only one. I'm just a bit to proud to admit it. Oh wait XD.
Phil the hegi is offline   Reply With Quote
Old 04-18-2014   #41
Iceman404
Tyler52 Forever
 
Iceman404's Avatar
Default

Yeah, for all the work that actually goes into these, I wish they had more attention given to them. They're the only models that try to perfect the vanilla proportions, shapes, and animations to a tee; all with their own unified solid style. Not to mention the quality is just really up there in terms of what we usually get, and it's all actual scratch work rather than cheap model rips and rigs.

If MD2s were actually supported in some sort of official way, they probably never will, this would be the welcome package.
__________________
Kart Krew Workshop Thread
SRB2 Top Down & SRB2 Kart
Iceman404 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:50 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.