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Virtual's MD2 Parade - Sonic 2006 travels to Srb2! Details »»
Virtual's MD2 Parade - Sonic 2006 travels to Srb2!
Version: For any version, by VirtualBlitz546 (The infractions whore ;)) VirtualBlitz546 is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (10 votes - 2.10 average)
Released: 03-27-2014 Last Update: Never Installs: 1
Scripts Re-Useable Content Additional Software Models

New Major Update!:
Sonic 2006 MD2 Pack - 3/7/2017



This new major update to the Sonic 2k6 MD2 Pack brings a whole new set of models directly ported from Sonic 06! Incluiding from Rings, to Springs, Item Boxes and Characters!

For this update I've added a brand new RAR file dedicated to this new major MD2 Pack update with all the models including an already set MD2.dat file for easier set up! I've also included optional blend textures just in case you wanna use Sonic, Tails & Knuckles in Online MP with different colors (as well as Super Sonic in SP)!

I'll be updating the General MD2 Pack containing all the models released on this thread so far with this new model update!
A lot of effort has been put into this new release so I hope you enjoy it as much as I enjoyed both making and playing with these models!

Here are a pack of screenshots of almost all the newly added models!:
Spoiler:


Enjoy!

_____________________________

Hello there folks! This is my MD2 collection for Srb2 2.1.X. There will be lots of models for your own endless entertainment, here I'm gonna post big varieties of models from the classic eras like SADX to even Sonic Colors.

Stay tunned to this post to see more from me and more content!

Spoiler: Md2' recently posted

SADX Sonic and Tails:



This is my very first Md2 pack ever in Srb2.
NOTE: The last update is here! :D

UPDATE: 04/17/14 (April 17th)

Modern Sonic MD2!:



This is still not complete, since there's no Items animation yet, and there is no actual Super anim, i'll need to know what is the polycount limits of the new Srb2 patch. but everything else is complete! Enjoy.
ADDITION: I revamped the textures with HD ones and replaced the eyes with Sonic Boom's eye texture!

UPDATE: 05/14/14 (May 14th)

New Modern Super Sonic MD2 for Nights has been added to VirtualBlitz' MD2 Collection pack! No new images, my Imageshack account has been closed due to I don't really know. This new model brings you a new modern super sonic, it has taken really long to make this, massive UV Mapping and such. Just enjoy! :P

UPDATE: 02/10/15 (February 10th)



Oh yeah! The speed of sound arrives to Srb2 on 'Sonic Adventure 2 style'!
This is MOSTLY completed (textures not fully accurate), it's been a hard time doing this, but did it as much as I could. And DON'T expect Super Sonic animations!

UPDATE: 3/7/17 (July 3th)

[/CENTER]

This new major update to the Sonic 2k6 MD2 Pack brings a whole new set of models directly ported from Sonic 06! Incluiding from Rings, to Springs, Item Boxes and Characters!

For this update I've added a brand new RAR file dedicated to this new major MD2 Pack update with all the models including an already set MD2.dat file for easier set up! I've also included optional blend textures just in case you wanna use Sonic, Tails & Knuckles in Online MP with different colors (as well as Super Sonic in SP)!

I'll be updating the General MD2 Pack containing all the models released on this thread so far with this new model update!
A lot of effort has been put into this new release so I hope you enjoy it as much as I enjoyed both making and playing with these models!

Here are a pack of screenshots of almost all the newly added models!:
Spoiler:


Enjoy!



EDIT: Now every character MD2 I make will be uploaded to the attachment called "VirtualBlitz' MD2 Collection.rar", while the SADX Md2 pack will stay as it is, if you want the new uploaded Md2s then download the pack mentioned above.

Recommended sizes:
'SADX Sonic and Tails' = 16.0 0.0
'Modern' Sonic = 19.0 0.0
'Modern' Super Sonic = 21.0 0.0
'SA2B' Sonic = 19.0 0.0

How to set up Md2 :
Simply create a folder named "MD2" into your Srb2 folder, next put the MD2 files into the MD2 folder, create a .txt file named "MD2.dat" and set up the model you want to use in-game (Example: Sonic Sonic.md2 3.0 0.0, [Sonic: the texture], [Sonic.md2: the model], [3.0 0.0: the size of the model]), save and close. Next, on the SRB2 console type "gr_md2 1" and you should be ready to go. Theres an existing MD2.dat into the packs I 've made to download. If you followed and understood the instructions here, then enjoy!

Download Now

File Type: rar Srb2 SADX Md2 Pack v2.5.rar (1.79 MB, 3420 views)
File Type: zip Virtual's MD2s Pack (Updated with 2006 Sonic).zip (5.22 MB, 417 views)
File Type: rar Sonic 06 Md2 Pack.rar (7.09 MB, 406 views)

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Comments
Old 07-09-2017   #242
SF345
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Do you have plans for finishing models like the modern models,sadx models, and Sa2 models
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Old 07-09-2017   #243
Murilo
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Quote:
Originally Posted by VirtualBlitz546 View Post
We're talking about the Sonic R model, not Sonic XTreme
Because as you probably know, Sonic Xtreme was supposed to be a canon Sonic Game for the Sega Saturn. That same console Sonic R is available.

Last edited by Murilo; 07-09-2017 at 10:06 PM.
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Old 07-09-2017   #244
VirtualBlitz546
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Quote:
Originally Posted by OrdoMandalore View Post
O I thought it was without animations because it was t-posed

What you could do then, is take the md2, segregate the coloured parts into meshes, reduce the poly, when it looks like shit simply remap the colours (through the meshes that are made based on the old colours), and boom.

Because my old brak eggman md2 uses a decimated model, that has my own custom animations that I made looking at the original sprites, if you could literally reduce it by 18 vertices, then you could make the original md2 work...that or they could just bump the vert limit up but still lol
Seriously, they should give Srb2 an ultimatum of a HUGE limit for MD2s, so people can just go hit or miss with the framerate instead of hit or miss with the usage of models, players can tweak the game's options to desire for framerate, it's a lot better than not being able to use good models.
It's kinda annoying having to go setting up models just to find out you can't use it cause limits.
I understand other stuff has priority, but come on, instead of us bothering the devs multiple times for more capacity for MD2s, they could just give us an ultimatum with a HUGE limit.

Quote:
Originally Posted by SF345 View Post
Do you have plans for finishing models like the modern models,sadx models, and Sa2 models
Probably not a possibility, I've lost my fragMotion model files, and I refuse to do frame animations.

The least I can do is set up Blend textures so you can have the modesl in different colors. Sorry man.

Quote:
Originally Posted by Murilo View Post
Because as you probably know, Sonic Xtreme was supposed to be a canon Sonic Game for the Sega Saturn. That same console Sonic R is available.
Yeah but we were mainly talking about Sonic R, not Sonic Xtreme.
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Old 07-17-2017   #245
VirtualBlitz546
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Hope you like the model, i salvaged as much of the texture's detail as I could, it happened the same as with Tails; the model exceeded the limits of Srb2, and I was forced to reduce the face count again, but this time, on a much more larger scale.
Miraculously, most of the most detailed parts were saved from being face-reduced, but unfortunatelly, the eyes and the red bangs on shadow's head were totally destroyed by the reduction.
I spent 1 full week re-working Shadow's entire head so it looked decently acceptable in terms of quality.
Hope you like the final result, cause this is as far as I can take this model on looking as best as possible.
This model is ready to be placed into Srb2 and play, I just need to make the animations.

EDIT: Woops, forgot to fix the right ear! Will be sure to fix that for the next screenshot lol.
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Last edited by VirtualBlitz546; 07-17-2017 at 04:11 PM.
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Old 07-17-2017   #246
GreenKnight9000
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Originally Posted by VirtualBlitz546 View Post


Hope you like the model, i salvaged as much of the texture's detail as I could, it happened the same as with Tails; the model exceeded the limits of Srb2, and I was forced to reduce the face count again, but this time, on a much more larger scale.
Miraculously, most of the most detailed parts were saved from being face-reduced, but unfortunatelly, the eyes and the red bangs on shadow's head were totally destroyed by the reduction.
I spent 1 full week re-working Shadow's entire head so it looked decently acceptable in terms of quality.
Hope you like the final result, cause this is as far as I can take this model on looking as best as possible.
This model is ready to be placed into Srb2 and play, I just need to make the animations.

EDIT: Woops, forgot to fix the right ear! Will be sure to fix that for the next screenshot lol.
Holy crap that looks amazing!
You came back better than ever!
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Old 07-17-2017   #247
VirtualBlitz546
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Quote:
Originally Posted by GreenKnight9000 View Post
Holy crap that looks amazing!
You came back better than ever!
Thanks man! You don't know just how much frustration I had to go through to get this model done, but I'm really glad you liked it!

__________________________________________________ ___________
Now deviating from the Sonic 06 topic...

Would you all like me to add a Side-Release? Like for example, finishing that Sonic R model I showed a few pages back?

I saw a lot of excitement over Sonic R Saturn models, and while I definetly won't do every Sonic R model RIGHT NOW (Sonic 06 Pack still in progress), I can release the Sonic R Sonic model with finished animations and super animations as a small release apart from the Sonic 06 Pack.

Just quote this message with your opinion on this "Side-Release" and I'll get working to it as soon as I can! (This Side-Release will put the 06 Shadow MD2 on pause, so I can put priority on Sonic R MD2).
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Old 07-17-2017   #248
Lach
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Quote:
Originally Posted by VirtualBlitz546 View Post
Thanks man! You don't know just how much frustration I had to go through to get this model done, but I'm really glad you liked it!

__________________________________________________ ___________
Now deviating from the Sonic 06 topic...

Would you all like me to add a Side-Release? Like for example, finishing that Sonic R model I showed a few pages back?

I saw a lot of excitement over Sonic R Saturn models, and while I definetly won't do every Sonic R model RIGHT NOW (Sonic 06 Pack still in progress), I can release the Sonic R Sonic model with finished animations and super animations as a small release apart from the Sonic 06 Pack.

Just quote this message with your opinion on this "Side-Release" and I'll get working to it as soon as I can! (This Side-Release will put the 06 Shadow MD2 on pause, so I can put priority on Sonic R MD2).
As much as I would LOVE to get the Sonic R MD2s asap, I think it's better that you focus on one project at a time and release things in packs rather than scatter individual models in small side releases. Besides, STHE123O's Sonic '06 mod is coming soon, so continuing to work on the '06 stuff would coincide with that perfectly!

Having said that though, working on one singular project until it's done can get boring quickly, so if you ever feel like you need a break from '06 and that you'd be more productive working on new side-release material, then go for it! Whatever makes pushing quality content out the easiest is what you should go for.
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Old 07-18-2017   #249
VirtualBlitz546
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Quote:
Originally Posted by Lach View Post
As much as I would LOVE to get the Sonic R MD2s asap, I think it's better that you focus on one project at a time and release things in packs rather than scatter individual models in small side releases. Besides, STHE123O's Sonic '06 mod is coming soon, so continuing to work on the '06 stuff would coincide with that perfectly!
The side releases were just a suggestion, though I understand it may be a bad practice to bring more content faster. Though I would've of wanted a bit more feedback from more people on this suggestion I made, I think I will just focus on one project :)

Quote:
Originally Posted by Lach View Post
Having said that though, working on one singular project until it's done can get boring quickly, so if you ever feel like you need a break from '06 and that you'd be more productive working on new side-release material, then go for it! Whatever makes pushing quality content out the easiest is what you should go for.
This is actually true, I've had a lot of stress working on these 06 models, and I still do (having problems with Shadow's model), and I needed some breaks and work on something else, but I think I better save that for smaller projects.
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Old 07-19-2017   #250
GreenKnight9000
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Originally Posted by VirtualBlitz546 View Post
The side releases were just a suggestion, though I understand it may be a bad practice to bring more content faster. Though I would've of wanted a bit more feedback from more people on this suggestion I made, I think I will just focus on one project :)



This is actually true, I've had a lot of stress working on these 06 models, and I still do (having problems with Shadow's model), and I needed some breaks and work on something else, but I think I better save that for smaller projects.
It's up to you dude, I feel like the R models will be nice and easy to get done
also, think of that of something that'll tide people over while they wait for the 06 models :P
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Old 07-21-2017   #251
Jeck Jims
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If something is frustrating you I 100% advise jumping over to "fun" project for a while. Coming back to the hard stuff with a fresh mindset always helps. I do it all the time.
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Easy MD2 set-up
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Old 2 Days Ago   #252
VirtualBlitz546
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Yo everyone, first and foremost, I'm sorry about the 2 months of abscence, these months have been pretty rough, but enough of that, you can tell by activity of the now "ghost" thread, I haven't done nothing but work on stuff that is not related to SRB2, I eventually had to retreat of that cause of current laptop technical issues.

But while I wait for a so-needed maintainance trip for my laptop, I'll dedicate to work some more on my MD2's, probably not the new characters, I've had quite a stressful time trying to make them work in SRB2, until it gets one more buff on the MD2 limits.
I'll probably work on the Sonic R models, since I got a few models already set up to animate and export to directly play on SRB2, you may see updates in a few days, really that's all I can do right now.

For a hopefully reediming eyecandy, I'll base the animations on Sonic Mania's freshly new models! I couldn't have played a game as much as I did Sonic Mania, so, all I would have to say right now is.... Stay tuned!
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Old 21 Hours Ago   #253
GreenKnight9000
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Originally Posted by VirtualBlitz546 View Post
Yo everyone, first and foremost, I'm sorry about the 2 months of abscence, these months have been pretty rough, but enough of that, you can tell by activity of the now "ghost" thread, I haven't done nothing but work on stuff that is not related to SRB2, I eventually had to retreat of that cause of current laptop technical issues.

But while I wait for a so-needed maintainance trip for my laptop, I'll dedicate to work some more on my MD2's, probably not the new characters, I've had quite a stressful time trying to make them work in SRB2, until it gets one more buff on the MD2 limits.
I'll probably work on the Sonic R models, since I got a few models already set up to animate and export to directly play on SRB2, you may see updates in a few days, really that's all I can do right now.

For a hopefully reediming eyecandy, I'll base the animations on Sonic Mania's freshly new models! I couldn't have played a game as much as I did Sonic Mania, so, all I would have to say right now is.... Stay tuned!
Hell yeah!
I can't wait!
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