SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > SRB2 Discussion > Bug Reports

Reply
 
Thread Tools Search this Thread
Old 08-28-2017   #1
Prime 2.0
Actually a decent lazy bum
Moderator
 
Prime 2.0's Avatar
Default Various hud graphics unaligned in non-green resolutions

Just a grab bag of hud alignment issues to keep it in one place. Tested in 1280x720 software mode.

  • Gravity boots icon in first person mode is not centered
  • Blue spheres count in NiGHTs special stages are slightly to the right, poking out of the arrow graphic.
  • "Get XX Rings" message overlaps itself in classic special stages.
  • Time remaining counter is misaligned with the literal "time remaining" text (EG, one is centered, the other is far off center) in classic special stages
  • Race/competition mode's starting countdown is off center.
Attached Thumbnails
Click image for larger version

Name:	srb20153.png
Views:	117
Size:	20.6 KB
ID:	11309  
__________________
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.

Last edited by Prime 2.0; 08-28-2017 at 05:21 PM.
Prime 2.0 is offline   Reply With Quote
Old 08-28-2017   #2
Wolfy
wolfs
Developer
 
Wolfy's Avatar
Default

Just for the record, this is a software bug. To my knowledge all of these work fine in OpenGL.
__________________
Quote:
[23:56:36] <SM-MaxX> prisma illya is a gift to this impure earth and a shining beacon for all anime
Wolfy is offline   Reply With Quote
Old 09-01-2017   #3
Zwip-Zwap Zapony
Please just call me Zappy.
 
Zwip-Zwap Zapony's Avatar
Default

Quote:
Originally Posted by Wolfy View Post
Just for the record, this is a software bug. To my knowledge all of these work fine in OpenGL.
I'd argue to say that OpenGL does it as incorrectly as possible while still acceptable; Take a 320x200 screen, put the HUD on that, then stretch it over whatever resolution is chosen for the game. That's basically how it looks (except for the "sub-pixel" stuff, like when you scale images down on the HUD, where you then see more details in higher resolutions). Yes, with HUD pixels possibly being more or less wide than tall, and HUD pixels some times maybe being 4 screen pixels wide and some times 5 screen pixels wide in the same resolution. I had a couple of images showing this in action once and made a bug report about it somewhere once, but they've been lost to the times or such.

In this case, software mode is doing everything correctly, it's just being fed wrong information, where-as OpenGL basically ignores all of the information altogether, sort of, and just does everything the way it likes to do it. (So yes, OpenGL doing it all wrong is a separate issue unrelated to this.)
Zwip-Zwap Zapony is offline   Reply With Quote
Reply
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:27 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.