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Old 07-13-2017   #5781
Zwip-Zwap Zapony
Please just call me Zappy.
 
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Quote:
Originally Posted by Barabbas View Post
I've one suggest: Like analog control put an analag camera. This will be fancy. :)
...Enabling analog control already enables an "analog camera", though? If that's not what you mean, please explain it with a bit more detail.
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Old 1 Week Ago   #5782
Lach
what the thok mate??
 
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Would it be possible to implement a Lua hook that adds a thinker to each player by running only for certain skin names? Something like:
Code:
addHook("PlayerAbility", function(player)
    //Body code
end, "sonic")
This would make Lua abilities more efficient, as the game won't have to iterate through every player and check for the skin unnecessarily for every single player-oriented ThinkFrame and MobjThinker hook—it'd only have to iterate once and run the abilities per player based on his/her skin.
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Old 1 Week Ago   #5783
"Lat'"
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It would be really nice if there was some WallCollide function that also returns the line that you just hit. That or it already exists and I'm just dumb.
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Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
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Old 1 Week Ago   #5784
Rumia1
worries too much
 
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I have a proposal.

What if you made it so a base version of the pallete was stored to memory, and then a copy of it was made available for editing as the game needs, would this make secondary color remaps possible?
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Originally Posted by Cirno
Egguman-senpai...
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