Fixed (OpenGL) Sprites not affected by MD2 translucency

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Jay

I'm lazy, let's face it
Whenever you look at a sprite through an MD2 that's translucent (in this case, a shield), the sprites aren't drawn "under" the translucent model like other models are, and it looks odd.

srb20002.jpg
srb20003.jpg
 
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Hasn't this also been happening in SRB2DB(2) since forever? It also happens in various other renderers in the alpha-blended edges of opaque textures that are scaled up with interpolation...and in the PixelCity screensaver...perhaps it's just an OGL bug that takes too much effort to work around?

Also, OGL is unsupported, so I doubt this'll really be fixed (in good time) anyway...
 
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