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Old 08-16-2007   #1
FuriousFox
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Default Official Level Design Contest: July/August

Yeah, I know the topic is a bit late, what with it being only about 2 weeks before the deadline, but there are some slight changes this time. Mystic probably will not be here for the contest this time, so he's put me in charge of receiving and compiling entries. All of the normal rules and regulations still apply, the only change is who you send your entries to. Also note that I probably won't be late for compiling the wad, so make sure you get your entires in on-time.

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Welcome to the official level design contest topic. Please read the following if you're interested in entering the contest or are just curious as to what the rules and regulations are.

There are four divisions, match, capture the flag, circuit and single player. Here are the important parts of each type, for those who would like the specifics:

Match stages are arenas for players to fight. 32 deathmatch starts are necessary to randomize the spawning, but if the stage loads and runs okay, itís an acceptable entry for the match contest. You should also have a Player 1 Start to keep the level from crashing if loaded improperly.

Capture the Flag stages are arenas for two teams to battle it out. They must include a red team and blue team base with a flag, and should include 32 deathmatch and 16 red and blue team starts. There should also be a Player 1 Start to keep the level from crashing if loaded improperly. It is generally better to make the map symmetrical to be absolutely sure that it is fair for both teams.

Circuit stages are race tracks designed for Race mode. They should include a Circuit mode finish line and several Star Posts to ensure the stage runs properly. Please use the Star Post Activation sector type to make sure it's not possible to skip the Star Posts, and do not use enemies in Circuit mode. There should be a Player 1 Start at the starting point.

Single Player stages are designed to play in 1 player, and have to include a start and end, and obstacles in the way. Generally, itís a good idea to give the map support for Cooperative and Race mode, but itís not necessary.

The full rules of the contest are as follows:

1. All levels must work correctly in their selected mode. Support for other modes is suggested, but not required. Levels will be judged in Match, Capture the Flag, Circuit or Single Player, depending on the contest youíre entering.
2. The map may not have been publicly released before. In other words, if you have released the level on the Addons section or on the forums, you may not enter it. However, if itís unreleased, that is just as good as being completely new, and is a legal entry. Basically, don't fix up an old map and enter it, make something new.
3. The map has to be your own work. If you base it on another map, that's fine, but a straight port or slight modifications are against the rules.

For the match, circuit and capture the flag contest, there is another rule in place:

4. Custom textures, music, SOCs, and other lumps other than a header and the map itself are not allowed in the Match, Circuit and Capture the Flag contests. These levels are going to be combined into a single WAD file, so in the interest in getting the entries out on time, you have to be creative with what you have.

Submissions are to be sent to my e-mail at FuriousFox@gmail.com.

Submissions need to have "Contest Submission - July/August" as the subject line, and contain the name of the stage, your nickname, and the contest you are submitting the map to in the e-mail body. If you do not give me a nickname, your e-mail's given name and e-mail address will be used to attribute the file. For multiple maps in one e-mail, make sure to put the information for each map included. I prefer attachments, but links in the body of the e-mail are also alright provided they are to your own webspace. No SendSpace, Rapidshare, or other similar file hosts. Files hosted on such servers will not be included. Note that maps that are considered unplayable will be rejected.

The contest submissions period ends on September 1st, 2007 at 12:00 AM GMT. (August 31st, 2007 at 7:00 PM EST). Any submissions that are late will be possible to get in if you get them to me before the judging starts, but if youíre late, youíre taking a risk that you might have to wait for the next contest, so please get your file in on time.

Judging will consist of voting on the message board. Any member can vote, giving a number for each map from 0 to 10, zero being the most abysmal piece of crap ever, and ten being total perfection. You cannot vote on your own map. To encourage voting, if an entrant votes on everyone elseís map in the contest they are entered in, the lowest score on all of their entries will be dropped. (Example: If someone enters a single player map and votes on all the other single player maps, their lowest score is dropped.)

Judging will start the instant the files are uploaded, and continue until a week after they were uploaded. The exact time when voting will end will be shown when the files are uploaded. At that point, all votes will be averaged and the map with the highest average in each category will be declared the winner.

The section on the Addons section for showing contest winners is still under revision, but the winners will get special treatment on the website.

All entries are welcome, from beginners to advanced level designers. Even if you donít win, this is an excellent way to get feedback on your stage to help improve. Collaborations are allowed, and testing is encouraged strongly. There is no limit to the number of entries you can have, but I encourage you to limit yourself to 3-4 so each map can get the attention it deserves. Quality over quantity.
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Old 08-19-2007   #2
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Looks like I'm going to miss this one.
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Old 08-19-2007   #3
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Dang, I should have entered my match level, and I could have won too......
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Old 08-19-2007   #4
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So why's Mystic not with this one, anyway?
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Old 08-19-2007   #5
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Well, a couple remarks...

I would like these "rules" to be reinstated for voting, as it hasn't started yet:

-You cannot vote on a map unless you play an actual netgame with it. With real people, not bots.
While I know this rule already kinda applies, I still see people getting away with it.
-All levels (excluding your own for obvious reasons) must be voted upon per section. If any are left out, all the votes for that section will not count.
This is so people don't vote on half the levels in a section and give them a possible advantage.

If the voter fails to meet rule 1, the voter will fail to meet rule 2. I've seen these things happening in past votings and it's getting rather annoying.

Just an idea.
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Old 08-19-2007   #6
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Originally Posted by Sonicandtails218
So why's Mystic not with this one, anyway?
Going off to college, without a computer that's able to compile the wads.

I just sent my level. Had it ready and sitting on my computer for weeks. My Single Player one might not be ready, so I might just have to release it to the Mods section.
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Old 08-19-2007   #7
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CZ64, Nuclear Sunset 2 needs some competition. :(

But yeah, NSZ2 is done. I could add a few more details here and there, but I don't want to break ZDBSP too.
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Old 08-19-2007   #8
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Ok...submitted one of the levels from my mod...see what I can make better.
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Old 08-24-2007   #9
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Well,at least,now single player maps are included in the contest,that's what I like. =D
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Old 08-24-2007   #10
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Quote:
Originally Posted by Matbomb
Well,at least,now single player maps are included in the contest,that's what I like. =D
Um..they always were.
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Old 08-24-2007   #11
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I submitted Cobalt Falls Zone (Match) quite a while ago, as this is my first contest level I am very excited for September.
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Old 08-24-2007   #12
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Guess this contest didn't go Duke Nukem Forever, but I won't be able to join in. Not that I would of anyway, because I haven't got a map to enter with.
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Old 08-28-2007   #13
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Before I get too far into making Castletaina act 1, are we allowed to use a section from one of our old entries? (Ex: part from Battle Woods act 3 from the tree to the battle field with the castle.)
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Old 08-28-2007   #14
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I don't see why not. I stole a control sector from a Blue Heaven map because I didn't know how to make fake snow back then. I do now though.
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Old 08-28-2007   #15
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Well that's different than what I want to do. Wat I want to do is incorporate that bit from Battle woods 3 into Castletaina. What you did was just take a controll sector (normaly hidden from view).
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Old 08-28-2007   #16
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I suppose you can. Just a warning, though, consider whether it's really worth it. Sometimes a completely new section is better than just copypasting an old one.

Also, it may affect your score. :(
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Old 08-29-2007   #17
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That's why I figure I'd release it next contest rather than this one.

P.S. the old topic is still currently active.
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Old 08-29-2007   #18
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I'd really like to enter in this, but I'm working on a map on every bit of my freetime to submit it. If I get it ready by the deadline, I'll be one happy SRB2 mapper.

Ehm... BZ4, didn't you already release NSZ2? This has been confusing me a little...
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Old 08-29-2007   #19
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I'll be submitting Arid Ruins act 2 for this contest, barring any complications that would prevent me from finishing it.
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Old 08-29-2007   #20
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I would like to submit a bucket of warm spit. Would that get me a 10/10? plz?
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