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Silver The Hedgehog
Version: Finale, by "Lat'" (Stop it) "Lat'" is offline
Developer Last Online: Dec 2018

Category: Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 04-27-2016 Last Update: 06-17-2018 Installs: 16
Characters Scripts Sprites/Graphics

Nope, you're not dreaming, this one here is not a joke, it's the true and real Silver we've all been waiting for!


So, Silver is as fast as Tails, but cannot damage enemies by jumping on them. But don't worry, he has a bunch of abilities to make up for this!

Spoiler: Abilities!

All the abilities below require Psy Energy. With the exception of Float, they can't be used if you don't have more than a fifth of your energy! (The bar flashes red when you can't use them)


Float
Silver can float if you hold jump after using your double jump ability. Nothing too special. It slowly depletes your Psy energy. You are vulnerable while using it, so be careful.


Psycho Boost
Press Spin while jumping or floating to initiate the Psycho Boost. While boosting, press forward or backwards to go up or down. You can break walls in this state. If you hit a floor while boosting, Silver will start sliding and keep all of his momentum! Therefore, let your speed build up to make the most of your slide distance!
His boost is also affected by what Shield you're carrying on you.
Spoiler: Shield abilities
  • Whirlwind: Extends boost duration
  • Force: Taking a hit doesn't knock you out of boost state
  • Attraction: Drag nearby badniks into you and damage them
  • Elemental: Allows you to boost at full speed underwater. Slide will leave a fire trail.
  • Armageddon: Bumping a wall will cause a small explosion



Telekinesis
Telekinesis is simple to use, while on the ground, press Spin to lift objects, and press Spin again to throw them. If there's any nearby target, they will be locked on by thrown objects. You can use the weapon select buttons to select what object to interact with once held. It will periodically highlight in white. By default, all objects are interacted with at the same time.
You can press Toss Flag to drop (the selected) object(s).


Match
Silver can use his Telekinesis to throw monitors on players, reflect their shots back at them, throw players against walls, or even use a player to hit another player! Although the last two options aren't recommended as they will increase the cooldown before being able to throw the player.
Silver may throw Psycho Cuts which can be combined with Weapon Rings. All Cuts can go through players and will consume energy when thrown. They are often thrown in batches of 3, but Weapon Rings may change that rule when used.
Spoiler: Weapon Ring effects
  • Automatic: Shorter cooldown, smaller cuts. Green coloured.
  • Bounce: Bouncy cuts. Orange coloured.
  • Explosion: Single cut that explodes on impact. Black coloured.
  • Grenade: 2 abysimally slow cuts, very useful for area denial. Brown coloured.
  • Scatter: Fires 3 horizontal cuts together, spreading left and right. Purple coloured.
  • Rail: Fires faster cuts. Silver coloured.





Spoiler: Gameplay tips

As Silver, you are very dependant on your Psy Energy, therefore it's important that you use it wisely. As you play as him, learn about how far and how high a Psycho Boost can take you to maximize its utility while running to the next spot as it recharges.
Also remember that for hitting at least 3 enemies in a single throw, you can get unlimited Psy Energy for about 5 seconds! So also learn which patches of enemies can be abused to your advantage.
Sliding will keep your momentum, it's possible to jump out of a slide and keep floating very fast for minimal energy cost afterwards as a result.


In Ringslinger, as Silver, you're most effective in close quarters thanks to your Psycho Cuts. But be careful, they consume Energy and will leave you unable to use Telekinesis for the duration of their cooldown. Make use of the Weapon Rings to maximize their potential output.
Grabbing players with Telekinesis is rarely a viable option as the cooldown before being able to throw them is longer, and any good player will take this opportunity to retaliate. Focus on punishing greedy players who think they can get close to you safely with thrown objects and monitors.


Against Silver, keep your distances and avoid cramped areas as much as possible, his psycho cut is devastating should you be unable to move around to dodge it. Don't even think about getting close to him, he will throw monitors around, and these WILL destroy you once they start homing on you. He may also try to grab you, but if you happen to have any weapon that covers a wide area, you should be able to retaliate and break free very easily before he can throw you. Although Silver can grab your thrown rings, he can only grab so much, so you can just spam him from afar with red rings. Avoid low firerate weapons as he will easily be able to send those back to you. Rails are also a safe option, although nobody fucking likes them, they're devastating against Silver.


Silver also has a Super Form he can use in Single Player, which negates all Psy Energy cost mentionned in the spoilers above.

I hope you will have as much fun playing it than I had making it

Special Thanks
Speedwagon for the char select and end-of-level sign sprites
STCPhoton for the sliding sprites
Snu for coding assistance, online testing and help with sprites
MotorRoach for testing, advices and fixing the character select pic
LJ Sonik, Monster Iestyn, toaster, JTE and Inuyasha for a lot of help with the Lua, dumb scripter I am! :)
A good chunk of the Discord Chats I sent the WAD to to get error reports.

All of those who supported me while I was making this. Thank you, I love you all!

Download Now

File Type: rar Silver_finale.rar (672.9 KB, 1060 views)

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Comments
Old 05-14-2016   #102
ThatAwesomeGuy173
 
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Quote:
Originally Posted by "Lat'" View Post
did anybody get a Hook-breaking error with the lastest version?
I have. Here's what I did:
  • Spawn an MT_PLAYER object using Terminal
  • Attempt to pick up said object
  • The Telekinesis hook breaks; can't pick up stuff anymore
Spoiler: gif
Code:
WARNING: silver.wad|LUA_SILV:1483: attempt to index a nil value
Hook removed.
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Old 05-14-2016   #103
"Lat'"
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Quote:
Originally Posted by ThatAwesomeGuy173 View Post
I have. Here's what I did:
  • Spawn an MT_PLAYER object using Terminal
  • Attempt to pick up said object
  • The Telekinesis hook breaks; can't pick up stuff anymore
-gif-
Code:
WARNING: silver.wad|LUA_SILV:1483: attempt to index a nil value
Hook removed.
Oh, makes sense. The script checks if a player object is holding toss flag, yet Terminal-spawned players are roughly lifeless statues who don't even have a ".player" thingy, I assume.
That's not really my fault as you're not supposed to encounter such objects in the first place lol, but either way, this is fixed, you cannot pick them up anymore. Thanks for the report.
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Old 05-14-2016   #104
MK.exe
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Quote:
Originally Posted by 742mph View Post


This is obviously how Silver was meant to be played.
The sliding is the best ablity, better than the telekinesis imo
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Old 05-14-2016   #105
Blaze The Cat
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Silver has taught us that pain and suffering is no obstacle to him.



Sorry for bringing up the bag of bugs, Lat =P

Quote:
Originally Posted by Fres View Post
I didn't do much, I simply ran and spinjumped, and watched him soar.

This allows him to get to some high places without needing to use the Psychoboost at all.

Spoiler: Another Gif
I couldn't reproduce this, even while pause buffering and fooling with the controls. What did you do to accomplish that?

Last edited by Blaze The Cat; 05-14-2016 at 02:47 PM.
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Old 05-14-2016   #106
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Quote:
Originally Posted by Blaze The Cat View Post
I couldn't reproduce this, even while pause buffering and fooling with the controls. What did you do to accomplish that?
I performed the slide using the original method (skid + spin), then jumped the literal second the slide started, while still holding skid. It took quite a bit of timing to reproduce after I first discovered it.
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Old 05-15-2016   #107
Monster Iestyn
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You may want to know, but at lines 156 to 165 in LUA_SILV there are some problems:

Code:
do
	for i = 0,#mobjinfo
		if (mobjinfo[i].flags & (MF_ENEMY|MF_BOSS|MF_MONITOR))
			addHook("TouchSpecial", SJump, i)
			if !(mobjinfo[i].flags & MF_MONITOR)
				addHook("ShouldDamage", SJumpDamage, i)
			end
		end
	end
end
"mobjinfo[#mobjinfo]" isn't a valid mobjinfo entry. Make it "for i = 0,#mobjinfo-1" instead.

The reason I'm telling you this is that future versions will actually detect invalid mobjinfo entries properly and give you console warnings for them, and as a result silver.wad seems to break in 2.1.15 beta builds currently. =P
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Old 05-15-2016   #108
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Default V 1.1.4294967296 patch is out!

Welp, I'm really sorry for the amount of patching it's all taking, and I wouldn't surprised to have to release another one soon, but here goes.

Changes include;
-Fixed the slide Hi-jump glitch
-Manually spawned player objects cannot be picked up anymore.
-Applied MonsterIestyn's above fix for 2.1.15

-Changed few HurtMsg.
-Silver still doesn't feel pain.
-I had to use my calculator to get the version number right
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Old 05-16-2016   #109
Zwip-Zwap Zapony
Please just call me Zappy.
 
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Sorry to say it, but I just broke a hook in version 1.1.4294967296 of Silver.
I fought Metal Sonic in a mod, then at the same tic (or close to the same tic) as I destroyed Metal Sonic, LUA_SILV broke.
The fix seems to be extremely simple, though. Just change "plyaer" at line 786 to "player".
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Old 05-16-2016   #110
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I'm sorry to say this, but Silver might need another patch.

-Hold the Custom 1 and the Jump button, then start running. After Silvers first Jump, he'll start doing... something that makes him faster and faster.
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Old 05-16-2016   #111
"Lat'"
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Default V 1.1.1,844674407370955*10^19 patch

V 1.1.1,844674407370955*10^19 patch is out!

All of the above issues were fixed.
I might need a better calculator if I'm going to release more patches, which is obviously the case.

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Last edited by "Lat'"; 05-16-2016 at 06:15 PM.
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Old 05-16-2016   #112
Zwip-Zwap Zapony
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Why not just call the next version 1.2?

Edit: Hm. I found a very minor probably-visual-and-audible-only bug in version 1.1.18446744073709551616.
If you stand (or probably just in general exist) in shallow water and hold Spin, the water will splash about as if you're running in place.
Let go of Spin, and the water stops splashing. This doesn't happen when fully submerged nor above water.

Also, to save you some money on a calculator, the next version number for you to use is either going to be 1.2 or 1.1.340282366920938463463374607431768211456, whichever you prefer.

Last edited by Zwip-Zwap Zapony; 05-17-2016 at 04:20 PM.
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Old 05-20-2016   #113
"Lat'"
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Default 1.1.340282366920938463463374607431768211456 patch is coming sometime soon, maybe.

So I heard V 2.1.15 is out
So, I'll be clear. The current Silver works fine in 2.1.15 but gives an error message that DOESN'T BREAK THE GAME! (yes!). This will be fixed with the next update featuring some stuff such as some hot new NiGHTS sprites for him! ...which I'll implent by stealing toaster's lua obviously. *cough*

By the way; for the next update, the psychokinesis bar will work fine with any (high enough) software resolution.



Anything too low / out of range won't display the unredeable message telling you to go buy a new monitor because I have better to do than helping you having this thing work with your old windows 98-era monitor, but will simply default to the green resolution offsets, so don't worry.

Quote:
Originally Posted by Zwip-Zwap Zapony View Post
Edit: Hm. I found a very minor probably-visual-and-audible-only bug in version 1.1.18446744073709551616.
If you stand (or probably just in general exist) in shallow water and hold Spin, the water will splash about as if you're running in place.
Let go of Spin, and the water stops splashing. This doesn't happen when fully submerged nor above water.
Was supposed to let Silver use spinning-activated platforms and stuff, but it doesn't work anyway, so fixed.

Quote:
Why not just call the next version 1.2?
Because you gave me a way not to HAHAHAHAHAHAHAHAHAHAHAHAHAHA
Quote:
Also, to save you some money on a calculator, the next version number for you to use is either going to be 1.2 or 1.1.340282366920938463463374607431768211456, whichever you prefer.
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Old 05-20-2016   #114
MK.exe
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Dont make the next version 1.2, thats too mainstream

....hoping it wont need any more fixes
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Old 05-20-2016   #115
toaster
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Don't copy the Lua, aaaa! It'll conflict with F. Sonic, and then all the memeing kiddlywinks on the Master Server won't be able to have the Three 06 Hogs added at the same time anymore...

Instead, use the F. Sonic NiGHTS API, as documented in LUA_NDRF. That means that the NiGHTS sprites will be changed only when you have both wads loaded, which is slightly better than working if only one .wad is loaded and breaking if there's two...

also can i suggest 2.0
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Old 05-21-2016   #116
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Quote:
Originally Posted by "Lat'" View Post
V 1.1.1,844674407370955*10^19 patch is out!

All of the above issues were fixed.
I might need a better calculator if I'm going to release more patches, which is obviously the case.

The best error that i've seen lol.
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Old 05-21-2016   #117
"Lat'"
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Default 1.2 patch is out

Yes, 1.2, not 1.1.largernumber.

Changes include...
-Added full compability with 2.1.15, the out of range error won't happen again.
-Sliding down a slope now gradually speeds you up and ends up making you roll! On the reverse, sliding up one slows you down faster.
-Software resolutions between 1280x800 and 1920x1200 included now have fixed offsets for the Telekinesis gauge! Other resolutions use default ones.
-Super Silver no longer has its own flash speed as 2.1.15 fixed the eyesore glow. As well as a part of the script was removed due to characters accepting SF_SUPER in their S_SKIN.
-Silver can now fire red rings again.
-No NiGHTS sprites, sorry, but if they conflict with FSonic, we'll wait for 2.2 and its decent sprite freedom.


There probably won't be any more update until V2.2 comes out since everything seems to be fixed and working.
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Old 05-21-2016   #118
toaster
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noooooo i deliberately put all that work into the extendible nights system and you just say "welp i can't copy the script outright so it's not happening"... Maybe I should make a tutorial so people have no excuse.

(also congration on the release)
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Old 05-21-2016   #119
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Quote:
Originally Posted by "Lat'" View Post
-Silver can now fire red rings again.
Yay!

Quote:
Originally Posted by "Lat'" View Post
Yes, 1.2, not 1.1.largernumber.
Aw.
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Old 05-25-2016   #120
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Uh, i don't know if this is a 2.15 glitch, but when i use silver, your icon, a silver tails, and derpy silver comes up when i run.
Also i cant use any abilities.
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Old 05-25-2016   #121
"Lat'"
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Were you using separate wads? Did any error come up in the console? Because all this should be fixed and NOT happen, especially the running frames problem.
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