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Silver The Hedgehog
Version: Finale, by "Lat'" (Stop it) "Lat'" is offline
Developer Last Online: Dec 2018

Category: Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 04-27-2016 Last Update: 06-17-2018 Installs: 16
Characters Scripts Sprites/Graphics

Nope, you're not dreaming, this one here is not a joke, it's the true and real Silver we've all been waiting for!


So, Silver is as fast as Tails, but cannot damage enemies by jumping on them. But don't worry, he has a bunch of abilities to make up for this!

Spoiler: Abilities!

All the abilities below require Psy Energy. With the exception of Float, they can't be used if you don't have more than a fifth of your energy! (The bar flashes red when you can't use them)


Float
Silver can float if you hold jump after using your double jump ability. Nothing too special. It slowly depletes your Psy energy. You are vulnerable while using it, so be careful.


Psycho Boost
Press Spin while jumping or floating to initiate the Psycho Boost. While boosting, press forward or backwards to go up or down. You can break walls in this state. If you hit a floor while boosting, Silver will start sliding and keep all of his momentum! Therefore, let your speed build up to make the most of your slide distance!
His boost is also affected by what Shield you're carrying on you.
Spoiler: Shield abilities
  • Whirlwind: Extends boost duration
  • Force: Taking a hit doesn't knock you out of boost state
  • Attraction: Drag nearby badniks into you and damage them
  • Elemental: Allows you to boost at full speed underwater. Slide will leave a fire trail.
  • Armageddon: Bumping a wall will cause a small explosion



Telekinesis
Telekinesis is simple to use, while on the ground, press Spin to lift objects, and press Spin again to throw them. If there's any nearby target, they will be locked on by thrown objects. You can use the weapon select buttons to select what object to interact with once held. It will periodically highlight in white. By default, all objects are interacted with at the same time.
You can press Toss Flag to drop (the selected) object(s).


Match
Silver can use his Telekinesis to throw monitors on players, reflect their shots back at them, throw players against walls, or even use a player to hit another player! Although the last two options aren't recommended as they will increase the cooldown before being able to throw the player.
Silver may throw Psycho Cuts which can be combined with Weapon Rings. All Cuts can go through players and will consume energy when thrown. They are often thrown in batches of 3, but Weapon Rings may change that rule when used.
Spoiler: Weapon Ring effects
  • Automatic: Shorter cooldown, smaller cuts. Green coloured.
  • Bounce: Bouncy cuts. Orange coloured.
  • Explosion: Single cut that explodes on impact. Black coloured.
  • Grenade: 2 abysimally slow cuts, very useful for area denial. Brown coloured.
  • Scatter: Fires 3 horizontal cuts together, spreading left and right. Purple coloured.
  • Rail: Fires faster cuts. Silver coloured.





Spoiler: Gameplay tips

As Silver, you are very dependant on your Psy Energy, therefore it's important that you use it wisely. As you play as him, learn about how far and how high a Psycho Boost can take you to maximize its utility while running to the next spot as it recharges.
Also remember that for hitting at least 3 enemies in a single throw, you can get unlimited Psy Energy for about 5 seconds! So also learn which patches of enemies can be abused to your advantage.
Sliding will keep your momentum, it's possible to jump out of a slide and keep floating very fast for minimal energy cost afterwards as a result.


In Ringslinger, as Silver, you're most effective in close quarters thanks to your Psycho Cuts. But be careful, they consume Energy and will leave you unable to use Telekinesis for the duration of their cooldown. Make use of the Weapon Rings to maximize their potential output.
Grabbing players with Telekinesis is rarely a viable option as the cooldown before being able to throw them is longer, and any good player will take this opportunity to retaliate. Focus on punishing greedy players who think they can get close to you safely with thrown objects and monitors.


Against Silver, keep your distances and avoid cramped areas as much as possible, his psycho cut is devastating should you be unable to move around to dodge it. Don't even think about getting close to him, he will throw monitors around, and these WILL destroy you once they start homing on you. He may also try to grab you, but if you happen to have any weapon that covers a wide area, you should be able to retaliate and break free very easily before he can throw you. Although Silver can grab your thrown rings, he can only grab so much, so you can just spam him from afar with red rings. Avoid low firerate weapons as he will easily be able to send those back to you. Rails are also a safe option, although nobody fucking likes them, they're devastating against Silver.


Silver also has a Super Form he can use in Single Player, which negates all Psy Energy cost mentionned in the spoilers above.

I hope you will have as much fun playing it than I had making it

Special Thanks
Speedwagon for the char select and end-of-level sign sprites
STCPhoton for the sliding sprites
Snu for coding assistance, online testing and help with sprites
MotorRoach for testing, advices and fixing the character select pic
LJ Sonik, Monster Iestyn, toaster, JTE and Inuyasha for a lot of help with the Lua, dumb scripter I am! :)
A good chunk of the Discord Chats I sent the WAD to to get error reports.

All of those who supported me while I was making this. Thank you, I love you all!

Download Now

File Type: rar Silver_finale.rar (672.9 KB, 1087 views)

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Comments
Old 05-07-2016   #82
Zero_the_artificial
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Quote:
Originally Posted by "Lat'" View Post
So, with some hacky way that sets flying enemies into a dummy state that uses the power of Lua to retrieve the good sprite and frame, you will be able to do this!



1.1.1 (or as I like to call it, 1.1.65536) will hopefully (don't count on it) be the last patch, some friends and I are often running beta tests to have the maximum error output possible so I can adapt the Lua to it. It may take some time, but I'm really doing my best with the little of motivation I have left for this when I'm not eating chocolate instead of doing something relevant.
This is great. Finally. I hate being bullied by those small buggers hunting me down and me being unable to grab them and throw them to a wall.

Spoiler: Title joke
*reads title*

uUUUUUUUUUUUUUUUUUUUUUUUUUHHHHHHHHHHH. NO THANKS
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Old 05-09-2016   #83
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This character wad is one of my favorites. The things you can do with float and psycho boost are insane. The only thing I don't like is the slide, because it's really intrusive to pull off. The only way I could get it to work is holding spin while I was running, and then skid. and then after I already jumped, I keep accidentally holding back too long, and lose all of my momentum. Not that it's really needed, you can beat every stage, including bosses without sliding at all. But it's so satisfying to use! pulling off a slide jump bounce is one of my favorite things to do. I was thinking maybe, instead of how it is now, maybe make it so when you're full speed, you press spin and it slides automatically? The skid makes it really tedious. I've also noticed that the skid doesn't work at all in 2D mode, or at least I couldn't get it to work.
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Old 05-11-2016   #84
"Lat'"
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Default V1.1.65536 patch is out!

After numerous failed attempts at fixing Silver, here it is! The V1.1.65536 GLITCHLESS (?) PATCH!

Major changes include:

-The script SHOULD NOT crash anymore at all. If anything "breaks", try suiciding or reloading the map, also tell me what you did before it broke.
-Flying enemies can now be picked up and thrown like normal ones again!
-Added Spring and Fall super Frames.
-Slide reverted to its older state (skid + spin at full speed), but can now be performed at lower speeds with Custom 1 as well.

-Telekinesis hit messages should now work properly
-Maybe other changes I forgot to mention?

I really hope this doesn't break anymore, because some people can tell how many times it broke during test and the time I spent fixing it. ;-;
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Old 05-12-2016   #85
Drflash55
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I'd like it if the mechanic from Sonic 06 carried over to SRB2, where you could grab your opponent and throw them across the map...

That'd be aawwwweeeesoommee! . w .
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Old 05-12-2016   #86
StarmakerJasper
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Quote:
Originally Posted by Drflash55 View Post
where you could grab your opponent and throw them across the map
Quote:
Originally Posted by Lat'
Players holding TOSS FLAG can be picked up and thrown by any Silver player! Keep in mind that if they let Toss Flag go, they will be dropped, even if Silver was holding them. Players cannot be aimed on enemies. You can also throw Monitors on players, which will give them their content.
Enemy players in Ringslinger can be picked up and hurt the same way enemies are. As well as you can throw monitors and other projectiles on them.

Finally, the host or the admin can use the "PSYNARCHY ON/OFF" COMMAND in order to disable the TOSS FLAG button check. Players can be picked up reguardless of what they want. It also has some side effects I might get hated for.
itwaspossibleallalong!!
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Old 05-12-2016   #87
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I think he's talking about 06 Silver's throw, where it's so powerful that you fly in a straight line till you hit the wall. Lat'''''''s Silver uses normal throwing physics.
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Old 05-12-2016   #88
Fres
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Default Superman Silver?



Something I noticed in the latest patch. He spinjumps far higher than in previous releases.

Was this intentional?
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Old 05-12-2016   #89
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Quote:
Originally Posted by "Lat'" View Post
-Maybe other changes I forgot to mention?
That could be a possible anwser :v
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Old 05-13-2016   #90
CobaltBW
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Hey, great work! Silver feels really polished now.

I only have one more suggestion, and that is to disable the whirlwind shield double jump. Currently it conflicts with trying to grab things in midair, plus you don't really need the double jump as Silver anyway.
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Old 05-13-2016   #91
StardustSpeedway
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Quote:
Originally Posted by CobaltBW View Post
Hey, great work! Silver feels really polished now.

I only have one more suggestion, and that is to disable the whirlwind shield double jump. Currently it conflicts with trying to grab things in midair, plus you don't really need the double jump as Silver anyway.
Well, what if you suddenly spin-jumped after sliding and suddenly couldn't save yourself from falling into a pit if you had the shield with you?

But, other than that, I agree with this suggestion, mostly.
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Old 05-13-2016   #92
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Originally Posted by Hedgefox View Post
Well, what if you suddenly spin-jumped after sliding and suddenly couldn't save yourself from falling into a pit if you had the shield with you?

But, other than that, I agree with this suggestion, mostly.
You can't even use powers after doing a spinjump, I think Cobalt means while you are normally jumping.
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Old 05-13-2016   #93
MK.exe
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Silver can't shoot rings in match :t

Like, none of them
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Old 05-13-2016   #94
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Quote:
Originally Posted by MK.exe View Post
Silver can't shoot rings in match :t

Like, none of them
Quote:
Originally Posted by "Lat'" View Post
Intentionnal, Silver already has Telekinesis shenanigans to get score and all in Match. However, you can still use Infinity Rings.
This has already been answered before. :/
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Old 05-13-2016   #95
MK.exe
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Originally Posted by PixelGamer64 View Post
This has already been answered before. :/
He cant use red rings neither infinite thats what i meant but i guess that answer works in this situation
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Old 05-13-2016   #96
"Lat'"
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Quote:
Originally Posted by Fres View Post
-gif-

Something I noticed in the latest patch. He spinjumps far higher than in previous releases.

Was this intentional?
Couldn't reproduce, I have no idea what you did?

Quote:
Originally Posted by CobaltBW View Post
Hey, great work! Silver feels really polished now.

I only have one more suggestion, and that is to disable the whirlwind shield double jump. Currently it conflicts with trying to grab things in midair, plus you don't really need the double jump as Silver anyway.
I can always turn the whirlwind shield into a pity shield like Jasper does.

Quote:
Originally Posted by MK.exe View Post
Silver can't shoot rings in match :t

Like, none of them
Intentionnal. Telekinesis shenanigans.
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Old 05-13-2016   #97
Fres
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Originally Posted by "Lat'" View Post
Couldn't reproduce, I have no idea what you did?
I didn't do much, I simply ran and spinjumped, and watched him soar.

This allows him to get to some high places without needing to use the Psychoboost at all.

Spoiler: Another Gif
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Old 05-13-2016   #98
MK.exe
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I can reproduce it. The original way that you intented to make the spin jump via skiding and pressing spin at the same time causes silver to jump higher than the Cutsom button 1 skid jump.

Thats what i found out today :T
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Old 05-14-2016   #99
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Quote:
Originally Posted by Fres View Post
I didn't do much, I simply ran and spinjumped, and watched him soar.

This allows him to get to some high places without needing to use the Psychoboost at all.
I thought this was totally intentional and if I recall correctly, 'Lat stated that the slide jump gave you the extra boost in the air.
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Old 05-14-2016   #100
742mph
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This is obviously how Silver was meant to be played.
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Old 05-14-2016   #101
"Lat'"
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Originally Posted by Larztard View Post
I thought this was totally intentional and if I recall correctly, 'Lat stated that the slide jump gave you the extra boost in the air.
It does, but it's only supposed to be a tad bit higher than the normal jump, not a moonjump lol.

Either way, I finally managed to reproduce it, after 15 minutes of understanding. Although the cause of the issue is kinda weird (the player was doing 2 jumps at the same time for some reason, doubling its height), it should now be fixed for the next patch, along with the Super frames lump errorspam.
Though, I know I had no feedback on this yet on the thread, which should make me feel good about this but, did anybody get a Hook-breaking error with the lastest version?
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