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Old 09-10-2007   #121
Warpshade
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Okay, here's mine:http://www.sendspace.com/file/ktim5t

There's a rail with a thickness of 8, and one with a thickness of 1.
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Old 09-10-2007   #122
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Damn, you uploaded your 4 minutes before mine. 'neways, mine is on the page before this one, in the second to last post on that page.
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Old 09-10-2007   #123
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I'd like to thank YOU BOTH for helping me out. Unfortunately, I can't get exactly what I wanted...



But it looks okay, right? Ugh, the whole thing is just one huge work-in-progress, but eventually, it'll turn out looking great (I certainly hope so).
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Old 09-10-2007   #124
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What are you refferring to? How the sprite looks against the fence? How the fence looks against the background? I really don't get what you're trying to do here......
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Old 09-10-2007   #125
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I just wanted it to look as flat as possible, as if it were just a main texture lower unpegged to a regular floor.

Edit: I meant the ENTIRE MAP is a work in progress, not the fence. >_>
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Old 09-10-2007   #126
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Go to linedefs for the sector containing the fof. Add main texture with the lower unpegged flag. Then make the y offset x units where x equals distance from sector floor to fof cieling.

Example screenie from my contest match level (yeah its been done since August 31st, don't rub it in >.< )

http://img172.imageshack.us/my.php?image=fofraildy2.png
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Old 09-10-2007   #127
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I already got it, thanks. I'm still working... >.>;
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Old 09-11-2007   #128
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Final ver. comboing everyone's ideas:



Thanks.
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Old 09-22-2007   #129
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How do you freeze a camera's movement somehow? *Not cut away view*
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Old 09-22-2007   #130
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Try running a script from a Sector that uses cam_still and then undo it when you're done in the are with another sector.
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Old 09-26-2007   #131
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Just a quick question about the topic title, but why is it Mint's "Generic" srb2 questions?
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Old 09-26-2007   #132
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Because the questions here were asked before?

Wait, no...
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Old 09-26-2007   #133
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Because Mint compiled all his questions here instead of flooding this section.
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Old 01-06-2008   #134
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This isn't really an editing question, but:

What symbols do you think would represent the various game modes we have?

I need symbol ideas for the following: Match/Tag/Hide 'n' Seek (paired), Race/Circuit (paired), Co-op, CTF, Diver (fan-made), King of the Hill (fan-made),

Also, it'd be awesome if you could tell me any fan/player-made game modes you know of. You know, diver and the like...
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Old 01-07-2008   #135
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For KOTH, what do you think of a circle with a hill in it? With sky and screnery behind it, and maybe some fore ground stuff. Heck, you might even want to put a flag on the hill.
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Old 01-07-2008   #136
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Match/Tag/H&S: A fist, or a ring with a motion-blur trail. For H&S and Tag, I would imagine a stick person tagging someone else.

Race: Pretty easy. Sonic's shoe, or a checkered flag.

Co-op: Silhouettes of Sonic and Tails' heads, faced in the same direction. That, or the Honic Hewoes symbol.

CTF: Also easy. A solid-colored flag, or colored silhouettes of Sonic and Knuckles' heads facing towards each other, as if in conflict.

Diver: A dolphin?

King of the Hill: Best I can think of is a crown.
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Old 01-07-2008   #137
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Thanks for the ideas (both of you). I was really in a quarrel over this, because I'm just having major brain flatulence today.
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Old 01-09-2008   #138
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Argh, what color would represent CTF? It has to be only one... no red/blue thing.
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Old 01-09-2008   #139
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That, or you could just go with the color purple or black.
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Old 01-09-2008   #140
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Purple would work best if ya think about it (red + blue = yeah), but we know the color purple is nearly impossible to grasp in SRB2; at least for now. Black it is, then.
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