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How do you extract the SRB2 music...

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Lostgame

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How do you extract the SRB2 music without using C++? Some of us don't have the $600 for C, you know.

DETAILED INStRUCTIONS PLEASE!!!!

Edit: Also, who is that amazing bass player for the music? He/She is really good!
 
The music is all generated by synths, except for the title screen. It's the only "live performance."

Quality C and C++ compilers can be had at no cost, but that's beside the point, since they have nothing to do with extracting music. (Well, you could write a program to do it...)
 
They're lump names. O_MAP01M is the Ogg Vorbis music in slot 1, D_MAP29M is the MIDI music in slot 29, D_TITLES is the MIDI music for the title screen, and so on.
 
Basically what they're telling you to do is to open music.dta (in the SRB2 folder) in a WAD editor, like maybe XWE. You'll see a bunch of lumps named O_something or D_something; the D's are the midis and the O's are the OGG's. You can rip them from there (if you're in XWE, just click on a lump, do Entry - Save As, and then save the lump as an OGG or MID file).
 
Why? Ogg files are smaller and higher quality, and just about every decent player supports them these days.

I'd scold you for bumping the topic and lock it, but first I'm curious to know what you have against Ogg Vorbis.
 
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