Zwip-Zwap Zapony
Member
Long story short, I attempted to make it so Super Sonic would not be able to float, using...
...but it didn't really go as expected. If I replace "JumpSpinSpecial" with "SpinSpecial", I am unable to spin, which is expected, but with "JumpSpinSpecial"... I can both do Whirlwind-Shield-Jumps when not Super and float when Super.
I don't know whether this is an oversight or an intended behaviour, so I apologize if this isn't really a bug and would fit better in Suggestions.
Code:
addHook("JumpSpinSpecial",function(player)
return 1
end)
I don't know whether this is an oversight or an intended behaviour, so I apologize if this isn't really a bug and would fit better in Suggestions.