Official Level Design Contest: July/August

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Hah, one of my maps seems to of come out rather well for the SP contest. It wil hopefully do well. Sadly, it rather sucks on OpenGL mode.

A match level I am making has over 900+ rings, excluding the rather plentiful ringboxes. No fret, it has auto and is rather somewhat large. Sadly, it rather sucks on Software mode. It LAGS.

Geez, why can't my maps work the same with either renderer? :|
 
How come this hasn't been moved to archive yet.

Either way I know this has allready been said but I think you should be able to do character entries as well, but have one rule for it NO lame recolors.
 
List of good character wads(Not recolours):
Shadow*Burned*
Amy
MetalSonic
TailsDoll
MechaKnux
PacMan
Mario(Tall)
 
I have a question about the rules. Can you play a contest map in a netgame and it not be considered "released?"
 
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