Shrike said:Third person crosshairs :|
ZeldaGamer00 said:You could set up some sort of invisible client-only projectile that instantly travels forward like a rail ring and is always firing, so that if it hits a player, their name is displayed on screen. This would prevent any "name peeking" through walls to avoid a ambush, etc.
The problem is that that doesn't work. SRB2's camera is a chasecam, which means, among other things, it chases directly behind the player. This is great for things like platforming, because it means whatever is in front of you is where you're going to go when you hold forward; however, games that include a third person crosshair offset the character slightly from the center of the screen, so you can see what you're aiming at. This wouldn't work in SRB2 because your character sprite is representative in your hitbox in SRB2, and it's not offset from the center of the screen.Shrike said:perhaps have the camera locked a bit closer to your characters back?
this way you're staring over thier head at the crosshair. And the crosshair basically would show where the shot/thok/whatever you're aiming for is going to go.
MetalGear said:We should be able to move when we spin maybe?
Or ba able to stop skipping on water when we spin on it.