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Sonic Surge Demo 3
Version: Demo 3, by Shiron Shiron is offline
Developer Last Online: Nov 2018

Category: Version: SRB2 Rating: (3 votes - 4.00 average)
Released: 07-25-2017 Last Update: Never Installs: 2
Single Player Levels SOCs Sprites/Graphics

UPDATE: Demo 3: Vast Desert Zone has been added! Also, there are 7 chaos emeralds hidden throughout the levels. You'll unlock a secret if you find them all!

Hey! This is my latest attempt at a level pack for SRB2. Various projects under the name Sonic Surge have been started by me, but hopefully this version sticks and I can make a full fledged pack in due time.

Changelist:
Spoiler: Demo 1
Only contained Mud Splash Zone.
Spoiler: Demo 2
-Added Lost Temple Zone
-Slight tweaks to Mud Splash Zone (including changing the emerald token position)
-Custom Music (from other sonic games)
Spoiler: Demo 3
-Added Vast Desert Zone
-LTZ has been extended and tweaked
-MSZ has been slightly retextured, and a new shortcut has been added between the two main paths. The end of the level has been slightly extended
-Unlockables (Level Select + a secret level!)

Of course, any sort of feedback is greatly appreciated. If there are any errors, glitches, or especially if you have gripes with this pack, let me know!

Mirrors:
Demo 1:http://www.mediafire.com/file/h9av6b...icsurge-d1.rar
Demo 2: https://www.mediafire.com/file/7e4xs...icsurge-d2.rar
Demo 3: https://www.mediafire.com/file/z8zcl...icsurge-d3.rar

I used the SRB2 asset pack for some textures and flats: https://mb.srb2.org/showthread.php?t=35544

Download Now

File Type: rar scr_sonicsurge-d3.rar (16.17 MB, 481 views)

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Comments
Old 07-25-2017   #2
Prime 2.0
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Welcome to Releases!
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Old 07-25-2017   #3
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Just finished playing it and I gotta say, I really like it. I like the texture choices and the overall design of the level. It was fun! Really like the use of slopes in this level as well.
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Old 07-25-2017   #4
Shiron
 
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Thanks! Glad you enjoyed it. I was hoping the stuff I did with slopes wouldn't be too awkward :p
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Old 07-26-2017   #5
Shiron
 
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It seems there's a mistake I missed before releasing this: there's a 1-up monitor before the inside-tree path that's just sort of there. I originally planned it to be hidden by the wooden post the robo-hood is standing on but I guess I somehow misplaced it. That'll be fixed before the next update

Also the tree path itself seems really bland and rushed compared to everything else in the map, so I'll be heavily changing it in general.

Again, if anyone finds any bugs or has something to say about the map in general, please let me know!

Last edited by Shiron; 07-26-2017 at 09:16 PM.
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Old 11-16-2017   #6
Shiron
 
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New update! I just finished Lost Temple Zone and decided to release another demo. Tell me what you think!
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Old 11-16-2017   #7
Goldenhog
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Why are there four maps included when only two of them are done? Heck, Vast Desert Zone is barely even started from what I could see.

That said, I did enjoy the levels that are completable. Nice work on those.
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Old 11-16-2017   #8
Shiron
 
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Forgot to remove the WIP maps, shoulda done that lol
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Old 12-02-2017   #9
Shiron
 
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New Update! The single player rotation now has 3 complete levels, along with chaos emeralds hidden throughout them. Zones 1 and 2 have 2 emeralds each, and Zone 3 has 3 emeralds. Find them all for a secret!
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Old 12-02-2017   #10
Dying Dark
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I hear thok sound whenever I get a life.
And I can't select levels of this pack from save. Vanilla levels minus the Greenflower Zone are available instead.

Last edited by Dying Dark; 12-02-2017 at 08:00 PM. Reason: To add something.
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Old 12-03-2017   #11
Shiron
 
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I talked about the thok sound problem on discord, and it turns out I need to assign an actual 1-up sound to it. I'll probably just switch it back to playing music when you get a 1-up lol

As for the save level select problem, I wasn't aware of that. I'll get right to fixin' it
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Old 05-23-2018   #12
Shiron
 
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For those who aren't on Discord, I might as well share what I've been doing for this pack during the past few months.






Vast Desert is receiving somewhat of an overhaul. The intro has been extended, and now takes place outside to give the player an accurate feel of where they're at.





I've gotten better at making skyboxes, so by the time the next demo comes out all levels should have them.


Speaking of the next demo, I'm not sure when it'll come out or what will be in it. If I had to have a goal, I'd say all three acts (yes, three acts) of Lost Temple Zone should be done before I release the next big version.


I'm going to go with a traditional three-act structure for this pack, as opposed to how I originally planned to have each zone be totally different and just have a lot of zones. I plan to have 7 main zones, with each act being significantly unique to the other one, so it should really feel like 14 different areas the player traverses.


As for the third act of each zone, I'm honestly clueless as to what to do about bosses. The easy way out would be to use vanilla bosses and try to have unique arenas to make them feel different, but again that would just be the easy way out. I'd like to have totally custom bosses for this pack, but that'd have to be way on down the road as I have zero experience in the soc/lua world.
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Old 05-23-2018   #13
RomioTheBadass
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Wow, must've missed this level pack, going to try it and maybe come back later with my thoughts on it, also those new screenshots look great :)
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