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[Experimental] SRB2 Client-Side Synch Code Test

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Multiple people have asked you on Discord, and I'm asking you now here:
What does this "client-side synching" do exactly? What is its purpose?
 
The Purpose of Client-Side Synching

Multiple people have asked you on Discord, and I'm asking you now here:
What does this "client-side synching" do exactly? What is its purpose?
I know I have been confused all day, but I think I'm starting to figure it out. The purpose of client-side synching is that when a player gets out of synch the game synchs that particular player across all nodes except for the node of the player that was out of synch.
 
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