Dynamic Temple Zone Act 1, a NiGHTS level

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Oops you're right,most users don't download without images was the thing. ^_^

http://i212.photobucket.com/albums/cc259/autosaver/srb20035.png
The beginning^
http://i212.photobucket.com/albums/cc259/autosaver/srb20036.png
Going in the "Temple thing"^
http://s212.photobucket.com/albums/cc259/autosaver/?action=view&current=srb20037.png
Awesome design!(Closing walls,water spouts,ect)
http://i212.photobucket.com/albums/cc259/autosaver/srb20039.png
We're there!

End of screen shots
This level,I will have to play through again because I ran out of time and died. Nicely done
 
The screenshots are really turning me off, mainly because there's no decoration via thingitems. Well, if there is, I can't see it because of the draw distance.
 
Learn to take criticism, because your levels won't get any better without it...etc, etc.
Just because you don't necessarily like the person, doesn't mean you shouldn't listen to them at all...=/
 
Your opinion towards the chef doesn't change the quality of the food.

I haven't personally played the map yet, but it does look a little lacking in thing scenery.
 
It's how BZ4 and Ash word their criticisms. BW just said the same thing, but in a nicer way, so I feel more inclined to listen.

By the way, it is lacking in Thing scenery. I pay far more attention to sector-based scenery, because it is more noticeable, and it looks nicer to me.
 
After actually playing the level, I think you've done a fine job of conveying a theme without any thingitems. If you think that you can convey your theme better by using thingitems as well, I suggest you do so, although it's not necessary.

I think that you should make the water transparent whenever the player should be going underwater to collect items along the route. I would've gotten more than 115 links on the first mare otherwise.
 
Also, I just remembered something that's worth mentioning:

You seem to have a NiGHTS level made out of a path explicitly for the flying part of the level. You might consider making a NiGHTS level as an open area and then putting the track down. Of course, it doesn't hurt the level any at all because you can't walk around at all, but I do think you should consider it.
 
BlueZero4 said:
After actually playing the level, I think you've done a fine job of conveying a theme without any thingitems. If you think that you can convey your theme better by using thingitems as well, I suggest you do so, although it's not necessary.

I think that you should make the water transparent whenever the player should be going underwater to collect items along the route. I would've gotten more than 115 links on the first mare otherwise.

Thanks. ^_^

As far as walking, you can't. There's a glitch in this level where if the player approaches the Ideya Drone from the wrong direction, they'll immediately teleport.
 
wOOt, you finally released this one! You've been working on it for months! And u didnt leave liek u said u were. ^_^

Big changes to the level...cool.
 
And I was one of the testers.

Just to let you know, I found the last Mare's path too long to the time constrant, which ment that I had to ruch to the end once the counter got too low.
 
SRB2WikiSonicMaster said:
It's how BZ4 and Ash word their criticisms.
Who ever said anything about Ash? I think mentioning him in that situation, even though he is Ash, at random is kinda uncalled for.
 
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