I have made another EXE that fixes some of the rather blatant problems in SRBG.
-No 'invisible' springs
-Player doesn't disappear when paused
-Semi-functional 'gravity', feels a little heavy though...
-Bubble glitch in Act 2 fixed
-Act 2's level design is less confusing
-Camera attempts to zoom in on the player if it touches a wall, to avoid getting stuck in it and losing control of the player object.
-Item box can't be bounced off of yet, but can be jumped on to break
-Press the P key to enable mouselook in Third-person mode. You can't strafe or step backwards yet,(die u carpy camera!1!1!) but definitely more bearable than 'Analog' mode. Disable with O.
-Spin dash sound doesn't "make your ears bleed"
-Other
extremely minor glitches not noticed by anyone else fixed
http://www.mediafire.com/download.php?jjnjxxzwyng
Since the graphical part of the engine is obviously done, from just looking at the screen shots, I will be focusing entirely on the physics now. Much of what I had learned from Damizean's Sonic 360 tutorial will be applied in things such as gravity, wall collision and motion. This is obviously going to make/break a lot of stuff that needs to be rewritten, including the piss-poor camera, so another release isn't going to be uploaded for some time.
GCFreak said:
Um, The camera keeps moving off to the left and I can't move.
After making a complete fool out of myself in front of the whole community with this horrid alpha, I wouldn't release an EXE only that adds to the problems. Have you spilled something on your keyboard recently? I don't have that issue on my end, it must be something on yours.