Official Level Design Contest: March/April 2008

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FuriousFox

AKA FuriousFox
Welcome to the official level design contest topic. Please read the following if you're interested in entering the contest or are just curious as to what the rules and regulations are.

There are four divisions, match, capture the flag, circuit and single player. Here are the important parts of each type, for those who would like the specifics:

Match stages are arenas for players to fight. 32 deathmatch starts are necessary to randomize the spawning, but if the stage loads and runs okay, it’s an acceptable entry for the match contest. You should also have a Player 1 Start to keep the level from crashing if loaded improperly.

Capture the Flag stages are arenas for two teams to battle it out. They must include a red team and blue team base with a flag, and should include 32 deathmatch and 16 red and blue team starts. There should also be a Player 1 Start to keep the level from crashing if loaded improperly. It is generally better to make the map symmetrical to be absolutely sure that it is fair for both teams.

Circuit stages are race tracks designed for Race mode. They should include a Circuit mode finish line and several Star Posts to ensure the stage runs properly. Please use the Star Post Activation sector type to make sure it's not possible to skip the Star Posts, and do not use enemies in Circuit mode. There should be a Player 1 Start at the starting point.

Single Player stages are designed to play in 1 player, and have to include a start and end, and obstacles in the way. Generally, it’s a good idea to give the map support for Cooperative and Race mode, but it’s not necessary.

The full rules of the contest are as follows:

1. All levels must work correctly in their selected mode. Support for other modes is suggested, but not required. Levels will be judged in Match, Capture the Flag, Circuit or Single Player, depending on the contest you’re entering.
2. The map may not have been publicly released before. In other words, if you have released the level on the Addons section or on the forums, you may not enter it. However, if it’s unreleased, that is just as good as being completely new, and is a legal entry. Basically, don't fix up an old map and enter it, make something new.
3. The map has to be your own work. If you base it on another map, that's fine, but a straight port or slight modifications are against the rules.

For the match, circuit and capture the flag contest, there is another rule in place:

4. Custom textures, music, SOCs, and other lumps other than a header and the map itself are not allowed in the Match, Circuit and Capture the Flag contests. These levels are going to be combined into a single WAD file, so in the interest in getting the entries out on time, you have to be creative with what you have.

Submissions are to be sent to my e-mail at FuriousFox@gmail.com.

Submissions need to have "Contest Submission - March/April" as the subject line, and contain the name of the stage, your nickname, and the contest you are submitting the map to in the e-mail body. If you do not give me a nickname, your e-mail's given name and e-mail address will be used to attribute the file. For multiple maps in one e-mail, make sure to put the information for each map included. I prefer attachments, but links in the body of the e-mail are also alright provided they are to your own webspace. No SendSpace, Rapidshare, or other similar file hosts. Files hosted on such servers will not be included. Note that maps that are considered unplayable will be rejected.

The contest submissions period ends on May 1st, 2008 at 12:00 AM GMT. (April 30th, 2008 at 7:00 PM EST). Any submissions that are late will be possible to get in if you get them to me before the judging starts, but if you’re late, you’re taking a risk that you might have to wait for the next contest, so please get your file in on time.

Judging will consist of voting on the message board. Any member can vote, giving a number for each map from 0 to 10, zero being the most abysmal piece of crap ever, and ten being total perfection. You cannot vote on your own map. To encourage voting, if an entrant votes on everyone else’s map in the contest they are entered in, the lowest score on all of their entries will be dropped. (Example: If someone enters a single player map and votes on all the other single player maps, their lowest score is dropped.)

Judging will start the instant the files are uploaded, and continue until a week after they were uploaded. The exact time when voting will end will be shown when the files are uploaded. At that point, all votes will be averaged and the map with the highest average in each category will be declared the winner.

The section on the Addons section for showing contest winners is still under revision, but the winners will get special treatment on the website.

All entries are welcome, from beginners to advanced level designers. Even if you don’t win, this is an excellent way to get feedback on your stage to help improve. Collaborations are allowed, and testing is encouraged strongly. There is no limit to the number of entries you can have, but I encourage you to limit yourself to 3-4 so each map can get the attention it deserves. Quality over quantity.

Now, would you quit bugging me to put up the topic? It's always going to be every two months unless I say otherwise.
 
I must get a move on with my SinglePlayer map - Mech Mountain Act 2 in order to enter it, unlike my Vast Woods zone for the previous contest...

But as you said, Quality>Quantity, so I shouldn't need to rush at all...
 
Got nothing this time around. Wait until the second half of the year. I have no time for SRB2 projects at the moment.
 
Welcome to Poison Prison Zone!!

This is the start of the level:


This is another area of the level:


The same area as seen with Tails. Tails and Knux get their own route for difficulty/reward purposes.


After over 260 sector tags, 700 sectors, over 4000 linedefs, three private beta releases, and the fact that I've been working on this since January, I'd have to say this is my best. It's been submitted! And a secret within a secret? Hmm, that's not a bad idea.

I'm pretty sure this will get at least a 7.75.
 
I may enter, if I can be motivated to finish my pyramid level.

And from those screenshots, the level seems somewhat flat. I appreciate that it's only three images, but thats how it looks from them.
 
Warpshade said:
And from those screenshots, the level seems somewhat flat. I appreciate that it's only three images, but thats how it looks from them.



The Sonic-only rush against the rising acid! (Goes slower in easy and faster in hard mode.) If you think it's too hard, you can always take the main route. But rewards come to the persistent.
 
Finally, the contest topic is up!

...Too bad I don't think I'm allowed to release IH1 in the contest. Oh well, I can still put up RPZ.
 
SRB2WikiSonicMaster said:
Warpshade said:
And from those screenshots, the level seems somewhat flat. I appreciate that it's only three images, but thats how it looks from them.



The Sonic-only rush against the rising acid! (Goes slower in easy and faster in hard mode.) If you think it's too hard, you can always take the main route. But rewards come to the persistent.

Sonic only? that's good, 'cause Tails or Knuckles will beat that in no-time.


I'll try to join this time, I'm tired of Cannon's core and I will take a break. I have a few ideas for a CTF and/or a Circuit map, but not much time (Mario Kart wii xD).
 
srb20328pj2.png

If I don't get lazy.
 
Frantic Factory Zone
srb20197ae1.png

Well...I guess I'll participate in this one too, in circuit division. No match this time. ;D
 
Boinciel said:
[image]
If I don't get lazy.

That looks like its going to be pretty awesome... despite the MMZ mush. Well, I dunno if I'm going to try to continue working on Acrid Factory, while I have trimmed it down and made it tons better, its still unstable on multiplayer for some odd reason... and I would want to give myself room for frequent beta tests. I would start a new level, but then I'd be more likely to finish for the next contest.
 
I've attempted a single player version of Desert dream but it needs to be redone. the Circuit version though came out alright. Ohh and I have renamed Desert Dream to Barren Ambition. I thought it sounded better.
 
Forsaken Temple Zone Act 1 has been put on hold. I honestly don't think I have enough time to finish it for this contest! Finals and stuffz are coming up.
 
SRB2WikiSonicMaster said:
Welcome to Poison Prison Zone!!

This is the start of the level:


This is another area of the level:


The same area as seen with Tails. Tails and Knux get their own route for difficulty/reward purposes.

2nd and 3rd screens are too bland.


After over 260 sector tags, 700 sectors, over 4000 linedefs, three private beta releases, and the fact that I've been working on this since January, I'd have to say this is my best. Only a few more things need tweaking. And a secret within a secret? Hmm, that's not a bad idea.

I'm pretty sure this will get at least a 7.75.
 
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