Ok then...time to rate these levels.
Hidden Palace
This level was quite solid. The only complaint I had was that there was this random invisible wall around the emerald. I understand why it was there, but it would've been better to soc a solid object than to put that wall in, because when running up against the wall, you either get stuck, or you get a sudden burst of speed that makes you fall in the lava. Not bad, though. 7/10
Chaos Rift
Hmm...haven't I seen this concept before? *(coughcough chaotic belief in the jul/aug 2006 contest)* Points off for originiality, but overall quite solid. As a general rule, though, maps with a huge pit at the bottom and a bunch of platforms aren't good. 5/10
Green Meadow
Quite generic, however, nothing much to complain about. I couldn't figure out how to get to two platforms as sonic, and the pool of water could use a spring on the side opposite the steps. Also, about the egg...get new diologue. I don't need to be preached to about roleplaying. Oh, and you spelled "meadow" wro-*Rail'd*5/10
Flaming Core
This was the best level in the pack. The only complaint I have is to make there be stepps right before the bases. I can't jump up flowbreaking stairs while running backwards with the flag. 8/10
Sunshine mountain
Not bad, short race map. The only things I would say is to make some scenery objects (bolders etc.) instead of just preplaced scenery, and to make the map longer.
That's all, not bad. Overall, 7/10 (not an average)