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Senku.wad
Version: 6.0, by Senku Niola (Drifting Golden Swordsman) Senku Niola is offline
Developer Last Online: Apr 2018

Version: SRB2 Rating: (11 votes - 4.36 average)
Released: 08-01-2009 Last Update: Never Installs: 40
Characters SOCs

UPDATE (8/18/11):
Final 2.0 update, compatibility with Nitemare update, temporarily changed spinitem to a ghostitem.
UPDATE (8/11/11):
Unknown consistency in wads

UPDATE (9/6/10):
FFFF Soc collision with Nitemare

UPDATE (9/4/10):
Cleared out a chuck of the Diamond Cracker bugs and added SOC reference comments.

UPDATE (8/6/10):
Added a new ability called "Diamond Cracker"

UPDATE (5/4/10):
Clean Up to lumps.

UPDATE (01/28/10):
Another consistency update. Not sure how my wads keep getting modified.

UPDATE (12/27/09):
Consistency update. I must have updated my wads and not noticed. (SSN Set)

UPDATE (11/28/09):
Sprite offsets fixed for walking and running, and removed neglected misplaced colored pixels left over from v1.0.

UPDATE (10/25/09):
Fix up to avoid SOC clashing with Nitemare.wad

UPDATE (10/1/09):
Minor update, fixed odd offsets for Raging Senku's tipping frames.

UPDATE (9/15/09):
Senku 6.0 has been released, this one is complete with walljump, hopefully better acceleration, and spindash is a melee or small spindash boost.

UPDATE (8/19/09):
Not an actual update of the link or anything just a recap on what is planned ahead. Senku 6.0 alpha, the one below will be upgraded with walljump, maybe a slight tweak to stats, a super icon, and MAYBE a brand new end sign when 2.1 comes out. (For all those waiting for Senya and Nitemare you will have to wait till 2.1+ if I can't work with what I have now, aka SOCs)

UPDATE (8/1/09):
Here is the good ol' Senku wad, converted from 1.09.4, to now be 6.0 in SRB2 2.0. He has new stats and currently a mini thok ability for temporary since walljump is gone. I'm waiting for more interesting and fitting abilities to be added to 2.0 since I can't use SOCs. Also I may update his sign and maybe the life monitor if custom popped life monitor support is added.

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Bugs:
  1. Fixed - Reverse Gravity breaks walljump ; [ Senku ] (Fixed in 2.0.5)
  2. Fixed - Reverse Gravity Animation Offsets ; [Senku] (Fixed in 2.0.5?/MFE)
  3. Diamond Cracker on edges of sectors (This was fixed but I lost the version of the SOC)
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2.0 Version
  • Senku 6.0

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Go have fun!

Report any bugs you find with the wad, thank you.

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2.0 Screenshot:

Download Now

File Type: zip senku.zip (85.5 KB, 3635 views)

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Comments
Old 09-01-2010   #102
J-town
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I love the sort of ground-pound ability with this WAD, but it's kinda glitchy. D: Hope you manage to fix whatever broke the latest release soon. ^^

Also, like Chrispy said, I find the running frames awkward, as the feet go behind the jacket, not infront. I'm trying to imagine it as a "jacket flailing further behind" moment, but it's just not working. :/
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Old 09-02-2010   #103
Senku Niola
Drifting Golden Swordsman
 
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Yeah I think I wasn't thinking when I was working on the jacket, I kinda wanna go back and remove the jacket, then add a brand new one to all the frames. Course everyone obviously knows my excuse why I probably wont. D:
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Old 09-02-2010   #104
Chaos Knux
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Quote:
Originally Posted by Senku Niola View Post
Course everyone obviously knows my excuse why I probably wont. D:
You're too busy fixing everyone else's sprites to bother with your own?
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Old 09-02-2010   #105
Senku Niola
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No. :x Laziness, lack of motivation, I also want to continue on newer projects like Senku Niola.

Also all bugs again have been removed AGAIN, cept for bug 7. You can now Crawla bounce again and when you land on the ground after it will trigger the shockwave.

Currently there's an exploit, so which would you rather? A god mode invincibility that lasts 2 to 3 seconds OR a version where if you use the ability on/in hurtful stuff you'll PROBABLY die due to not having enough time to recover?

No release till I get some results.

Last edited by Senku Niola; 09-02-2010 at 09:23 PM.
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Old 09-02-2010   #106
ThunderNova
 
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It really depends. if the former option involves using a certain mode, such as Sissy Mode, then I would go with the latter. If not, then the former.
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Old 09-02-2010   #107
Senku Niola
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Pretty much it works like this: player use Diamond Cracker, player gets 3 seconds of flashing time (hurt time) you can still collect rings, can't be hurt by stuff, and you can kill enemies/shoot rings. In match this could be too much of an advantage, the only disadvantage is the very small delay before being able to move.
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Old 09-02-2010   #108
ThunderNova
 
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Maybe making you unable to move while you have the flash time, and forcing you into your pain sprites, to make it seem sort of like a "knockback effect"?
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Old 09-03-2010   #109
Senku Niola
Drifting Golden Swordsman
 
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That wouldn't make any sense.
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Old 09-03-2010   #110
ThunderNova
 
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Well, it appears as though he is slamming into the ground, and sending a shockwave, destroying all enemies in a radius, so wouldn't the shockwave affect him in some way too?
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Old 09-03-2010   #111
Senku Niola
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I wouldn't think so. :x
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Old 09-03-2010   #112
Inazuma
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What Senku said...
ThunderNova, when creating a shockwave...the object that creates the shockwave is the EPICENTER...it goes AROUND IT...not ON IT...
Senku, is there any upcoming updates on the sprites or is this the final version?
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Old 09-03-2010   #113
ThunderNova
 
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I still think the ability needs some sort of setback; it is super powerful.

Anyways, give it the 3 second invincibility.
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Old 09-04-2010   #114
Senku Niola
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Slightly major update, fixed almost all the bugs with Diamond Cracker, it also now has a weakness (using it while in/on hurtful sectors like slime, lava, spikes, etc.) and changed how the move is executed so now players can crawla bounce and STILL use the move at the same time, the shockwave is also slightly differently executed so it animates. Also added comments to the SOC section of the MAINCFG for easier reference. I forget who originally asked me to do it but I did it now. :D

Reverse gravity bug has an alternate fix for now, seems to only work in coop of course but passing through another player destroys the object keeping you from jumping. Just wish I could fix the edge bug.

Last edited by Senku Niola; 10-08-2010 at 02:38 PM.
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Old 08-19-2011   #115
Senku Niola
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Final update till 2.1, fixed compatibility with Nitemare and made the spinitem a ghostitem for now.
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Old 10-20-2013   #116
Sapheros
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Okay, I like Senku and all, but my biggest problem with him is that the stomp attack spams my console like crazy. It's starting to annoy me and I'm not sure if there is something I can do to fix this, and if this can't be fixed, please modify it so my console doesn't keep calling states constantly.
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Old 11-16-2013   #117
Senku Niola
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I am not responsible for any non-vanilla exes having issue with my wad. This issue does not happen at all in SRB2 itself, but may happen in any other exe cause it was not made for it. :<
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Old 11-16-2013   #118
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Following up from what Senku was saying, in particular it seems SRB2CB is guilty of enabling this pedantic check for making sure players use the right internal function for changing states, which in vanilla SRB2 is disabled. That is causing the errors in the console particularly for use of A_RandomState in the SOC. Otherwise there's not any other cases of this I know of right now.
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Old 07-10-2014   #119
KaiTheFox
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When I played with this wad...
Not impressed.
This might just be a problem I have but...
He has no abilities.
And is pretty basic.
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Old 07-10-2014   #120
Monster Iestyn
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2.1 is not fully compatible with WADs for 2.0. Pretty sure 2.0 Senku is supposed to have abilities, could be just that his SOC doesn't work correctly in 2.1.
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Old 07-10-2014   #121
Maximus Universal
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There temporarily was a new Senku wad for 2.1, though that one is lost in time and his computer.
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