I love the life monitor box STD, I'll be happy to add these over my crappy life monitor icon. =) Thanks STD, where would this WAD be without you? ;)
I like the idle pose frame too, good job on the eyes. I was thinking of making her tail swish around, but there's only 2 frames per angle for the idle pose, not enough. I'll just have her tap one of her feet, like Sonic does in his idle pose.
Btw, I finished the Egg Man Nega sprites and added them to my current Sol emerald project WAD to see how they look in-game. I lol'd at the first screen. :P
It was pretty easy to do, and didn't take me long. I'm glad I added him in the extra Sol Emerald WAD instead of inside Blaze's, as his sprites take up over 400 kilobytes. Now that this is done, I can go back to finishing Blaze's sprites and polishing her superform frames.
Btw STD, I looked up SFGHQ, they had all of the vocal tracks, but none of Sonic Rush's sound effects, I'll have to look somewhere else for the sounds I need for the Custom-Sound version of Blaze.
ola said:
Could you make a version without the spin trail? It messes with level packs that have custom enemies. Anyway, good wad! I almost gave up on character wads until this came! =)
I'm glad you like the WAD ola. =) I could make another version without the spin trail, but then there would be three versions of the same WAD. That would waste hard drive space if you wanted to play net-games, as you'd have to have all three versions. (Just in case a server was too slow to let you download the version it was using.) I was thinking to work around that, I could remove the spin trail in the custom-sound version and just have the default purple spin trail. How does that sound?
If I can get some more frames done in time, I might release one more Beta before the final release, with Egg Man Nega included in the Sol Emerald WAD.