Hill Top Zone (Sonic 2) *level header fix*

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Just a level I made in 3 days tops.

Screens
srb20314.png


srb20315.png


srb20316.png


Link:
http://www.sendspace.com/file/fzf8ze

Constructive Criticism please >_>.

Enjoy

-2x-


EDIT: Fixed level header
http://www.sendspace.com/file/pahwdg
 
When I fell in the lava, it was too deep. After you hit a checkpoint, if you die, the camra closes in on you and you can't see where your going. The part where you zoomed out the camra is also annoying.
 
Try and change the palette of the wall texture. That isn't the colour that's used in the original. You can see the original palette in the game, and try to at least edit the palette in XWE.

The design is not too bad. Make some GRZGRASS edges for better scenery. But I'll test it to give my full review.
 
SuperSonic64 said:
Will do so and let you try act 2 also.

Then I'll edit this zone or maybe add stuff later.

Right, here I go, 2 good points & some bad points.

The music worked ok, and was good.

Texture was good (still, change the palette)

Some of the design is almost not like the original. The point of remaking classic levels is to make them exactly like them as much as possible. You might want to look at it's design. Althuogh the floating platform, (that goes right) may be impossible to do at the moment. The only real sucess at the moment was Flame's GHZ act 1 which got the furthest to remaking classic stages on srb2. It's a difficult task that is.

Also the lava pits, and the Views were the most annoying parts. I got killed a few times because of those. You need to change that.
 
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