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Hold Items v1.2a Details »»
Hold Items v1.2a
Version: Subversion 2: Electric Boogalo, by Rapidgame7 (Rookie modder) Rapidgame7 is offline
Developer Last Online: Dec 2018

Category: Version: SRB2 Kart Rating: (1 votes - 3.40 average)
Released: 11-18-2018 Last Update: Never Installs: 1
Scripts

Hey <username>, do you like items?
Would you like to hold more at a time?

This addon allows you to hold more than one item by giving you a stack of empty hold slots!
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(Original scheme)

Use the CVar kartholdslots to change how many slots can each player have, from 0 to a whooping 50. Or 1 if you just like something like MK8.
With the CVar kartholdretain, you can set whether you want players to be able to retain their held items across maps. (By default it is set to not do that)

Change control schemes, as well as review controls, using the command kartholdcontrol.

Spoiler: Controls

You can pick from two different control schemes.

(For reference: The item slot is locked if the item roulette is rolling, an item is being held, you picked up an eggman capsule thing or you are using rocket sneakers.)

Original scheme:
  • Hold Custom 2 while holding an item to store it in the first slot of your stack.
    • Trying to store an item while all slots are full will push your item to the first slot as usual, but will pull the last item from the stack.
  • Hold Custom 2 while having no items to pull the item in the first slot in your stack.
  • Tap Custom 2 to scroll through the items in the stack.
  • If the item slot is locked, you can't push nor pull items. You can still scroll through them, however.

Faster management scheme (new default!):
  • Tap Custom 2 to scroll through items towards the right.
  • Hold Custom 2 to scroll through items towards the left.
  • You cannot scroll through items while your item slot is locked.
  • Perfect scheme if you only have 1 hold slot!


Spoiler: Changelog
Spoiler: Legend
+ indicates additions
@ indicates fixes or changes
- indicates removals

Version 1.2a:
@ Accidentally initialized the wrong variable. Fixed
Version 1.2:
+ New CVar that allows keeping held items across maps
@ Friendship ended with MAPCHANGE, now MAPLOAD is my best friend


Version 1.1:
+ New control scheme (kartholdcontrol 1)
+ Controls remain 5 more seconds after starting the race
@ Fixed part where I forgot to initialize item storage on recently joined players
@ Fixed spectators thinking they need item storage in the HUD


Version 1:
+ Initial release


Spoiler: Known issues
  • This mod does not respect splitscreen yet: I haven't checked how splitscreen works. Still gotta... figure out how to display extra items.


It hasn't been well tested on netgames, so if any problem arises, let me know.
Want to suggest a feature? Also let me know!

Download Now

File Type: zip KL_HoldItems_v1-2.zip (4.7 KB, 62 views)
File Type: zip KL_HoldItems_v1-2a.zip (4.7 KB, 60 views)

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 3 Weeks Ago   #2
D00D64
A "rather brash" indivisual
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I am not sure it is wisest to have to need to hold the button to take an item out or put it back in, and I'd also rather items automatically fill the empty slots. Right now, it seems a little too slow to execute for a racing game or the battle mode, where you can never be too sure when you'll need your next item if you got 'em.

But as for how it functions, I tried it out and didn't seem to run into problems, but I also have not been able to try it in a big, 8+ player netgame. From what I can tell, it seems to work just fine though! Welcome to releases!
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Old 3 Weeks Ago   #3
Rapidgame7
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v1.1 has been released.

Version 1.1 brings:
+ New control scheme (kartholdcontrol 1) and it's the default too
+ Controls remain 5 more seconds after starting the race
@ Fixed part where I forgot to initialize item storage on recently joined players
@ Fixed spectators thinking they need item storage in the HUD


The new control scheme has been made based on the comment of D00D.
This scheme is now the new default - Pressing Custom 2 will push items towards the stack, with the last item or empty space being sent to the player's item slot.
Holding Custom 2 will cycle items in reverse.
This scheme is perfect if the game has only one hold slot, allowing you to switch between both slots without having to hold down the button.

Also a couple of fixes.

That's about it
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Old 3 Weeks Ago   #4
PSI Pikachu
AKA Tex Dreemurr
 
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I knew this game was missing a thing or two. This is something I'd like to have! It brings me back to the Mario Kart 8 Deluxe system... except we get 3 extra slots instead of 1 (.....or MORE. YEET)! Thanks, Rapid! Nice to see this out here.
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Last edited by PSI Pikachu; 3 Weeks Ago at 06:38 AM.
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Old 3 Weeks Ago   #5
SSG3
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Wouldn't mind having a control scheme that uses custom 1/3 to scroll through the items and having custom 2 to swap your current item with the one currently selected in storage, but other than that, i'll definitely be hosting with this mod from now on. Great work!
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Old 2 Weeks Ago   #6
Biielz
Srb2 nick: Lolour
 
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This wad remembers me of Mario Kart 8 Deluxe
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Old 2 Weeks Ago   #7
VAdaPEGA
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>keep item at the end of any match
>spectate during the stage roulette
>join back when the roulette starts
>this
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Old 2 Weeks Ago   #8
Rapidgame7
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whoops fixed

Version 1.2:
+ New CVar that allows keeping held items across maps
@ I forgot to change that MapChange hook to MapLoad in first place so that's done
@ By extension, fixed bug where you could keep an item across maps




Also I found a Kart bug with MapChange where players that went into spectator during the map roulette phase aren't iterated anymore during MapChange. I think that has been reported just now

I have also removed all previous versions from the OP.
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Last edited by Rapidgame7; 2 Weeks Ago at 11:51 PM. Reason: oop
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