Mystic said:That's not true. We don't use the homing attack because of an intentional design choice. SRB2 was designed before Sonic Adventure was released, and is based on the classics. Hitting enemies takes a lot more skill in SRB2 than it does in Adventure, so we can have simplistic enemies early-on. You can expect some more complicated enemies in the final. Also, since they take some more skill to hit, it also encourages the use of the spindash, which in SA1/2 is only really useful for time attacking.Chrome the hedgehog said:Well, SRB2 can't use the homing attack beacsue of how simple the AI is and how simple the enemies are.
I just hope we have some nasty crawlas that need dodging to take out.