Skin Lump problems...?

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Jellybones

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In the wad I am making, whenever I try using it in srb2, the error message comes up:

Syntax Error in S_Skin lump #_ (S_Skin) in WAD ___.wad


I go into Slumped, and noticed changing the order of s_skin changes which lump in S_Skin has the error.

How do I fix this?
 
(It probably would, that number is referring to the S_Skin lump o.o)

There's a syntax error somewhere in the S_Skin lump. Look for a spelling mistake or something. If all else fails, just post the S_Skin lump here, and we'll tell you what you did wrong.
 
Took out the names because for now I don't know If I'm going to release this or keep it for myself.

S_Skin said:
name = _____
face = _____
facename = ________
ability = 0
multiability = 1
actionspd = 30
normalspeed = 36
accelstart = 69
acceleration = 40
spin = 1
mindash = 15
maxdash = 60
thrustfactor = 5
runspeed = 30
jumpheight = 100
nojumpspin = 0
runonwater = 1
waterskip = 1
startcolor = 16
endcolor = 16
prefcolor = 0
highres = 1
boxindex = 0
allowsuper = 0
ringslinger = 0
 
At first it said 7, now it says 5. It keeps changing or something.

EDIT: Doesn't anyone know the answer to this?
 
The easiest way out of this is to copy a working S_SKIN and edit/add the parts that you need to, that way you will know what causes the error.
 
I did so, and now S_Skin is working fine. But now a new error comes up...

"R_InitSprites: Sprite PLAYA1 frame L is missing rotations"


EDT: I'd really, REALLY, like some help here. I want to get this wad done. The whole editing help section has gone a week without replies, which is surprising to me.
 
Yeah my char wad is messing up too. It says EMERA0 has bad frame chars. EMERA0 does not exist. BTW I will post this seperately. ZTNXBY
 
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