Wait a minute, legacy THZ2?
Awww mann, I can't find it. :P
As for Legacy stages...
I hope Mario Koopa Blast gets added eventually.
犬夜叉;748809 said:Tor is a system designed to provide anonymous browsing by routing requests through series of exit nodes... essentially an advanced "proxy". It has legitimate uses, but there's also a lot of people that abuse the system's anonymity and use it to get around bans and post illegal content, which is why we added a blacklist for it.
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Don't forget Blue Mountain Zone 2!(Or what there was of it anyway...)
SRB1 remake levels force the player's skin to something specific, so even if you'd enter Knothole Base Zone act 1 as Tails, you'd end up as Sonic when the level loads. Some SRB1 levels force Knuckles instead of Sonic.Maybe putting a SRB1 room with all levels -snip- i wanna play with Jetty-Syns to the end of times!
SRB1 remake levels force the player's skin to something specific, so even if you'd enter Knothole Base Zone act 1 as Tails, you'd end up as Sonic when the level loads. Some SRB1 levels force Knuckles instead of Sonic.
The only way to not play as Sonic (or Knuckles in some levels) would be to use the Skin command inside the level, or the Player Setup menu.
Also, making a little hub for all those levels would be time-consuming, big, and maybe push the flats/textures up above 256 different flats/textures, making the map crash SRB2 on load, so... I wouldn't say that would be a super necessary thing, as there anyway also is the Map console command.
Which would require the lumps MAPA1D, MAPA2D, MAPA3D, MAPA4D, MAPA5D, MAPA6D, MAPA7D, MAPA8D, MAPA9D, MAPAAD, MAPABD, MAPACD, MAPADD, MAPAED, MAPAFD, MAPAGD, MAPAHD, MAPID, MAPAJD, MAPAKD, MAPAND, MAPAOD, MAPARD, MAPASD, MAPATD, MAPAUD, MAPAVD and MAPAWD (28 lumps), since using MainCfg to add in level headers only adds or changes things, without deleting things (unless that was changed in 2.1?).Fixing the skin issue is a matter of simply removing the "ForceCharacter" line for the level headers.
Thank you for reading all of my whole message without skipping over any single part of it at all.Or you could just add Level A1 through Level AW in the Maincfg, and put "ForceCharacter = -1" under all of them. You don't need to copy every single one.
Though I may be wrong, in the case ForceCharacter = 0 or ForceCharacter = -1 disables it? I don't know.
Well, he did say "Or" at the start of the message, and I take that as he didn't read my whole message, only the 28 MAPA*D lumps.He was answering your apparent confusion over how to do that efficiently. I don't see how any of that was "skipped".
Well, I think I could add some more, if you insist.And gosh darn, could there be any more fire-spitting gargoyles in the Azure Temple Zone's HUB room?