MD2 files can have skins. How?

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Well, yeah. In hw_md2.h, this is defined...
Code:
#define MD2_MAX_SKINS       32
If "md2 skins" are what I hope they are (colours, as in Blue and Orange and Red), how does one use them?
If they are what I don't hope they are (characters, as in Sonic and Tails and Knuckles), nevermind.


Edit: Dunno if this is even in the right place. I wasn't sure of whether to put it in Help or Editing Help, but as it's about editing a model...
 
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Well, yeah. In hw_md2.h, this is defined...
Code:
#define MD2_MAX_SKINS       32
If "md2 skins" are what I hope they are (colours, as in Blue and Orange and Red), how does one use them?
If they are what I don't hope they are (characters, as in Sonic and Tails and Knuckles), nevermind.

You know what, I think I need drop a giant hammer on you, the answer is a great big dumb "NO", the defiine is not even used anywhere in the code.

Code:
$ grep -e MD2_MAX_SKINS src/ -R
src/hardware/hw_md2.h:#define MD2_MAX_SKINS                   32
 
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