Fixed [2.1.15] Suicide behaviors for Tag and H&S are used by the wrong gametypes

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Monster Iestyn

Fangtastic
I'll explain:

In Tag, dying by any means other than by someone who is IT (which is considered "suicide") should mean you become IT yourself too.

In Hide & Seek, suicide should instead mean you've been "found" and you are merely marked as a "tagged" player.

The issue here is, the intended suicide behavior for these two gametypes got mixed up with each other by mistake. In other words, Tag has H&S's suicide behavior, and H&S has Tag's suicide behavior!

If you needed more proof as to how neglected these two gametypes are, look no further than this bug. =V
 
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I guess its time for the final solution. Deleting the modes once and for all.

Seriously, how many people above the age of 13 play these modes anymore?
 
I guess its time for the final solution. Deleting the modes once and for all.

Seriously, how many people above the age of 13 play these modes anymore?

*Raises hand*

Those 2 happen to be the only ringslinger gametypes I enjoy.
 
I guess its time for the final solution. Deleting the modes once and for all.

Seriously, how many people above the age of 13 play these modes anymore?

I know that it is pretty fun with tails pickup off, so that physical collisions are the only way to tag...
 
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