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SRB2: Chaotic Earth (v0.3.1)
![]() Developer Last Online: Mar 2018
Chaotic Chao presents... SRB2: Chaotic Earth Version 0.3.1 I bet you thought I was dead, didn't you? Ha...well, you should know by now how good Kart Krew is at playing dead. UPDATE: So two things came to my attention: A) 0.3 had level header issues mainly regarding unlockables, and B) Zone 3 wasn't very fun, and I wasn't particularly proud of that. So, introducing v0.3.1, with a VASTLY improved Zone 3 and unlockables that work correctly! Please redownload on the off-chance you still have 0.3! Anyway, on with the show! Spoiler: Content Spoiler: History Spoiler: Known Issues But you're probably too impatient for words, so here's pictures. ![]() ![]() ![]() ![]() ![]() Spoiler: SPOILERS: List of Music Last but not least, I want to thank everyone who helped me make this pack, particularly Lat for making the special stages, FuriousFox for the Casino Night bumpers and Carnival Night balloons that should really just be items in vanilla SRB2 already, and Iceman404 for pretty much being my only tester except for one netgame where I had like 5. And of course, I'd like to thank the Kart Krew for not complaining that I totally sto--er, reused textures from SRB2 Kart for Zone 3. Everywhere. And as long as I'm part of the Krew it probably won't be the last time I borrow textures either, lol Download Now
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#2 |
AKA FuriousFox
Developer
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Welcome to Releases!
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#3 |
Likes To Do Stuff
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This Looks Really Cool!
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#5 |
horns Horns HORNS
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Updated the mod to 0.3.1, most importantly making Zone 3 a hell of a lot easier and more enjoyable, and fixing unlockables that weren't set up correctly.
EDIT: The attachment accidentally had an old version in it for a second there, replaced. ---------- Post added at 12:50 PM ---------- Previous post was at 12:25 PM ---------- Necessary double post, but the goddamn balloon sprites were broken, so please redownload if you downloaded the pack before this post. This is the last mistake, I promise >_> ...That said, I'm not good at promises, so if anyone finds any other bugs, please let me know and I'll fix them as soon as I can.
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Check out SRB2: Chaotic Earth v0.3.1 Last edited by Chaotic Chao; 02-20-2017 at 08:15 PM. |
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#6 |
horns Horns HORNS
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EDIT...AGAIN: Ooookay so apparently I can't lua right and beating any level instantly gave you all the emblems hidden in it. This is why I map and don't code, folks.
Anyway, that's fixed, and I playtested the version for like 30 minutes before updating it this time so I know there aren't any more issues... Dropbox mirror is up to date in case the attachment is still uploading or isn't there.
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Check out SRB2: Chaotic Earth v0.3.1 |
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#7 |
Soubrette aux yeux jaunes?
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So, after a playthrough of it, here's a quick review of what I experienced:
Lazy Shores... I don't have too much to say on that one, I like the beach level theme and how the level play for most of the part. I will say though, some slopes look really weird and/or are too steep, and also the whirlpool have particles going upwards, making you think that this should push you to the surface rather than dragging you down. You should maybe make that more clear. Diamond Square was a fine city level, I don't have a lot to say about it either, and I don't recall having any blatant issue with it. Overall a zone I like the design of. Cardsuit Complex was probably the best zone in terms of ideas and visuals, even the theme is something that is quite uncommon in SRB2. Although I enjoyed all acts, I will say that the end of act 3 is really unfair, the player basically has to put their luck rather than their skill to progress, and dying simply because you chose this door isn't really a great design choice. You should consider replacing that section. As a side note, the gimmick of the boss arena is quite interresting with the Egg Slimer, so kudos on that. The bonus stages are sadly something I didn't enjoy. In fact, I've only played the first threes before telling myself that I didn't want to play these anymore. They don't really feel like Bonus Stages in the way that the emerald hunting is a bit tedious at times, and that you don't seem to get much of a reward out of these stages aside of maybe 1up(s) that you can get quite easily in the regular levels if you spend some time looking around for the score monitors that are scattered everywhere anyway. Now the Special Stages: I have to say, that's the part I was the most excited for, and indeed the part I had the most fun in for the levelpack. The special stages are really hard though, I don't know if it's my way of playing them or if they're meant to be that hard, but I utterly failed Special Stage 1 the first time. And it took me several tries to get SS2 & 3 right. Especially because the default 60 seconds time limit is... quite short. I would suggest either modifying the default time limit for the time being (because there's no better DVDSS script, blame me), or adding a bit more time UFOs here and there to aid the player. But these were overall pretty damn fun, and really nice looking, especially the 3rd one! So, yeah, a solid level pack start, and I hope to see more!
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Last edited by "Lat'"; 02-20-2017 at 09:17 PM. |
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#8 | |
horns Horns HORNS
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Quote:
Also, there are 2D and NiGHTS elsewhere levels too for those who enjoy those modes, not just emerald hunting (though most of them are emerald hunts in this demo, yes - this won't be the case in the future though). Also, the end of CardSuit 3 isn't just guesswork - how it works is, Jokers are bad, A's are good, Q's are the best, J's are dangerous. It's meant to mirror how safe the cards have generally been in the level up to that point, and the first two path splits give you hints so you can figure out the last two for yourself. Personally I really like the idea and don't really want to change it (especially since that section already replaced another ending idea I had that nobody liked). But anyway, thanks for the input! I'm glad you liked the special stages, and yes, they're meant to be that hard since you can A) retry them as long as you have lives, and B) can practice them in Record Attack. Didn't want being super to be too easy, heh.
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Check out SRB2: Chaotic Earth v0.3.1 |
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#9 |
That guy that ports
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This review isn't gonna have any actual point because my PC is just a little too toaster for this level pack.
First Run (Co-op): Besides getting lost in about... Every level, I enjoyed the visuals, the interesting branching pathways and the amount of weird challenges the levels forced me through. The few elsewheres I discovered were pretty neat even though Emerald hunting with the Sonic is uh... A definite challenge... Second Run (Co-op, tried to find more secrets): The elsewheres are weird and out of place but interesting. More emerald hunts, a NiGHTS Stage with 2 mares, and an underwater 2D level... Not bad! Third Run (Co-op, desperately trying to get special stages): Your hints are terrible... "and one entrance is hidden in a certain act of each of the first three Zones." This is really vague, even for new players, I no doubt, got lost falling through every hole in the last area of your "certain act" of Zone 1. Speaking of problems, I shrugged it off constantly, but I began to notice that in the *really* open areas I was hit with some decent FPS lag, losing about 5-10 frames when rendering in areas like the near end of Lazy Shores Act 1 and most of act 2. This complaint as I've discussed beforehand is due to my PC not being capable of handling environments like this. However I do want to acknowledge that really open spaces with a ton of busy linedefs/FOFs can drop frames in general. I would advise that this thread should have a "high-end" warning for this mod. I mean when more levels in your mod give me more frame drops than what Seraphic Skylands and my Oceanic Cove port could do, it really warrants it in my opinion. All in all, it's a quality mod with a tons of open spaces, hard to tell but really "out of the way" secrets, ridiculously explorative level design, a great amount of assets put in beautiful execution, definitely one of the harder mods out there. If you play this, I highly recommend to keep a positive mindset while getting lost or finding the special stages, it'll be an interesting challenge...
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Hiyo all! Underground Website |
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#10 |
horns Horns HORNS
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Hmm...cutting down on the trees in Lazy Shores would probably help with the lag, since each one is made of several joined FOFs...my PC's pretty good and Lazy Shores even gives me frame drops sometimes (though very minor ones which is why I probably didn't notice).
As for the vagueness of the Special Stage locations, that's 100% intentional (though Zone 1's SS should probably be easier to find since it's the first, yeah). Finding entirely unique stages and going super sonic are both pretty big rewards deserving of a tough challenge, I think. Anyway, I'm glad you enjoyed it, and there'll be more where that came from! Won't say much, but Zone 4's already in the works.
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Check out SRB2: Chaotic Earth v0.3.1 |
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