Is it possible to literally "light up" the textures while keeping the area dark like in Tron? If so, then you should totally do that, it'd be really dang cool.
Also, the pillars look like lights so it feels really weird to have them be dark like that.
As a matter of fact, yes it is!Is it possible to literally "light up" the textures while keeping the area dark like in Tron? If so, then you should totally do that, it'd be really dang cool.
Also, the pillars look like lights so it feels really weird to have them be dark like that.
Windows would look ugly. Maybe like monitors or something, but not windows.Oh my god! This is looking fantastic in every part you edit! A few scenery down that area (windows) would be nice and make it really fantastic. That Tron idea was nice, but it (slightly) fit with the ERZ textures.
(Why do my ideas suck?)Windows would look ugly. Maybe like monitors or something, but not windows.
... What even gave you that idea?
<@IceDragon404> I've always wanted to see a gif of how the transition from room to room is like
<Whackjood> THEN I'LL HAVE TO MAKE ONE
You need to place at least one Metal Sonic Waypoint in the arena.Furthermore I'm having a few issues with Metal Sonic. During his first five hits his energy balls aren't spawning, he's going through charge animation but he doesn't actually fire anything. The documentation on Metal Sonic on the wiki is... lacking, so is there anything I need to do to set him up correctly??
Ah! It works now, thank you!You need to place at least one Metal Sonic Waypoint in the arena.
http://ssntails.srb2.org/eggman1.ogg
I totally wish there was some variant of this song without the Eggman voice clips, as it would be perfect for a Boss Rush thing. Uuuuuuuuuuuu.
I actually wouldn't mind see someone recreate this just for this map specifically. Seems to fit for a boss rush and really gets the player pumped and ready for anything to come.
The boss arenas are already completely seperate from each other. Bosses that wake up on seeing the player are fine, the issue is that Eggscalibur, Sea Egg and Egg Slimer start moving on spawn. Egg Slimer is just a minor nuisance, Sea Egg is a little annoying but not a game breaker, Eggscalibur is a big problem because despite being a long way away the player still hears the noises he makes and has to deal with the screen shaking upon level load.As for a boss activation linedef... I think as long as you have onesided linedefs totally separating the arenas, they won't wake up. Sound/sight won't travel through 1 sided linedefs.
Actually, that's a pretty good choice. If the current plan people are discussing to use the boss remix doesn't work out, then I'll probably use this instead.I don't know if that is fitting at all considering the stage is ERZ themed, but what about this?:
https://www.youtube.com/watch?v=Joh7DevzAMg
That's a fair enough opinion to have. Honestly I'm growing less fond of the theme, especially while trying to come up with good ideas to use it in the Brak fights. So I'm probably going to go back to the drawing board thematically for Metal Sonic and the Braks.I do not really like the visuals in there, I prefer the one that are already in the game, as they also fit with the level's theme rather than this... Stritcly my point after all, feel free to ignore.
ALSO, on a lighter note, I'm looking for music for the wad. I'm currently using this as a placeholder but obviously I won't be using this for the released product, any suggestions on what I could replace it with?
Indeed, no checkpoints are planned. Sucks to be you if you loose your rings in the Sea Egg's water!Also, question: In that GIF of the Egg Slimer -> Sea Egg transition, I see that the player goes directly from boss arena to boss arena. Does that mean that there won't be any checkpoints?
THIS IS USEFUL INFORMATION, shame I have no idea how to implement it because Lua is a brick wall to me.<katsy> btw Whackjood fwiw if you can manage to enable mf_nothink flag on the bosses they will freeze in their tracks
<katsy> it even stops eggscalibur cage from dropping
<katsy> you'd just need to add it to those bosses when the map loads
<katsy> and disable it when you enter their arenas
Oh my that's quite a few music suggestions. I'll take a look through all of them when I get time.
Indeed, no checkpoints are planned. Sucks to be you if you loose your rings in the Sea Egg's water!
Also, on a visual design related note. I've been trying out something new and I want some opinions. I've gotten ahold of Nev3r's old unused Death Egg Zone texture set and I'm trying to use it to spruce up the final 3 boss arenas. But the custom colourmap the textures use fades very abruptly from grey to blue so I need a little help deciding whether to use the colormap or not as a result.
Opinions?Metal Sonic arena w/ death egg textures & colour palette + visible colourmap fade