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Old 1 Week Ago   #1
Yoshirocks90
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Default Yoshi's Various Level Designs

Since everyone else seems to do it, here's my editing thread.

NOTICE: Not everything here is guaranteed to be released.

Now then, here's some screenshots of something I've been working on:









It's supposed to be a jungle with small research stations throughout it.
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Old 1 Week Ago   #2
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Looks really nice! You've certainly improved and the idea of small research labs are neat. Maybe make it like an exploration map? With switches. Just an idea nonetheess
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Old 1 Week Ago   #3
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Well, I am planing on trying to put in some hidden emblems, and I'm thinking of making a second act to it.
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Old 1 Week Ago   #4
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The level seems to be really big compared to Sonic, so you should try scaling it down a bit, but other than that it looks pretty good. Like MK.exe said, you've definitely improved a ton!
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Old 1 Week Ago   #5
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Actually, the level feels pretty small when I play it.
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Old 1 Week Ago   #6
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Some progress on the incomplete underwater research station.








Sorry about the large computer, that texture is just too large too make a small computer.

EDIT: Also, the screen's not really vertical like that, it's because of opengl.
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Old 1 Week Ago   #7
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You might want to add a colormap underwater, I couldn't tell Sonic was underwater if it wasn't for the bubbles. Other than that, you're definitely improving, keep this up!
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Old 1 Week Ago   #8
Yoshirocks90
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Yeah, I meant to do that. I was going to do it when I finished the doors, but then got caught up doing the computer.
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Old 1 Week Ago   #9
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Alright, the underwater research station is almost done.

General inside view:

Underwater version:

Some other screenshots:





Basically, all I still have to do is change the computer screen images for when they're underwater, and finish up the cpu cables. And then there's the problem of the lack of water under the tables...
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Old 1 Week Ago   #10
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About the tables. Just change the action to sold fof no shadow. Tha do the trick
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Old 5 Days Ago   #11
Yoshirocks90
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Here's a question: (It relates to the thread... because it's about my level design)

Which do you guys think was better: Yoshi Bosses or the Yoshi Races Remake?
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Old 3 Days Ago   #12
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Don't worry, this isn't dead. I come this time with an underwater section. Unless there happens to be any problems with that I haven't noticed, it's done.

Spoilers used for organization; no secrets are actually shown.

Spoiler:






Spoiler:





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Old 3 Days Ago   #13
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You could add more details to that underwater section, draw some rocks and spice up the texture variety.
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Old 3 Days Ago   #14
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Thanks! I'll add some when I add some exra air bubbles. It may not have seemed like it but i drowned after taking that last screenshot. (Although I was avoiding most the air bubbles...)
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Old 23 Hours Ago   #15
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Surprise! You probably weren't expecting this to happen!


Spoiler: Technic Jungle
Don't worry, I didn't scrap it; I'm waiting for it to be released.
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Old 1 Hour Ago   #16
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Yoshi Bosses 2 intro:

Spoiler: Involves the first Yoshi Bosses

Code:
Two weeks have passed since you stopped
Eggman's clones. Three of them lured you
into a trap. Thankfully, you manged to escape. You thought the three 
couldn't have possibly survived, so you
returned to the planet.

However, upon reaching the surface, you soon found a glass box with lava 
pumped into it from underground. You
entered the cavern and were attacked
by a new clone. Upon being defeated, 
tried to escape like the others.
Unfortunately for him, though, his 
exploded before he could escaped, resulting
in his death.
Formatted exactly like in the game, except the game looks better.
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