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SRB2Cineblast
Version: 1.0, by Cinefast (32 kilowords of core!) Cinefast is offline
Developer Last Online: Aug 2015

Version: SRB2Cineblast Rating: (19 votes - 3.95 average)
Released: 04-02-2010 Last Update: 01-01-2011 Installs: 26
Re-Useable Content Code Changes

SRB2CINEBLAST IS OFFICIALLY DISCONTINUED. SEE KALARON'S SRB2CB INSTEAD. BELOW IS AN ARCHIVE:


SRB2Cineblast is my source-code mod. It's main feature is bots, using code based on the old JTEBots from SRB2JTE. There are also miscellaneous other features. Please note that this release is a beta.

CURRENT RELEASE:
v1.0, codebase SRB2 2.0.6

Get Cineblast: HERE. Alternatively, via the attachment.

Version History:
0.2.3 - New versioning, bots work.
0.22 - Stable bots
0.21 - First release, with unstable bots

TEAM MEMBERS:
Cinefast - Primary Programmer
SpiritCrusher - Beta Tester, Bugfixer

Source code is available at the SRB2MODS public SVN. Feel free to reuse the code - but I'd appreciate a mention of Cineblast and myself in your product.



If SRB2Cineblast runs in windowed mode, type fullscreen on in the console and press enter.

Screenshot featuring bots:

Download Now

File Type: zip Release.zip (1.03 MB, 8432 views)

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 06-04-2010   #82
Autosaver
 
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I don't think he is being impatient. He was just asking a question.
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Old 06-05-2010   #83
abiT
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Well... Now we need EXE file working with 2.06
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Old 06-05-2010   #84
kyllian1212
inactive
 
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Yeah.Because we miss bots.
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Old 06-05-2010   #85
Cinefast
32 kilowords of core!
 
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Quote:
Originally Posted by abiT View Post
Well... Now we need EXE file working with 2.06
Called...and answered:

http://www.gsdn-media.com/cineblast.zip

The 'Sonic/tails bots can be picked up as rings' bug is also fixed.
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Old 06-05-2010   #86
MascaraSnake
aka SpiritCrusher
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Since Cinefast is too lazy to post relevant information (as always), I'm gonna do that:

  • OpenGL is default. To run in Software, use the command line parameter "-soft". I don't know why a rendering mode that can't render fog blocks is on by default though...
  • The OpenGL menu is missing and the ugly-as-fuck bilinear filtering is default (Yeah, silly Cinefast). To change to nearest filtering, type "gr_filtermode nearest" into the console (or "gr_filtermode nearest_mipmap" if actually like the mipmapping).
  • Bots are invincible. Yes, I'm still laughing.
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Old 06-05-2010   #87
Kim the Fox!!!
What am I doing here?
 
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Hey, someone here said that your mod has slopes. Right. Show me.
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Old 06-05-2010   #88
Jet Kirby
Now known as Ryuspark
 
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Hey, great job on bringing the bots back to SRB2.

BTW, Why are the bots invincible? Is that a problem that can be fixed?
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Old 06-05-2010   #89
Autosaver
 
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Quote:
Originally Posted by Kim the Fox!!! View Post
Hey, someone here said that your mod has slopes. Right. Show me.
No, he said the some of ZDoom's code for slopes is in it. He hasn't perfected/made slopes yet.
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Old 06-06-2010   #90
Cinefast
32 kilowords of core!
 
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Quote:
Originally Posted by Kim the Fox!!! View Post
Hey, someone here said that your mod has slopes. Right. Show me.
I have 2 ingredients of slopes.

Slope logic, from ZDoom, and slope rendering (can be done with existing code in SRB2 with the hardware rendering system).

The 2 remaining ingredients are collision and physics (or maybe they're the same ingredient?). I don't believe in ramp physics - what we will do with slopes affecting jumping is based on some things in a triangle formation, the cross product of their vectors is calculated, then normalised, then it's used to change momx/y/z. Collision? I haven't a clue on that one.
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Old 06-06-2010   #91
Mr.Black
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Wait...this supports lighting in OpenGL but it isn't in the current version, does it?
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Old 06-06-2010   #92
glaber
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If it helps, there is another Doom port with render slopes in software mode called Doom Eternity.
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Old 06-06-2010   #93
SpaceKGreen
Neon Knight
 
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So yeah, bots are invincible, but they also now seem to have a hard time understanding diagonal springs. They just kept bouncing up and down. I'd have gotten a closer screenshot, but they seemed quite upset.

Also after this was my second time encountering this error upon quitting, although it's probably unimportant since I haven't seen any harmful effects. Might have something to do with quitting right after games with a bunch of duplicate bots.
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Old 06-06-2010   #94
TDSunshine
Is a Cyan Sonic in SRB2
 
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But in all seriousness, this is a AWESOME mod.
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Last edited by TDSunshine; 06-07-2010 at 01:38 AM.
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Old 06-06-2010   #95
MascaraSnake
aka SpiritCrusher
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Quote:
Originally Posted by TDSunshine View Post

But in all seriousness, this is a AWESOME mod.
I can't even see that image.
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Old 06-06-2010   #96
abiT
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FTW?
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Old 06-06-2010   #97
Kim the Fox!!!
What am I doing here?
 
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Yeah, I can't use Chaos Mode. How do I?
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Old 06-06-2010   #98
SpaceKGreen
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Quote:
Originally Posted by Kim the Fox!!! View Post
Yeah, I can't use Chaos Mode. How do I?
Meadow Match Zone is the only official map that still has Chaos spawners, sadly. You'll have to get to it by entering "map map99 -force" after starting a game.
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Old 06-07-2010   #99
Sky The Destroyer
 
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And MAP98 has Chaos spawners.
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Old 06-07-2010   #100
J-town
aka Cirom
 
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Maybe you should use the emerald spawns as your chaos spawners instead?

Also, why does everything in the game appear black? :/
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Old 06-07-2010   #101
MascaraSnake
aka SpiritCrusher
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Quote:
Originally Posted by J-town View Post
Maybe you should use the emerald spawns as your chaos spawners instead?
That would be quite many chaos spawners.

Quote:
Originally Posted by J-town View Post
Also, why does everything in the game appear black? :/
Type "shadows off" into the console. It's a problem with OpenGL, not Cineblast.
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