SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > Outdated Releases (2.0.X) > Outdated Official Level Design Contest (2.0.X)

 
 
Thread Tools Search this Thread
Old 09-27-2012   #1821
Root
-
 
Root's Avatar
Default

I think that level looks good, glaber. But i think you should make the texture's bigger, they look weird when they're that small.
Root is offline  
Old 09-29-2012   #1822
Metal96
spaghetti coder
 
Metal96's Avatar
Default

I'd say maybe reduce the contrast in the texture, and leave it for the smaller structures. Then either devise a new, bigger texture for the walls or double-size it (although the former would probably look best.) Trying a less blocky texture would probably work well for both small and large as well. Example: see Arid Canyon. Textures are very flat and large but work well on big surfaces because of that. Save the detailed textures for the detailed structures.
Metal96 is offline  
Old 09-30-2012   #1823
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

What about something like this?
__________________
SRB2TP (The Past) 1.08 Now Avaiable
Why wouldn't you glide and climb as Super Knuckles?
glaber is offline  
Old 09-30-2012   #1824
Scizor300
footure semen
 
Scizor300's Avatar
Default

That looks even more disgusting. The high contrast in the textures creates a massive amount of moire.
__________________
Quote:
* You were kicked from #SRB2Fun by Rob (You know what? Go fuck yourself.)

<+Scizor300> i got kicked from #srb2fun from enraging rob with terrible christmas songs
<+Scizor300> my life is complete
sciz 4 stjr: i'm gonna make america cool again
Scizor300 is offline  
Old 09-30-2012   #1825
Prime 2.0
Grape flavored
Administrator
 
Prime 2.0's Avatar
Default

Quote:
Originally Posted by Scizor300 View Post
That looks even more disgusting. The high contrast in the textures creates a massive amount of moire.
While it isn't exactly pretty, I consider it a massive improvement over what he was using before.
__________________
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.
Prime 2.0 is offline  
Old 10-01-2012   #1826
Ice
Pretty chill guy
 
Ice's Avatar
Default

Perhaps you should use that weirdo honeycomb texture used in that one green hill match level whose name escapes me?
__________________
Endless Mine - Piano Cover (First one on youtube!)
http://www.youtube.com/watch?v=2m8LvQL0Akc
Ice is offline  
Old 10-02-2012   #1827
Root
-
 
Root's Avatar
Default

glaber, I think that new Palmtree Panic texture looks bad, The white lines look really weird when far away from the player. My suggestion's are either make that white line orange, or put the emerald hill textures back in but 2x the size of the old ones.
Root is offline  
Old 10-07-2012   #1828
Metal96
spaghetti coder
 
Metal96's Avatar
Default

glaber, tone down those white lines a bit and the texture'll probably be fine.
Metal96 is offline  
Old 10-07-2012   #1829
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

they technically aren't white, and I have.

__________________
SRB2TP (The Past) 1.08 Now Avaiable
Why wouldn't you glide and climb as Super Knuckles?
glaber is offline  
Old 10-07-2012   #1830
Spherallic
a.k.a. sphere
Developer
 
Spherallic's Avatar
Default









Seraphic Skylands is still alive! I don't know how long it will take to finish (probably a while), but it's making some good progress!
Spherallic is offline  
Old 10-08-2012   #1831
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

looks like it's going to be a long one.
__________________
SRB2TP (The Past) 1.08 Now Avaiable
Why wouldn't you glide and climb as Super Knuckles?
glaber is offline  
Old 10-08-2012   #1832
Ice
Pretty chill guy
 
Ice's Avatar
Default

How you have the patience to make all your sectors so round, I'll never know.
__________________
Endless Mine - Piano Cover (First one on youtube!)
http://www.youtube.com/watch?v=2m8LvQL0Akc
Ice is offline  
Old 10-08-2012   #1833
Shadow Hog
Developer
 
Shadow Hog's Avatar
Default

Quote:
Originally Posted by Ice View Post
How you have the patience to make all your sectors so round, I'll never know.
For Doom Builder 2:
  1. Place three colinear vertices in a horizontal or vertical line, with the distance apart from each other being the radius you desire.
  2. Select these vertices, then hit Ctrl-C.
  3. Ctrl-V.
  4. Drag the pasted vertices so that the center vertex is in the same spot as the center vertex of the original set.
  5. Hover your mouse over to where the selection options are - it should have a place to specify the angle it's rotated at. Set it to the appropriate offset (I typically do either 15s, 30s, 45s or 22.5s).
  6. Repeat steps 3-5 until you have a circle of vertices.
  7. Delete the center vertex.
  8. Connect the dots via Sector Mode.
  9. Circle
Shadow Hog is offline  
Old 10-08-2012   #1834
fickleheart
gender collector
 
fickleheart's Avatar
Default

Quote:
Originally Posted by Shadow Hog View Post
For Doom Builder 2:
  1. Place three colinear vertices in a horizontal or vertical line, with the distance apart from each other being the radius you desire.
  2. Select these vertices, then hit Ctrl-C.
  3. Ctrl-V.
  4. Drag the pasted vertices so that the center vertex is in the same spot as the center vertex of the original set.
  5. Hover your mouse over to where the selection options are - it should have a place to specify the angle it's rotated at. Set it to the appropriate offset (I typically do either 15s, 30s, 45s or 22.5s).
  6. Repeat steps 3-5 until you have a circle of vertices.
  7. Delete the center vertex.
  8. Connect the dots via Sector Mode.
  9. Circle
Does DB2 not let you create a sector as a regular polygon like SRB2DB lets you do with a ctrl-right click?
__________________
Quote:
<@toaster> '"sonic robot explosion 2", the hot new sensation for teens looking for a good time, tempts many children away from god each year'
av src
fickleheart is offline  
Old 10-08-2012   #1835
Shadow Hog
Developer
 
Shadow Hog's Avatar
Default

Quote:
Originally Posted by RedEnchilada View Post
Does DB2 not let you create a sector as a regular polygon like SRB2DB lets you do with a ctrl-right click?
You can do that, but if you want a perfectly circular sector, it's more reliable to do it the way I delineated.

Although honestly, I frequently just make imperfect octagons and call it a day.
Shadow Hog is offline  
Old 10-08-2012   #1836
Metal96
spaghetti coder
 
Metal96's Avatar
Default

Quote:
Originally Posted by Spherallic View Post
Awesome map pictures


This is what I thought of when I saw this picture.
Metal96 is offline  
Old 10-24-2012   #1837
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

Emerald lake act 2 has been submitted
__________________
SRB2TP (The Past) 1.08 Now Avaiable
Why wouldn't you glide and climb as Super Knuckles?
glaber is offline  
Old 10-25-2012   #1838
Chrome
Chromatian Kiske
 
Chrome's Avatar
Default



After some discussion in 'fun and 'kart, I decided to hold this off until 2.1 so you won't have to deal with horrible quicksand physics.
__________________
Your freedom lies within the Hidden Sanctuary.
Chrome is offline  
Old 10-26-2012   #1839
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

update on emerald Lake act 2, it's been retracted for further work.
__________________
SRB2TP (The Past) 1.08 Now Avaiable
Why wouldn't you glide and climb as Super Knuckles?
glaber is offline  
Old 10-27-2012   #1840
Rob
Administrator
 
Rob's Avatar
Default

I'm seriously hoping you guys with maps actually submit before the deadline ends. It'd be sad to see the contest die again.
Rob is offline  
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
OpenGL Discussion Topic frozenLake SRB2 Discussion 17 06-29-2010 11:28 AM
Osu! Discussion Latius General Discussion 11 01-03-2010 10:55 PM
Stuff to put in SRB2ME (DISCUSSION TOPIC) SRB2-Playah SRB2 Forum Archives 772 07-01-2009 06:04 AM
Castlevania Discussion Lance88 Video Games 3 02-03-2009 07:32 PM


All times are GMT. The time now is 11:57 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.