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2.0 Special Stages Details »»
2.0 Special Stages
Version: , by RomioTheBadass (PK3 Fetishist) RomioTheBadass is online now
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating:
Released: 05-05-2017 Last Update: Never Installs: 2
Single Player Levels Multiplayer Levels

After I saw Demo 4.35 Special stages ported by Goldenhog I thought why not do the same for 2.0 Special stages, Now Don't let NIGHTS Special Stages constrain your abilities, Play with any character you want, that's it.

Also included the old 2.0 Emerald Sprites, Thanks to Prime 2.0 for mentioning this.

Known Issues:
Due to a bug in SRB2, some special stage HUD elements are mis-aligned on non-green resolutions.

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File Type: zip sc_20specials.zip (99.0 KB, 319 views)

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Old 05-17-2017   #2
Prime 2.0
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Sorry for the delay. Welcome to Releases!
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Old 05-17-2017   #3
CobaltBW
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Hey cool, I was waiting for someone to port these.
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Old 05-17-2017   #4
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HOLY SHIT ABOUT TIME SOMEONE DID THIS
I'M GONNA LOVE THIS! (Is the hidden 8th Special Stage included too?)
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Old 05-17-2017   #5
RomioTheBadass
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I decided to not include it because I thought it's pointless, empty and unplayable, But everything else should be in :)
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Old 05-18-2017   #6
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Quote:
Originally Posted by RomioTheBadass View Post
I decided to not include it because I thought it's pointless, empty and unplayable, But everything else should be in :)
Aw :(
I actually enjoyed the 8th special stage
perhaps add it in as a Black Hole Zone replacement?
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Old 05-18-2017   #7
Phantom-blade
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Ahh, it's been so damn long since I last saw the 2.0 Special Stages, I miss them so much! I prefer the 2.0 ones over the current ones truth be told and this made nostalgia hit me like a truck, great job!
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Old 05-18-2017   #8
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Im glad this came out a good while after 2.1 because at first I hated the NiGHTS stages. It wasn't until I recently decided to actually sit down a play them that I grew an appreciation for them. At this point I do prefer the NiGHTS stages over the old ones but I cant wait to play this again :D
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Old 05-19-2017   #9
GreenKnight9000
 
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Quote:
Originally Posted by Phantom-blade View Post
Ahh, it's been so damn long since I last saw the 2.0 Special Stages, I miss them so much! I prefer the 2.0 ones over the current ones truth be told and this made nostalgia hit me like a truck, great job!
same
it also helps co-operation in multiplayer, we ALL understand where i'm coming from, i'm looking at YOU Special Stage 6 & 7
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Old 05-19-2017   #10
RomioTheBadass
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Yes, the only downside of NIGHTs special stages is people who camp at the capture lol.
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Old 05-20-2017   #11
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Hey, can you tell me how you did this porting?
I would like to attempt to port the hidden 8th Special Stage as i saw the CHAOS8 sprite hidden in the files. perhaps (via lua) it can be recollectable once the 8th is completed and allowing Hyper transformation (can that be possible?)


(also, when the wad has a custom save data, i noticed in the 2nd special stage, there's an emblem, is this intentional?)

Last edited by GreenKnight9000; 05-20-2017 at 04:19 PM.
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Old 05-20-2017   #12
RomioTheBadass
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I Just copied the Map from the old 2.0 zones.dta to a new wad and changed few stuff in the level header to make it work with 2.1.
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Old 05-20-2017   #13
MotorRoach
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The good old days of playing this in a server, and then someone would run straight into the water or the pits, screwing it up for everyone else.
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Old 05-20-2017   #14
KobaBeach
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for what purpose

I guess this is interesting as a sort of "time capsule"/nostalgia type thing, but it's kinda pointless otherwise.
Nice job, either way???
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Old 05-20-2017   #15
RomioTheBadass
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Quote:
Originally Posted by MotorRoach View Post
The good old days of playing this in a server, and then someone would run straight into the water or the pits, screwing it up for everyone else.
It's still a thing with NIGHTs special stages, people intentionally hitting lazers, maces or getting crushed to hasten time.
Quote:
Originally Posted by KobaBeach View Post
for what purpose

I guess this is interesting as a sort of "time capsule"/nostalgia type thing, but it's kinda pointless otherwise.
Nice job, either way???
It's made for people who prefer 2.0 Special Stages over the NIGHTs special stages, people can work together, play as any character they want and don't have to worry about those camping at the emerald capture point.
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Old 05-20-2017   #16
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Quote:
Originally Posted by RomioTheBadass View Post
I Just copied the Map from the old 2.0 zones.dta to a new wad and changed few stuff in the level header to make it work with 2.1.
Huh, the 8th special stage works PERFECTLY (With the exception of the emerald colour, being grey instead of black)
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Old 05-20-2017   #17
RomioTheBadass
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Beatable you mean ?
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Old 05-20-2017   #18
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Quote:
Originally Posted by RomioTheBadass View Post
Beatable you mean ?
Yep! All 120 rings! [Stress included ;)]
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Old 05-20-2017   #19
RomioTheBadass
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Huh, The level exits quickly after picking up a ring, But eh whatever, I might include it as a Black Hole Zone Replacement with a little change to make it exit after all rings are collected.
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Old 05-20-2017   #20
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Quote:
Originally Posted by RomioTheBadass View Post
Huh, The level exits quickly after picking up a ring, But eh whatever, I might include it as a Black Hole Zone Replacement with a little change to make it exit after all rings are collected.
Wait, when i ported it, it worked perfectly
no premature exits, nothing
it gives me the emerald upon (painstakingly) collecting all 120 rings
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