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SSG3's Custom monitors [V3.0.3 minor fix] Details »»
SSG3's Custom monitors [V3.0.3 minor fix]
Version: 3.0.3, by SSG3 (A big fan of Amy rn) SSG3 is offline
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating: (3 votes - 3.20 average)
Released: 09-11-2015 Last Update: 10-01-2016 Installs: 2
SOCs Scripts Re-Useable Content Code Changes Sprites/Graphics

For those of you in doubt of the low gravity shield, the code and sprites are still there. I've just... replaced the function with a new, more simple one.

The original monitors are here, along with fake carbon copies of them (they act differently depending on the player names of my most trusted players, e.g. Super tails, me and HedgeFox

Use spawncustommonitor without any arguments for more information on how to spawn these custom monitors

The red S is the semi-super monitor. It gives you invincibility and super sneakers for 1 minute for the majority of the players who snag this.

The Yellow S is the hyper monitor. It works the same was as the Sonic 3 & Knuckles super monitor for the majority of the players who break this.

The Blue 5 on the monitor is the Furious 5 Monitor. Yes, 5 rings will circle around you in the style of Mario kart/Super SRB2 Kart Z. To fire them, press custom button 3 when the ring you want to fire is directly in front of you. The good part, it doesn't consume your ring count. Have fun with this newest addition [Automatic, Scatter and rail rings will be added in due course, to which this monitor will be updated to hold them around the circle]

A Ring with a ? is self explanatory of what it is. that's right, it's the Random Ring monitor. Upon its destruction, it'll give you a random amount of rings from 5 to 25. (We don't need a GIF of it, since it's a very simple monitor and only affects your ring count)

This also changes A_Invincibility to loop the music. (Yes, there's custom music, too!)

Credits to motdspork for letting me use his hyper.lua in my wad

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File Type: zip custommonitors.zip (705.5 KB, 158 views)

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

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Old 09-15-2015   #2
HellHawkX
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Welcome to releases
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Old 04-10-2016   #3
Spike HedgeFox
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i love how the hyper monitor makes all characters hyper, even custom ones
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Old 04-11-2016   #4
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Good lua, but the colors are a bit too fast.
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Old 04-12-2016   #5
SSG3
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Quote:
Originally Posted by swordsman View Post
Good lua, but the colors are a bit too fast.
This isn't my Lua for the hyper colours. I gave credit to the original maker (Which is MotdSpork ) with their permission for using his hyper Lua in this mod.
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Old 07-12-2016   #6
SSG3
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New update is out.

NEW: Furious 5 Monitor Added
My semisuperhypermonitor and it's unreleased "patch" have been merged into one, along with the newest monitor, meaning 5 Custom monitors are now available for you to spawn off the bat [the fake copies of the semisuper and hyper monitor only affect me [both monitors], super tails [fake semi-super] and hedgefox [fake hyper monitor will give him more rings and turn him into "Dreamy" hedgefox], otherwise they'll behave just like a normal semisuper/hyper monitor when broken]
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Old 07-12-2016   #7
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You know, looking at this, it can be really useful for match/ctf, even the Riders mod could use the powerful 5 monitor... nice job!
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Old 07-12-2016   #8
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Wow, nice Mario Kart reference there, though.
But, in Mario Kart, the items that are circling around you can still hurt map objects like players and enemies.
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Old 07-13-2016   #9
SSG3
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Bugfix V2.1: Fixed the rings that rotate the player still sticking around after they dc/leave/synch out

EDIT:
Quote:
Originally Posted by golteam View Post
Wow, nice Mario Kart reference there, though.
But, in Mario Kart, the items that are circling around you can still hurt map objects like players and enemies.
Thanks. And I know about how mario kart's circling items functioned since I've played it alot, but I thought it would be better if the player fired them in their own time.

EDIT2:
Bugfix V2.2: Bounce rings now last their usual time rather than forever
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Last edited by SSG3; 07-13-2016 at 10:47 AM. Reason: Replying to golteam's post/posting about a bugfix
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Old 10-01-2016   #10
SSG3
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V3 is out
Additions:
New shield added: Low Gravity Shield (uses the shield flag SH_FLAMEAURA, the slot for the unused S3&K Fire Shield)

Abilities:
- Can breath in water and space
- Gravity is considerably lower

This still hurts you in lava, though, so for being invulnerable to lava, you'll still need the elemental shield

Through testing, I noticed that this shield can stack with the other shields, and getting hit will lose both shields. This is still true. For you guys, consider this a feature rather than a bug.
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<Lat> people thought moonjump and chaos control were OP
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Last edited by SSG3; 10-01-2016 at 06:19 PM.
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Old 10-01-2016   #11
Swift
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Maybe you could make the 'feature' into another lua: Shield Combining.

But anyways, the new shield is very handy, especially in that one level MK made.
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Old 10-01-2016   #12
SSG3
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Bugfix: Fixed the shield still hanging about when a player leaves the game.
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Old 10-01-2016   #13
SuprDragonX9000
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i cannot seem to be able to spawn the Low Gravity monitor.
i tried the command but it didn't work.

Quote:
>spawncustommonitor lowgravity
This custom monitor is invalid.
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Old 10-01-2016   #14
SSG3
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try using "spawncustommonitor lowgrav"
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Old 10-01-2016   #15
MK.exe
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Quote:
Originally Posted by Hedgefox View Post
Maybe you could make the 'feature' into another lua: Shield Combining.

But anyways, the new shield is very handy, especially in that one level MK made.
Huh? Which map?

edit: lowgrav shield isnt spawning for me either :v
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Last edited by MK.exe; 10-01-2016 at 07:52 PM.
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Old 10-02-2016   #16
SSG3
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Sorry about that. I found i missed out a bracket. It's been fixed. Redownload it from the OP.
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Old 10-02-2016   #17
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now apparently these errors pop out when you play:

Quote:
WARNING: ./Wads/custommonitors.wad|LUA_DERP:464: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.
WARNING: ./Wads/custommonitors.wad|LUA_LOWG:40: Attempt to remove player mobj with P_RemoveMobj.
after that whenever you use the command NONE of them spawn, even with Objectplace.
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Old 10-02-2016   #18
SSG3
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Quote:
Originally Posted by SuprDragonX9000 View Post
now apparently these errors pop out when you play:
[errors]
after that whenever you use the command NONE of them spawn, even with Objectplace.
Fixed. How did i forget to add the mobjtype in the mobjthinker hook? lol
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Old 10-21-2016   #19
SSG3
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Bugfix relating to the shield being given when you break any other shield monitor and not losing the shield when you have only that shield.

EDIT: Bugfix relating to the shield not scaling or flipping with the player.
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<Lat> people thought moonjump and chaos control were OP
<Lat> screw jump is the new meta

Last edited by SSG3; 10-21-2016 at 07:26 PM. Reason: quick fix
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Old 10-28-2016   #20
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Is there anyway to get the hyper tails lua in a seperate lua all together because its sorta annoying to load a monitor before every act for it i already asked modtspork but he said he might do it on his spare time
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