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SF94-Serv
Version: 3.92, by LJ Sonik LJ Sonik is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (10 votes - 4.60 average)
Released: 05-31-2015 Last Update: Never Installs: 3
Single Player Levels Multiplayer Levels SOCs Scripts Sprites/Graphics

Description
This is a port of SF94-Serv, a mod made by SonicFreak94, Sik, Penopat and Donnyku, that I was allowed to port and release here.

The mod is splited into three files: SF94-Core.wad, SF94-Maps.wad and SF94-Music.wad.

There are still some features that haven't been ported, but most of it is playable. The aliases like "blood" or "puyomode" haven't been tested yet so they might not be functional.

Variables
  • jumpsphere: Enables/disables the jump sphere that appears when you're jumping.
  • respawnitemtimecoop: Sets the number of seconds before rings and ringboxes respawn in Co-op and Single Player.

Commands
  • event <name> [parameters]: Triggers the event specified by "name" with the optional specified parameters. "name" can be one of these: "halloween", "christmas" (alias "xmas") or "stop" (to cancel the event). For more information just type "event" without anything else in the console.
Look at this thread for more information about the time/weather control related commands/variables. Consider the timehelp console command if you need a list of variables/commands that you can use.

Archived versions
These archives don't provide SF94-Music.wad because it still remains the same since 3.80 and would multiply by 10 their size.

SF94-Serv-3.80.rar
SF94-Serv-3.81.rar
SF94-Serv-3.82.rar
SF94-Serv-3.83.rar
SF94-Serv-3.84.rar
SF94-Serv-3.85.rar
SF94-Serv-3.86.rar
SF94-Serv-3.87.rar
SF94-Serv-3.88.rar
SF94-Serv-3.89.rar
SF94-Serv-3.90.rar
SF94-Serv-3.91.rar

Download Now

File Type: rar SF94-Serv-3.92.rar (19.90 MB, 2510 views)

Screenshots

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Comments
Old 07-16-2015   #62
PingasPingas7
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Quote:
Originally Posted by NotablyPrettyCrazy View Post
Oh yeah, forgot to mention...


The X where the lives are is a little bit too big.
Already Mentioned by metal knux
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Old 07-16-2015   #63
LJ Sonik
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I'm busy IRL currently, but I'm going to fix that and other things for sure.
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Old 07-23-2015   #64
gregory_house
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Whenever you have some free time and are willing to work on this again, please port the NPCs that talk to you to Lua, and make what they say be a CEcho instead of a CSay, because the current way they're handled spams the console with errors.
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Old 07-24-2015   #65
NotablyPrettyCrazy
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...And also make the elevator button in the house in SF94-City kill you less.

Speaking of SF94-City, the shield shop was broken in the last update.
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Quote:
<SpectrumMK2> I though we are making a tower?
<[ME]> Apparently the tower is a conga line now

Last edited by NotablyPrettyCrazy; 07-26-2015 at 06:38 PM.
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Old 07-31-2015   #66
PingasPingas7
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Quote:
Originally Posted by NotablyPrettyCrazy View Post
...And also make the elevator button in the house in SF94-City kill you less.
About that The button itself is solid so spining under it will crush you
Lj can try and make it not solid but that wouldn't be a option since
if its not solid it wouldn't be pushable
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Old 07-31-2015   #67
NotablyPrettyCrazy
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Quote:
Originally Posted by PingasPingas7 View Post
About that The button itself is solid so spining under it will crush you
Lj can try and make it not solid but that wouldn't be a option since
if its not solid it wouldn't be pushable
Can't you just make the buttons flat, though?
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Quote:
<SpectrumMK2> I though we are making a tower?
<[ME]> Apparently the tower is a conga line now
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Old 08-01-2015   #68
PingasPingas7
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Quote:
Originally Posted by NotablyPrettyCrazy View Post
Can't you just make the buttons flat, though?
Maybe But i don't know how that will turn out
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Old 08-03-2015   #69
LJ Sonik
Default Update!

3.85 it out!
Many various changes in this version, here is a list of the most important ones:
  • Shops in SF94 Plaza and Green City (which is now available) now actually cost rings. To buy a shield just spin.
  • In Single Player and Co-op, rings and ringboxes respawn after two minutes. It can be changed with respawnitemtimecoop, a console variable that works the same way as respawnitemtime from vanilla.
  • The beaches in SF94 Plaza and Green City have been improved. In SF94 Plaza the sea is way bigger and deeper and the water isn't green like it used to be in past releases. In addition it slowly moves up and down. In Green City you can access a larger area of the beach.
  • In Green City The green shield IS green (yea pity shield ._.)
  • Green City had a few minor textures and colormaps changes and some plants now use Botanic Serenity Zone sprites.
  • In SF94 Plaza the button in the elevator no more crushes you. I just made it intangible for the record, which is absolutely not a problem technically.
  • The flames in the firecamp in SF94 Plaza's beach now correctly appear at night.
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Old 08-04-2015   #70
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By the way, the archive containing version 3.84 has a damaged copy of SF94-Core.wad
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Old 08-04-2015   #71
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Aw, I'll see for that when I have time although it seems to work fine for me. Maybe the uploading failed?
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Old 08-06-2015   #72
NotablyPrettyCrazy
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Oh yeah, forgot to mention...



You kinda broke the buttons to open/close the secret room by moving the entrance to the secret room.
The reason i'd use them, is because the other buttons in said room are annoying, to say the least. The infamous Weegeepocalypse button makes annoying music play just about endlessly, while ruining the scenery, And the size buttons are self explanatory. Although the button problem could be removed by removing them all, who would miss them, anyway?
...And yet, i have no idea what i'm achieving by adding this information into the post.
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Quote:
<SpectrumMK2> I though we are making a tower?
<[ME]> Apparently the tower is a conga line now

Last edited by NotablyPrettyCrazy; 08-07-2015 at 04:30 PM.
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Old 08-09-2015   #73
LJ Sonik
Default Update!

3.86 is out!
Just a quick bugfix for those who miss the jumpsphere that was missing in the previous version. Also the jumpsphere no more appears when you're gliding.
Sorry for not being active but I'm extremely busy IRL currently :/
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Old 08-09-2015   #74
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So, as Lat mentioned, there seems to be a bug.
Quote:
Originally Posted by "Lat'" View Post
Happened again in a Netgame.

Code:
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
\\\\\\\\<Signpost>\To Neon Night zone 

\\\\\\\\<Signpost>\To Neon Night zone 

\\\\\\\\<Signpost>\To Neon Night zone 

\\\\\\\\<Signpost>\To Neon Night zone 

ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 212, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 91)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
ERROR: NetXCmd buffer full, cannot add netcmd 21! (size: 237, needed: 52)
\\\\\\\<Random NPC>\4 x 3 = 11\...er, whatever 

\\\\\\\<Random NPC>\4 x 3 = 11\...er, whatever 

\\\\\\\<Random NPC>\4 x 3 = 11\...er, whatever
This time the game crashed afterwards. Was playing SF94.
EDIT: This happened to everyone else in the server too.
What he didn't say, however, is that it happened while someone was talking to an NPC, which is demonstrated in the log, although, i can disconfirm the game crashing to everyone, as mine didn't crash.
It is still something to do with the talking NPCs, however.
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Quote:
<SpectrumMK2> I though we are making a tower?
<[ME]> Apparently the tower is a conga line now
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Old 08-31-2015   #75
LJ Sonik
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I'm finally working on fixing the talking NPCs, but because of HUD bad offsets in some resolutions, I'm not sure how it'll be going :/
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Old 09-04-2015   #76
LJ Sonik
Default Update!

3.87 is out!
  • The NPC messages system has been remade from scratch: messages are now local to the player reading them and no more use console commands, which probably fixed most of the bugs and crashes involving the netcmd buffer (or whatever it is called). They are also more polished in general.
  • A night and day system has been implemented, so now night doesn't only happend in SF94-City but everywhere. The weather will also randomly change. You can control the time and weather systems using numberous commands and console variables which can be found here. Consider the timehelp command if you need a list of all variables and commands available.
  • The coop item respawn feature should be fixed now.
  • The Weegee Apocalypse will now end after exactly two minutes. I'll probably work on this later, so take this as a temporary change.
  • Some very minor changes in Neon Night, nothing really interesting though.
  • The picture when you open srb2 now indicates "2.1.X" rather than "2.0.X".
  • Many other details that I can't remember right now, mainly bugfixes. Don't read the next line.
  • You are an idiot if you read this line.
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Old 09-05-2015   #77
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Man, the new time system is so great, i can now stare at the red armageddon sky in Green City as well as SF94-City!

Don't question the "Fog"(Which is more like darkness) being exaggerated, i did that myself. On a side note, i will kinda miss how the lighting during sunset/night was tinted in SF94-City(Orange/Dark Blue)
Also, Weegeepocalypse lasting 2 minutes? Personally, i find it too long, it should probably end after 20-30 seconds, or, even better for server hosts/people who actually listen to SRB2 music, never happen at all.
That last bit of the last sentence was a bit blunt, i know, but the Weegeepocalypse "joke" has already had it's time, i'm sure that almost no one would miss it.
Also, NPC Astley no longer seems to play RickRoll. Yay! ...But the lighting under the light in the Neon Night train station is still broken in OpenGL.
EDIT: Played around a bit more, and remembered that the 1st through 6th emeralds are miscolored for whatever reason, also, if you're willing to retexture Neon Night a bit more, you could make the Trucks in the garage, and the one at the "Construction Site" have different colors.
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Quote:
<SpectrumMK2> I though we are making a tower?
<[ME]> Apparently the tower is a conga line now

Last edited by NotablyPrettyCrazy; 09-05-2015 at 07:34 PM.
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Old 09-06-2015   #78
XEFAGame
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So good ,the RPC COLOUR isn't good , but i like it.
And i do not like the NCZ Textures, but it's verry good.
GOOD JOB

(XEFAGame received a warning for this post: Use correct grammar and spelling.)

Last edited by XEFAGame; 09-06-2015 at 10:45 PM.
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Old 09-07-2015   #79
LJ Sonik
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Just what do you mean with RPC and NCZ ^^
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Old 09-07-2015   #80
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this is an error, NPC Sorry.
Neon City zone = NCZ
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Old 09-07-2015   #81
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Ho ok =)
Maybe NPCs may have more colors in the future, although it's not my priority.
Ah and it's not Neon City but Neon Night City, so NN or NNC (forget the "zone" it is no more used).
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