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Air Glider
Version: 2.0.4, by chi.miru chi.miru is offline
Developer Last Online: Dec 2017

Version: SRB2 Rating: (8 votes - 4.63 average)
Released: 10-19-2009 Last Update: Never Installs: 12
SOCs Re-Useable Content

Since I don't know what else to do with this, I've decided to release this for anyone to use in level making.

What it does:

This turns Blackeggman's missile mobj into a glider which can be used when jumped onto.

If you jump off of it, it will continue to glide off on its own.
Landing on the floor while gliding onto it results in you letting go of it.

Currently if you crash you won't fall.

Content:
Preview Video: http://www.youtube.com/watch?v=3v6dK55ihrE
Screenshot:


If you want to change the sprite if you use this anywhere you plan, just change the sprite of the state 463 - S_BLACKEGG_MISSILE to anything you want (or custom) and set the frame to it's idle.

If you want the object to be destroyed on crashing change the thing 42 - MT_BLACKEGGMAN_MISSILE's death state to 258 - S_BPLD1 or you can make your own. Also change the death sound for sfx during crash.


Download:

The soc includes a wad to test out the glider.
Mirror 1: ----Download----
Mirror 2: ----Download----

Download Now

File Type: zip missileflytest.zip (13.2 KB, 1205 views)

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 10-19-2009   #2
frozenLake
 
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Can the Missile be turned into a new object?
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Old 10-19-2009   #3
chi.miru
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Quote:
Originally Posted by Nomekop View Post
Can the Missile be turned into a new object?
As far as I know, no.

If it became a new object, then it will just be a plain non-moving object since the missile is hardcoded in the exe.
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Old 10-19-2009   #4
frozenLake
 
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Well, that sucks.
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Old 10-19-2009   #5
CobaltBW
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This is awesome. I just objectplaced this in a bunch of different levels and flew around all of them.

I've said this before, but I can think up mounds of level design opportunities for something like this. Definitely something I want to use in the future.
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Old 10-19-2009   #6
ninja
 
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Woah soon as I get back on srb2, Looks cooler then riding the missle :D.
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Old 10-19-2009   #7
Little Djermy
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Wow, that is really cool. I'm tempted to start designing levels with this on the scene...
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Old 10-20-2009   #8
Kyasarin
 
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One problem I see with this is that it's hard to create a room for this that doesn't make the player feel cramped and gives them a feeling of freedom.
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Old 10-20-2009   #9
Jasonese
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Do I sense a stage based on this mod?

This is pretty cool, but I think the gliding speed should be based on how fast you run into it, if that's possible.
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Old 10-20-2009   #10
Srb2kirbyo
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This is very cool,but nobody should make it necessary to beat the stage, or it might make coop problems. Other than that very nice.
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Old 10-20-2009   #11
Daywalker
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This looks nice, I wonder why it seems to look like something that would be in a special stage?
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Old 10-20-2009   #12
glaber
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Sky High Zone GG in SRB2. *Why are you giving me that look?*
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Old 10-20-2009   #13
D00D64
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...Oh HELLS yeah. DEFINITELY gonna use this for SURE. Thanks for making this public, Pac.
But here's an odd thing; touching the front hurts you, even when still. I noticed enemies do it to, so I can guess you were TRYING to make it able to attack enemies, but I'd rather you take that feature out, personally.

Also, I dunno if it's just XSRB2, but there are sounds effects in the menus. Please remove them, since they have nothing to do with the wad anyway.
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Last edited by D00D64; 10-20-2009 at 01:06 AM.
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Old 10-20-2009   #14
chi.miru
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Quote:
Originally Posted by D00D64 View Post
...Oh HELLS yeah. DEFINITELY gonna use this for SURE. Thanks for making this public, Pac.
But here's an odd thing; touching the front hurts you, even when still. I noticed enemies do it to, so I can guess you were TRYING to make it able to attack enemies, but I'd rather you take that feature out, personally.
I think you have to remove the missile flag to get rid of it hurting you. Then again that might not make it move.

Quote:
Originally Posted by D00D64 View Post
Also, I dunno if it's just XSRB2, but there are sounds effects in the menus. Please remove them, since they have nothing to do with the wad anyway.
Huh what soundeffects?
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Old 10-20-2009   #15
Ezer.Arch
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Just amazing! We can "dream" levels for it.

Level landscape can now receive an advanced and deeper approach, giving new possibilities of gameplay and experience.

(Bad pun: What does SRB2 do that other games don't?)

A Hang-glider thing MUST be officially implemented in SRB2.

Quote:
Originally Posted by glaber View Post
Sky High Zone GG in SRB2. *Why are you giving me that look?*
>2000FU-wide corridors, please.
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Last edited by Ezer.Arch; 10-20-2009 at 01:33 AM.
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Old 10-20-2009   #16
Mystic
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Hey, cool. Someone actually implemented what I was planning on doing with this code, just in a different design.

You can be assured that we already are planning on doing something like this at some point, if nothing else but to allow the player to understand the mechanics of missile riding before they get to Brak Eggman.
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Old 10-20-2009   #17
D00D64
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Quote:
Originally Posted by Pac View Post
Huh what soundeffects?
Ah, never mind, it WAS just XSRB2.
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Old 10-20-2009   #18
Blizzard T.
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Heh, this is pretty cool! I'd actually make a level for this if I had any knowledge of SRB2 Doom Builder. Good job, X!
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Old 10-20-2009   #19
KoolK
 
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This + Ringslinger = Fun times.

This is a really cool thing to put into a level!
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Also, working on a Wad, for those of you that care.
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Old 10-21-2009   #20
Carvool
 
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I've gotten quite a few SigSegvs while using this in the official levels. Once while I turned objectplace off and another when I got crushed while riding it.


Also:

EPIC!
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