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Super Sonic
Version: 1.1, by Mikel (Let's get Nep-Nepping!) Mikel is offline
Developer Last Online: Nov 2017

Version: SRB2 Rating: (12 votes - 2.83 average)
Released: 09-18-2009 Last Update: Never Installs: 13
Characters

This was made during the v1.08 era because there wasn't an official Super Sonic for SRB2 until v1.09 and since this is my first release for v2.0 (AKA SRB2ME), I guess I'll start off with the changes:

* Ported to SRB2 v2.0
* Added new 1up monitor and Signpost sprites.
* The old "passive" abilities (like runonwater), are no longer present in this version.

Version 1.1 (04/11/12):
* Due to fan demand, I've changed his ability from speed thok to float.
* Prefcolor now changed to yellow.
* Super Sonic's color is changed in the signpost sprites.

Special thanks to:

CZ64 - For the original v1.08 version of the wad released in 2005, in which he collaborated with Spazzo on.
Spazzo - For helping CZ64 with the original v1.08 Version of the wad.
Donnyku - For the Shadow sprites (In which he was based off of), and for porting the wad to v1.09.2.
I (Of course) - For porting the wad to v1.09.4, and adding the features that were in v1.09.4 (Like Running on Water), that didn't make it to SRB2ME, and for porting the wad recently for SRB2ME.

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File Type: rar supersonic.rar (74.9 KB, 6841 views)

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Comments
Old 12-25-2009   #42
sondow
 
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Quote:
Originally Posted by Mikel View Post
I'm not too sure if I should use NOJUMPSPIN, though I saw that Super Sonic doesn't spin when he Jumps in the later Sonic Games (Sonic Adventure 2 - Present), but thanks, I will try to change the Super Form up a bit, since SUPERCOLOR and ALLOWSUPER are no longer available.
nice jooooobb

Last edited by sondow; 12-25-2009 at 09:11 AM. Reason: sdqsdqsd
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Old 03-23-2010   #43
mootorkassipoeg
 
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well, i have it, and its completely rubbish. i didnt expect that!! i thought i would be a good mod, but it is just like sonic only some other movements and its actually not golden its brownish-goldish. sorry for being rude. it really isnt that bad it only goes like real supersonic if using supermonitor on it.

(mootorkassipoeg received a warning for this post: Use correct grammar and spelling.)

Last edited by mootorkassipoeg; 07-16-2010 at 05:51 PM. Reason: well it isnt that bad
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Old 03-23-2010   #44
Cory the Hedgehog
...Kip...
 
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Mootor, it's just a character wad. Simply because it doesn't handle differently than the regular Sonic does not mean it is rubbish. You're supposed to judge the artwork and stability of the character wad, not how much it affects gameplay alone.
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Old 03-27-2010   #45
Hex the Fox
 
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Here's a Rar Extractor for you.
http://www.philipp-winterberg.com/so...tract_frog.php
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Old 04-09-2010   #46
SA2BMad
La la la la la la la la la!
 
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Quote:
Originally Posted by Mystic View Post
RAR is generally better compression than ZIP is.
ZIP files download quicker than RAR files.
BACK ON-TOPIC
Great wad, Mikel.
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Last edited by SA2BMad; 04-09-2010 at 06:00 PM. Reason: Cuz it wus off-topic, noes.
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Old 04-09-2010   #47
MascaraSnake
aka SpiritCrusher
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Quote:
Originally Posted by SA2BMad View Post
ZIP files download quicker than RAR files.
That's absolute nonsense. Download speed only depends on connection and not at all on file type.
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Old 04-17-2010   #48
SA2BMad
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Quote:
Originally Posted by Senku Niola View Post
Oh hey lookie, Classic style quill design, not New gen (Shadow style).
SEGA decided to revert it.
EDIT:
Quote:
Originally Posted by SpiritCrusher
That's absolute nonsense.
WHAT ON EARTH ARE YOU TALKING ABOUT? Ask teh master, mah bro.
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Last edited by SA2BMad; 04-17-2010 at 08:20 PM. Reason: Because SpiritCrusher fails.
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Old 04-17-2010   #49
CobaltBW
I do things sometimes
 
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I've attempted to compress files in both RAR and ZIP format as a test, and the filesize is slightly smaller in RAR format. As such, RAR files can't possibly download slower than ZIPs. Not sure what you're going on about.

Also, I found this.
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Last edited by CobaltBW; 04-17-2010 at 09:05 PM.
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Old 05-02-2010   #50
Matt
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i can't open rar files. can you please give me a mirror with a zip or wad file?
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Old 05-02-2010   #51
Sky The Destroyer
 
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I already posted a mirror, but I'll post the link again.
Quote:
Originally Posted by Sky The Destroyer View Post
Because I'm so happy today I will provide a mirror. (.wad format)

Super Sonic WAD Download
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Old 06-10-2010   #52
STK
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This Super Sonic is the same of version 1.09.4.
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Old 06-11-2010   #53
Sky The Destroyer
 
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I think that's why he ported it.
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Old 06-16-2010   #54
mootorkassipoeg
 
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but the color is a bit wrong, i would add invincibility, because its supersonic. it should be invincible like the sonic's superform! and why did you take the run on water ability away? the superform has it, so this wad should have it too! but i sometimes play with it but then i force it to superform and i got an supersupersonic because it goes bright yellow! XD
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Old 06-16-2010   #55
Sky The Destroyer
 
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Quote:
Originally Posted by mootorkassipoeg View Post
but the color is a bit wrong, i would add invincibility, because its supersonic. it should be invincible like the sonic's superform! and why did you take the run on water ability away? the superform has it, so this wad should have it too! but i sometimes play with it but then i force it to superform and i got an supersupersonic because it goes bright yellow! XD
1. The runonwater ability is gone in SRB2 V2.0.

2. You can't have invincibility all the time in SRB2, that would probably be pretty hard to SOC if it's possible.
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Old 06-18-2010   #56
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Quote:
Originally Posted by Sky The Destroyer View Post
2. You can't have invincibility all the time in SRB2, that would probably be pretty hard to SOC if it's possible.
Correction:
You can't have invincibility all the time in SRB2 because it's VERY OP. :|
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Old 06-18-2010   #57
Sky The Destroyer
 
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Quote:
Originally Posted by XSpeedGodX View Post
Correction:
You can't have invincibility all the time in SRB2 because it's VERY OP. :|
So what if it's overpowered? That doesn't mean that you can't always have invincibility. Just SOC it to where every time you move it awards you invincibility.
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Old 06-18-2010   #58
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Quote:
Originally Posted by Sky The Destroyer View Post
So what if it's overpowered? That doesn't mean that you can't always have invincibility. Just SOC it to where every time you move it awards you invincibility.
Yea, but that kind of soc would be hard to create like the jump ball soc in SF94-Serv. >.>
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Old 06-20-2010   #59
Sky The Destroyer
 
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It's not hard to figure out, Wolfy copied it from SF94-Serv into WolfyServ, so I took a look at the WAD, and it doesn't seem too complex...

Anyways, just make it so every move uses A_Invincibility(or so I think that gives you invincibility) and poof! You have invincibility all the time!
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Old 06-22-2010   #60
Notshane
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he can't run on water
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Old 07-06-2010   #61
pipeX
aka MilesKliesen
 
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I like supersonic yellow. but that is not important
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