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Old 09-07-2009   #21
Chaos Knux
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HE LIVES! JTE, I thought you left forever.
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Old 09-07-2009   #22
JTE
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Forever is a very long time. :(
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Old 09-07-2009   #23
Eggmanfan
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If Jte won't make bots I will I will make bots I will make a level that will be hated by the Master server ....

Jte how do you make bots?
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Old 09-07-2009   #24
Kaysakado
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Quote:
Originally Posted by Eggmanfan View Post
If Jte won't make bots I will I will make bots I will make a level that will be hated by the Master server ....
JTE already beat you to it with SA City, sorry.

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Originally Posted by Eggmanfan View Post
Jte how do you make bots?
Very carefully.
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Old 09-07-2009   #25
Eblo
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Why is everyone welcoming JTE back? He never left. He browses the forum as hidden.
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Old 09-08-2009   #26
sonicfreak94
 
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Why did you tell them D=

Last edited by sonicfreak94; 09-08-2009 at 12:37 AM. Reason: ... It removed the capped D from my D=
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Old 09-08-2009   #27
STHE123O
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Can you try to fix the emerald hunt thing? you know, only 2 emeralds appear (sometimes, not always)
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Old 09-08-2009   #28
glaber
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If possible, try to take a crack at what ever causes this:
Quote:
[Eggrock Emerald 7 trigger bug for mods caused by the main game]
1. (Reported by everyone playing the mod [SRB2TP])If you compleate the game with less than 7 emeralds, go back and get emerald 7, you wind up with RobotniRock (EggRock) on your save and you get sent to RobotniRock (EggRock) act 3. (SRB2 hard code bug). Notice: SPSTAGE_END = 3 and RobotniRock still shows up.
Video of Bug: http://www.youtube.com/watch?v=uaBrkA5OdDs
End result:
Quote:
Originally Posted by SonicX8000 View Post

Insert some words here. (Yes, I had a old save file of SRB2TP, used it, and well, you know...)
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Old 09-08-2009   #29
Tuner Knightmare
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Thank you! the camera getting stuck on a wall was getting on my nerves
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Old 09-09-2009   #30
JTE
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Default SRB2MFE: Mostly-Fixed Edition

Sorry it took so long, released a new version, source code for this one and future is available.

As always, also available from http://www.echidnatribe.org/SRB2/

Last edited by JTE; 09-10-2009 at 09:52 AM.
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Old 09-09-2009   #31
glaber
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*downloads before the topic disappears again*
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Old 09-09-2009   #32
Chaos Knux
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And JTE wins once more
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Old 09-10-2009   #33
Mystic
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Merged with the old topic, if you could update the original post, I'd appreciate it.
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Old 09-10-2009   #34
JTE
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Thanks. Updated.
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Old 09-10-2009   #35
Fred
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This is a solid release. All my gripes with the previous version are gone.

Kudos. :D

(Well, Knuckles still doesn't make it up the cliff, but his hat is burning anyway, so)
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Old 09-10-2009   #36
JTE
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I don't understand, it works fine for me. :( Darn cliffs.
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Old 09-10-2009   #37
Fred
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Well at 25% scale he jumps off a bit too early and doesn't make it. If you time it right and start gliding right as he hops off, he actually goes high enough to reach it. :)
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Old 09-10-2009   #38
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Quote:
Originally Posted by glaber View Post
If possible, try to take a crack at what ever causes this:
It looks like it checks if the save data points to spstage_end to determine if the game is complete, yet it's hardcoded in P_ArchiveMisc to write "24" (which happens to be Eggrock 3's number) if "gamecomplete" is true...?!

Actually, 24 also happens to be spstage_end's default value, for some convoluted reason. I'll just put that in there instead of the 24 and should will all be better. (You could also just change your mod's spstage_end back to 24 of course, and move the maps around to accommodate, though that's a little inconvenient, I'm sure.)

Quote:
Originally Posted by Neo Chaotikal View Post
Well at 25% scale he jumps off a bit too early and doesn't make it. If you time it right and start gliding right as he hops off, he actually goes high enough to reach it. :)
Ahhhh, I see P_IsClimbingValid hasn't been touched, not even by vertical flip! (Knuckles can't climb up onto something upside-down...) I will rectify this!

Last edited by JTE; 09-10-2009 at 02:06 PM.
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Old 09-10-2009   #39
LightspeedX
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*Starting up* Window: ''SRB2 Changed 4 Spazzo'' lol the name.

Anyways, I really like the new changes... okay, I was only screwing around with the new scaling, but it is probably good.

Here are some pics as Knux in ACZ:



Scale 5:
Lol, Knuckles is so small that he's INSIDE the rope!



Scale 400:
Wow, Knuckles is so big that he can barely fit through the passage.
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Old 09-10-2009   #40
Sergeant Brown
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I'm wondering if you can go up to 9999 in the scale...

Anyway it looks good, I'll try it when I'll have the time.
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