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Sonic Robo Blast 2 The Past (SC_SRB2thepast1.01.wad + Mutiplayer and bonus) Details »»
Sonic Robo Blast 2 The Past (SC_SRB2thepast1.01.wad + Mutiplayer and bonus)
Version: version 1.01, by glaber (Emblem Radar Ready) glaber is offline
Developer Last Online: May 2017

Version: SRB2 Rating: (20 votes - 3.70 average)
Released: 08-31-2009 Last Update: 05-31-2012 Installs: 37
Single Player Levels Multiplayer Levels SOCs Scripts Re-Useable Content Sprites/Graphics Is in Beta Stage

This mod is the 2.0 version and as such will have errors in 2.1.11
An update is currently in the works.

Welcome To the Past. If you ever played Mystic Realm and earned enough emblems to unlock the Archives, SRB2TP is essentially the same thing for the main game. The mod is suppose to cover from SRB2 TGF up to SRB2 2.0.5.

Download:
http://www.mediafire.com/?lpwarse9as03p83 Full combo (Pack size: 138.98MB)
http://www.mediafire.com/?m9cpiqeaw638989 Mutiplayer only (57.33MB)
http://www.mediafire.com/?a87etoj916bo7tk single Player only (81.65MB)

Added in this version:
SRB2 Museum Hub world now available
All versions of Green Flower up to 2.0.5 now available
All versions of Castle eggman up to 2.0.5 now available
Save system now works with all levels accessed via the SRB2 Museum Hub world.
Beta Quest featuring 2 secret levels (Special Thanks to SNN Tails for providing the levels for public download)
Proper Eggmobiles for each version of the boss fight
Christmas Hunt zone
sonic's nightmare now has an emblem for just Sonic alone. a reward for completing the level as him.

All multiplayer levels are now split into a separate megawad, complete with divided rotations for each version

The Red Volcano entry method no longer kills you and will also no longer break the unlockable system

All levels, outside of beta quest, are now grouped by name or theme

Known Bugs
1. Spelling?
2. 1.09.4 Eggman does not spawn jet fumes
3. Hidden Palace's Floor lights don't function as they did in demo 2
4. Some levels in beta quest (Sky Fortress) will get you stuck if something goes wrong. (Save system properly works so reloading should work)
5. May not work properly with custom characters (a bug that can only be fixed upon SRB2 version 2.1)

A. the Debut Castle Eggman Red XVI secret doesn't boot you out with a custom error message. Oh, wait. That not a bug.


Screens
Spoiler:









To get to this location, find a hidden fake wall in the caves of the mountain.


To get to this location, the doorway will open when the crusher begins. But go too far and the level ends.


Download:
http://www.mediafire.com/?lpwarse9as03p83 Full combo (Pack size: 138.98MB)
http://www.mediafire.com/?m9cpiqeaw638989 Mutiplayer only (57.33MB)
http://www.mediafire.com/?a87etoj916bo7tk single Player only (81.65MB)
The wads in a Rar file (too big for the attachment system.)

As SRB2 heads to the future, SRB2 The Past shall continue to cronicle the history.

Next version to include:
Techno Hill exhibit
Boss Rush
Prototype for special Stage Challenge featuring the TGF set (Maybe,)
Concept Art Hall
TGF Stages

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 10-12-2009   #42
Callum
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Quote:
Originally Posted by WEREHOG View Post
Are you gonna add the orignal red volcano zone? Are you adding the Christmas Hunt?
Good luck with that. Its been quite cleverly concealed from mortal eyes by SSNTails. =P
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Old 10-12-2009   #43
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Remember, XSRB2 has deciphered the old RVZ1. =D
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Old 10-12-2009   #44
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I have RVZ.wad =D
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Old 10-24-2009   #45
Metal96
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This is completly off-topic, but I played the level, and when I came back your avatar had changed. Just cool to be logged on and watching when it happened.

Anyway, very nice. Now I'll just collect the chaos emeralds to see the other levels...
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Old 11-09-2009   #46
steven
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Hey how is this level pack coming along?
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Old 11-09-2009   #47
blahblahbal
Act 3 FTW!!
 
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I'm having a lot of problems with this level pack. I can only play the 1.09.4 CEZ, and then it unlocks early Greenflower, but that's it that I can get. Is that all that's there, or...?
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Old 11-09-2009   #48
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That's all there is for now. But there are also old MP stages to check out too, you know. ;)
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Old 11-09-2009   #49
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Oh. Didn't know that.
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Old 11-11-2009   #50
glaber
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There is also Demo 4 CEZ that needs you to beat 1.09.4's CEZ with all seven emeralds. Unfortunately, there is a hard coded bug that sends you to Robotnirock (Mod identifier name) act 3 if you go back into your save and collect the missing emeralds.

Hopefully this will be fixed in 2.0.5.
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Old 11-11-2009   #51
MascaraSnake
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Quote:
Originally Posted by glaber View Post
(Mod identifier name)
WHAT THE HELL? What do you mean by this? If the mod is loaded, the mod is loaded, so you don't have to "identify" anything.
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Old 11-11-2009   #52
glaber
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Let me explain, if you took a screen shot with the title card in it in the normal unmodded game it would look like this:

Now because of a bug you get sent to This level after getting the remaining emeralds in a complete file.
Without changing the name it would look like this:

With Changing the name it looks like this:


Think you could identify the mod in these screenshots?
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Old 11-11-2009   #53
MascaraSnake
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Quote:
Originally Posted by glaber View Post
Think you could identify the mod in these screenshots?
And why do this? What's the point? If the mod's loaded, the mod's loaded. And if the bug appears, it appears. It doesn't matter how the stage you are warped to is called. There's no reason to identify the mod since you KNOW it's loaded in the first place.
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Old 11-11-2009   #54
glaber
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The reason is Bug Reporting. How else are you going to report this bug? Text only? If you're reporting a hardcode bug that affects mods you need something that identifies the mod from the main game. That or a video and I have both.

Last edited by glaber; 11-11-2009 at 08:39 PM.
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Old 11-12-2009   #55
MascaraSnake
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Quote:
Originally Posted by glaber View Post
The reason is Bug Reporting. How else are you going to report this bug? Text only? If you're reporting a hardcode bug that affects mods you need something that identifies the mod from the main game. That or a video and I have both.
Yes, text only. The screenshot is useless anyway, since it doesn't show how you got there.
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Old 11-12-2009   #56
glaber
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Fine, whatever, I've explained my reasons for Robotnirock. I don't need to continue this fight. Just be aware that not every bug can be explained via text only. Some will need a visual.
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Old 11-12-2009   #57
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Quote:
Originally Posted by glaber View Post
Fine, whatever, I've explained my reasons for Robotnirock. I don't need to continue this fight. Just be aware that not every bug can be explained via text only. Some will need a visual.
This isn't a fight. At least, I didn't intend it to be. The fact is that I don't see a reason to rename it(to something as stupid as that, as well). Not only does the screenshot tell nothing about the actual bug, but the bug also has been explained before.
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Old 11-12-2009   #58
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Do you even have any idea what you're talking about anymore, SpiritCrusher? :p

This is a nice mod/level pack. Good work so far.
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Last edited by Yugi2; 11-15-2009 at 04:37 PM.
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Old 11-13-2009   #59
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Probably not Yugi. :)
Hope your bug gets fixed soon Glaber!
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Old 11-13-2009   #60
glaber
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It's more than just my bug, Furious Fox's mod ran into it too.
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Old 11-13-2009   #61
MascaraSnake
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Quote:
Originally Posted by Autosaver View Post
Probably not Yugi. :)
Umm, what? Of course I do.

I know that Acid Missile ran into this bug as well. The fact is that everybody knows how the bug works. If I understand you right, you renamed ERZ3 to make it obvious if you have the mod loaded or not once the bug occurs. But the bug only occurs if a mod is loaded in the first place.
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