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ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version] Details »»
ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version]
Version: 2.0, by Ezer.Arch (ArchPack developer) Ezer.Arch is offline
Developer Last Online: Jun 2017

Version: SRB2 Rating: (34 votes - 4.65 average)
Released: 08-01-2009 Last Update: 07-14-2013 Installs: 78
Single Player Levels Multiplayer Levels Sprites/Graphics

(This is an outdated version! ArchPack for SRB2 2.1 is here: http://mb.srb2.org/showthread.php?t=39728)

ArchPack - single player and multiplayer level pack for SRB2 v2.0.x
version 2.0 stable - Genesis Keep Zone is out



All my released maps are included in this level pack. You'll find single player and multiplayer maps, including my very first map called Miscellaneous Trip Zone released on July 2008.

I hope you enjoy playing this level pack and feel free to comment in this topic.

Along with the wad file, I added three batch files that starts up SRB2, SRB2CB and XSRB2 with ArchPack. You just need to download the attachment below, unzip, move the content into SRB2 folder and double-click the batch file at your choice.

To see the complete list of changes for v2.0, go here.

More info: ArchPack Doc. Videos: EzerArch's YouTube channel. Images: Ezer'Arch's albums. Homepage: Ezer'Arch's site.

Add-on's short link: bit.ly/i4AfGK


Maps

Single Player maps:
  • MAPB1 - Genesis Keep Zone Act 1
  • MAPB2 - Genesis Keep Zone Act 2
  • MAPB3 - Genesis Keep Zone Act 3
  • MAPB4 - Mill Citadel Zone Act 1
  • MAPB5 - Mill Citadel Zone Act 2
  • MAPB6 - Mill Citadel Zone Act 3
  • MAPB7 - Miscellaneous Trip Zone

Multiplayer maps:
  • MAPC1 - Aqueduct Circuit Zone (Race)
  • MAPC2 - Lift Bridge Zone (CTF)
  • MAPC3 - Water Plant Zone (Match/Tag)
  • MAPC4 - Soccer Field (SP, Co-op, Match, Tag - Unlockable)

News

2014-08-19: ArchPack ported to SRB2 2.1. New topic.
2013-07-14: ArchPack v2.0 stable is out! 4 new maps + Parts pack.
2013-05-12: NEW MAP: Genesis Keep Zone Act 3 alpha release.
2013-05-11: NEW MAP: Genesis Keep Zone Act 2 alpha release.
2013-04-16: NEW MAP: Genesis Keep Zone Act 1 alpha release.
2013-01-27: ArchPack 1.1a stable is out! (small fix for SRB2 Wad Speedrun competition)
2012-01-26: New levels in the making
2011-10-20: ArchPack v1.0 stable is out!
2011-07-17: Arch Pack v0.6 is out!
2011-02-26: Arch Pack v0.5 is out!
2010-11-09: Arch Pack v0.4 is out!
2010-04-25: Arch Pack Repository.
2010-04-19: Arch Pack v0.4 will be out soon.
2009-12-18: Arch Pack v0.3 is out!
2009-10-24: Two new testing releases for v0.3: Lift Bridge Zone and Miscellaneous Trip
2009-10-20: Scripts for Arch Pack released.
2009-10-03: Lift Bridge Zone and Water Plant Zone for v0.3 are out for testings. Mirror for IE users removed.
2009-09-29: Mirror added for IE users (go download FireFox!)
2009-08-21: 101 downloads!
2009-08-17: Beta version 0.2 released - level design fixes
2009-08-13: Beta version 0.2 coming soon and the new Addon System
2009-08-01: Version 0.1, first release of ArchPack.


Ezer'Arch's YouTube channel - Minecraft and level design [Featuring: Galacticraft + Modular Powersuits]

Download Now

File Type: zip scmrtf_archpack.zip (2.59 MB, 1999 views)
File Type: zip ArchPack-parts.zip (1.01 MB, 1140 views)
File Type: zip ArchPack-unfinished_maps.zip (848.4 KB, 1028 views)

Screenshots

Click image for larger version

Name:	MAPB1.png
Views:	813
Size:	710.2 KB
ID:	3347   Click image for larger version

Name:	MAPB2.png
Views:	754
Size:	516.7 KB
ID:	3348   Click image for larger version

Name:	MAPB3.png
Views:	735
Size:	705.9 KB
ID:	3349   Click image for larger version

Name:	MAPB4.png
Views:	795
Size:	796.8 KB
ID:	3350   Click image for larger version

Name:	MAPB5.png
Views:	689
Size:	670.9 KB
ID:	3351  

Click image for larger version

Name:	MAPB6.png
Views:	671
Size:	555.5 KB
ID:	3352   Click image for larger version

Name:	MAPB7.png
Views:	701
Size:	50.0 KB
ID:	3353   Click image for larger version

Name:	MAPC1.png
Views:	678
Size:	63.3 KB
ID:	3354   Click image for larger version

Name:	MAPC2.png
Views:	726
Size:	58.0 KB
ID:	3355   Click image for larger version

Name:	MAPC3.png
Views:	736
Size:	111.7 KB
ID:	3356  

Click image for larger version

Name:	MAPC4.png
Views:	1112
Size:	521.8 KB
ID:	3357  

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 12-19-2009   #62
Spherallic
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He made those after he made Miscellaneous Trip. Kinda obvious, eh?

EDIT: If you mean the order, I think:
1st - Miscellaneous Trip
2nd - Lift Bridge
3rd - Water Plant
4th - Mill Citadel 1
5th - Aqueduct Circuit
6th - Mill Citadel 2
7th - Mill Citadel 3

[Also, this post will be updated later with reviews of all the levels.]
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Last edited by Spherallic; 12-19-2009 at 01:08 PM.
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Old 12-19-2009   #63
LightspeedX
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But Miscellaneous Trip wasn't in the 1.09.4 version. Or he made the level earlier but didn't add it until here.
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Old 12-19-2009   #64
Agent Hack
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All the levels look great, but just a few errors I found...

Spoiler: Water Plant Zone bugs
No colormap:
Look closely here and you can see water falls inside the water:
and here:

So yeah, gotta fix those. :P
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Old 12-19-2009   #65
Ezer.Arch
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Let's go per parts...

Quote:
Originally Posted by Agent Hack View Post
So yeah, gotta fix those. :P
About colormap issue:

Colormap is broken in moving water FOFs under solid FOFs. WPZ had EVEN a colormap....



... beautiful. No? But I was forced to remove it because of ugly effect that this causes. See Deep Sea Zone 1, get left path and get the 1st room where the water rises. As you can see there, the colormap doesn't work under solid FOFs, this is like if... FOFs cast light under the water.

Maybe I apply colormap everywhere, except the ciscern. Then we'd get this effect:



... a tad odd. Water is always either transparent or blue. I should make a choice.

About cascade texture:

Quote:
Originally Posted by Ezer.Arch
Known problems

- Cascade graphic glitch in WPZ (trying to fix it for v0.4);
And...

Quote:
Originally Posted by Ezer.Arch View Post
Unfortunately, I couldn't fix the zoomtubes of Lift Bridge: the camera keeps getting suck over the bridge. Water Plant Zone has "a cascade inside the water" (go to the cistern to see). Both errors didn't exist in v1.09.4a and I'm not able to fix them in 2.0, maybe I try again.


About Arch Pack history:

Miscellaneous Trip was made for 1.09.4, but I renamed it twice. For whose who want to know the order how the maps were made: http://wiki.srb2.org/wiki/User:Ezer%27Arch#Arch_Pack
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Last edited by Ezer.Arch; 03-11-2011 at 07:47 AM. Reason: Fixed broken links
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Old 12-19-2009   #66
D00D64
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Quote:
Originally Posted by Ezer.Arch View Post
http://i245.photobucket.com/albums/gg57/EzerArch/Water%20Plant%20Match%20Zone/srb20701.png

... beautiful. No?
No, it looks positively disgusting. Gross. I'm glad there's no colormap. Lack of colormaps is best for multiplayer stages anyway. Makes it easier to tell who's who.
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Old 12-19-2009   #67
Ezer.Arch
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Quote:
Originally Posted by D00D64 View Post
No
):

Quote:
Originally Posted by D00D64 View Post
disgusting
D:

Quote:
Originally Posted by D00D64 View Post
Gross
D:<

Okay, I'll try something that pleases everyone. XD
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Old 12-20-2009   #68
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Quote:
Originally Posted by D00D64 View Post
No, it looks positively disgusting. Gross. I'm glad there's no colormap. Lack of colormaps is best for multiplayer stages anyway. Makes it easier to tell who's who.
Why does it matter who is who? In match it just about shooting others, and in tag, you probably still see the big IT sign.

I think the colormap looked good, but oh well.
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Old 12-20-2009   #69
Agent Hack
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No Colormap in water is like being on regular ground but with the ability to drown. Seriously, no colormap in water is ugly. It does not look good nor does it give you that in-the-water feeling.
If you think having no colormap in water looks good, I'll be honest with you, you got no good taste in what looks good visually.
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Old 12-20-2009   #70
D00D64
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Quote:
Originally Posted by Goddratini View Post
Why does it matter who is who?
Team matches and looking for who has the emmys.

Quote:
Originally Posted by Agent Hack View Post
No Colormap in water is like being on regular ground but with the ability to drown. Seriously, no colormap in water is ugly. It does not look good nor does it give you that in-the-water feeling.
If you think having no colormap in water looks good, I'll be honest with you, you got no good taste in what looks good visually.
Playability > looks. A colormap is fine if it's light enough, and underwater colormaps help tell the player if he/she is underwater, but colormaps have to be used well to not confuse people with other people. Also, colormap water =/= real water; in real life, it's more like a fog block, if the water is that salty or whatever that makes it foggy looking, and clearer water has no real tinting of color, even when the surface is blue.

With that said, how about a moving Fog Block instead of colormapping the water? would that work?
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Last edited by D00D64; 12-20-2009 at 03:48 AM.
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Old 12-20-2009   #71
Ezer.Arch
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Frankly, a map with gray stone walls without a different color looks too much grayish and bright.

old vs. current

I missed the blue colormap when I removed it.

Maybe *very* light blue colormap could make things look better; but at this moment, I'd need to figure out how to fix the problem with colormap under the FOFs first.

(see, I used a standard blue colormap, I don't intend to use such color saturation)
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Last edited by Ezer.Arch; 03-11-2011 at 10:39 AM. Reason: Fixed broken links
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Old 12-20-2009   #72
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To make the colormap appear under the FOFs, you can just make an invisible, intangible FOF under that platform, with the colormap you need.
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Old 12-20-2009   #73
Mystic
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The much easier solution is to make the FOF not cast shadows.
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Old 12-20-2009   #74
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I liked it Ezer Arch it is cool. When I played the lift bridge Zone the zoom tubes weren't broken.

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Old 12-21-2009   #75
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You done nice work with dis wad
:D

(Master Cheater received a warning for this post: Use correct grammar and spelling.)
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Old 12-21-2009   #76
Ezer.Arch
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Quote:
Originally Posted by Mystic View Post
The much easier solution is to make the FOF not cast shadows.
I tried it, but I'd like the footbridge casts shadows and.... but hey! shadows can't even get through the water. It's better to remove it; it's worthless keeping it there.

Quote:
Originally Posted by silver777 View Post
When I played the lift bridge Zone the zoom tubes weren't broken.
Zoom tubes (itself) aren't broken. What I meant was: the camera gets stuck over the uppermost FOF that closes the tubes, if you're playing with 3rd person camera. But, this isn't a problem that only happens with zoom tubes, sometimes when you toggle CHASECAM under a solid FOF, the camera may get stuck over the FOF too.

Quote:
Originally Posted by Master Cheater View Post
You done nice work with dis wad
:D
Thanks. ^^
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Old 12-22-2009   #77
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You're only issue: You CANNOT access the single player levels via Level Select. Fix this please.
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Old 12-22-2009   #78
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Quote:
Originally Posted by SML View Post
You're only issue: You CANNOT access the single player levels via Level Select. Fix this please.
Whoa!? Someone else could confirm it. I remember I could use level select some times.

Remember, my levels don't use a blank level pick (the write ? in a black screen) in Level Select, but actual screens taken from levels.
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Last edited by Ezer.Arch; 01-05-2010 at 02:10 PM.
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Old 02-16-2010   #79
Ezer.Arch
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I feel like spoiling something...









... just because you deserve it =P
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Old 02-16-2010   #80
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You have control sectors! I'm so happy for you.

Seriously, am I supposed to be guessing that this is a redesigned Mill Citadel or something? I can't tell anything from the Doom Builder grid, of all things.
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Old 02-16-2010   #81
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Yeah, what are we looking at here?
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