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Jeck Jims' MD2s 2.0's Final Update Details »»
Jeck Jims' MD2s 2.0's Final Update
Version: , by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Dec 2017

Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 10-03-2010 Last Update: Never Installs: 29
Re-Useable Content Models

A collection of MD2 models set to replace object sprites in SRB2!

The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.
Whats new?


All new Sonic

Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

All new Tails

Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!

Improved Knuckles

It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2

Of course, other classic characters have been fixed up for this release:
Amy - Appearing in modern clothing
Shadow
Silver
Mighty
Bean
Blaze
Hinote
Metal Sonic
Metal Knuckles
Cream
Espio
Rosy the Rascal
Super Sonic

Also being included in the classic character pack is:
New shield model (SORB, no texture is used)
New End Sign

The major improvent here people is the animations, I incourage anyone to try these out, especially if its not the first time, you will be amazed at the progress.

SEE THEM IN USE:


How to use:
Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt)
There are several provided in this release.

Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0"
For characters, they go by the SKIN name using sryder's new exe
So, "SKINNAME MODELNAME.MD2 3.0 0.0"
ex. "Shadow Shadow.MD2 3.0 0.0"

Side notes: Kart models will come with the new release of SRB2kart
All former updates/credits are found in the archives.zip

Download Now

File Type: zip Jeck Jims' Items.zip (990.2 KB, 8188 views)
File Type: zip MD2.dats.zip (1.2 KB, 8889 views)
File Type: zip Sonic 3 Monitors.zip (389.9 KB, 5540 views)
File Type: zip Archieves.zip (25.88 MB, 7697 views)
File Type: zip Jeck Jims' Classic Character MD2s.zip (7.87 MB, 10695 views)
File Type: zip Jeck Jims' Enemies.zip (2.05 MB, 4972 views)

Screenshots

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Comments
Old 07-19-2014   #662
Sapheros
That guy that ports
 
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erm... Inserting that upgrade for 2.0 will cause all other mods to not work. SRB2CB, CineBlast, Kart, Riders, SRB2Plus, etc. will not work with that opengl... Trust me, i had to redownload 2.0's opengl just to play srb2kart again...

EDIT: Not exactly... I have found another source on 4shared (ugh...), by searching for md2s, you can find an entire collection of srb2 2.0's models from Jeck, which includes models from what is now his 2.0 archives, and also has the final update models. This also supports every Kart model that Jeck released on the forums... If the birdie followers were included...
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Last edited by Sapheros; 07-19-2014 at 04:31 PM.
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Old 08-28-2014   #663
Sapheros
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Um dude, this is the 2.0 thread, if you want to bother him any suggestions, go to the 2.1 Thread under Misc.
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Old 09-10-2014   #664
DoomGamesLover
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Some MD2s for some Objects are included here,but not in the New update ....
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Old 09-10-2014   #665
Sapheros
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You guys wanna leave this topic alone? Its old as hell. ._.
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Old 03-06-2015   #666
Running the Bassline
 
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Hey, can someone help me? I can't seem to figure out how to use the classic models...

I'm downloading it, but it just says SONIC.MD2 and it's exactly the same as the one already in the regular MD2's.
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Old 03-06-2015   #667
Sapheros
That guy that ports
 
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First off, there is a tutorial within the description of this thread. Secondly, you're in the wrong thread as there is a 2.1 thread of this as of now.
But to be helpful, it looks like you're trying to use the old Sonic Generations Model while you have the newest one on top. Simply rename the MD2 and its .png, and assign a character to that MD2's name instead of Sonic.md2. Try names like OldSonic.md2 or ClassicSonic.md2.
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Last edited by Sapheros; 03-06-2015 at 11:47 AM.
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