verifiaman
The master of verification.
Will FOF and dynamic slopes be easier to use?
Will FOF and dynamic slopes be easier to use?
Exotic Butters
I really think it would be cool if there were new characters in the update.
---------- Post added at 05:12 PM ---------- Previous post was at 05:11 PM ----------
In the classic games there were only three, why should there be more in SRB2?
Knuckles' Chaotix says hi. On a related note, I REALLY can't stand it when people say "The Classics did/didn't do this, so we should/shouldn't do the same." In my personal opinion, what should be done for the game is up to the game makers, not what some twenty-something year-old games dictate. Homing Attack? Sure, if you want to. Boost? Go ahead, it's your game, as long as it feels right to the game designers.
On a related note, I REALLY can't stand it when people say "The Classics did/didn't do this, so we should/shouldn't do the same."
SRB2 is heavily inspired by the classics, intending to replicate their look and feel. What this means isn't that we should only do things that the classics did, but we should ask "Why did the classics do it this way?"On a related note, I REALLY can't stand it when people say "The Classics did/didn't do this, so we should/shouldn't do the same."
SRB2 is heavily inspired by the classics, intending to replicate their look and feel. What this means isn't that we should only do things that the classics did, but we should ask "Why did the classics do it this way?"
The classics did things they way they did for a reason. It's important to pay attention to the "why" far more than anything else. After all, some of those reasons are things like limitations of the Genesis, or they're honest design mistakes. On the other hand, most of those reasons are sound design, and when they are we try to keep them intact.
You've got the primary one. S3K is honestly brilliant in this regard, thanks to its usage of character-specific paths. Knuckles is frequently forced into his own content entirely, and Tails has a ton of optional paths you can take which often have higher rewards than the standard path. This allows all three characters to have their own content and make playing through the game again as a different character into a very different experience.So then if I may ask, what reason does "only 3 characters" fall under? I would assume the main reason would be "because level design only gets harder the more characters you have to consider" but I'm curious if the developers have their own reasoning?
The extra characters are best as add-ons.
I think there's still room for one fourth unlockable character that shares abilities with each of the characters without excelling at any of them. Like, say, Vector- he's got the shoulder bash from Chaotix, so that's a weaker take on Sonic's thok. He climbs slower than Knuckles and can break walls, and then he could just swim in water as an analogue for Tails' flight.You've got the primary one. S3K is honestly brilliant in this regard, thanks to its usage of character-specific paths. Knuckles is frequently forced into his own content entirely, and Tails has a ton of optional paths you can take which often have higher rewards than the standard path. This allows all three characters to have their own content and make playing through the game again as a different character into a very different experience.
We're already spread a bit thin in trying to replicate this, so it would be even harder to make sure every character has content if we had more than three.
SSN's tails that also can transform into Sonic extreme sonic and sega genesis tails?If there was ever a hidden unlockable character it would either be UglyKnux™ SRB2TGF Sonic and/or another version of tails