Version 2.1.12 trouble

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SilverNeo64

The Silver Light!
The program closes itself before it even starts up. Any help?

---------- Post added at 01:56 PM ---------- Previous post was at 01:52 PM ----------

And for some reason, it also brings up my command prompt which also closes itself.
 
Actually, srb2log.txt would be more useful here. The SDL2 ports changed how logging works. Also, does the same happen when running srb2dd.exe?
 
This happens to me as well...but only when trying to test a map in doom builder 2. Trying to test in srb2dd works fine.
 
Same problem here, srb2dd works fine. Using Windows 7 x64.

Code:
Compiled for SDL version: 2.0.3
Linked with SDL version: 2.0.3
Setting up SRB2...
M_StartupLocale...
Looking for WADs in: SRB2WADDIR,.
Z_Init(): Init zone memory allocation daemon. 
System memory: 4095MB - Free: 3790MB
I_StartupTimer()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file G:\Misc\Games\SRB2\srb2.srb (6190 lumps)
Loading main config from G:\Misc\Games\SRB2\srb2.srb
Added file G:\Misc\Games\SRB2\zones.dta (962 lumps)
Loading main config from G:\Misc\Games\SRB2\zones.dta
Added file G:\Misc\Games\SRB2\player.dta (526 lumps)
Added file G:\Misc\Games\SRB2\rings.dta (444 lumps)
Added file G:\Misc\Games\SRB2\patch.dta (80 lumps)
Loading main config from G:\Misc\Games\SRB2\patch.dta
Added file G:\Misc\Games\SRB2\music.dta (171 lumps)
I_StartupGraphics()...
SDL2: stubbed: SDLESSet:1584
NOTE: Under SDL2, all modes are supported on all platforms.
Under opengl, fullscreen only supports native desktop resolution.
Under software, the mode is stretched up to desktop resolution.
 0: 1920x1200
 1: 1920x1080
 2: 1680x1050
 3: 1600x1200
 4: 1600x900
 5: 1366x768
 6: 1440x900
 7: 1280x1024
 8: 1280x960
 9: 1280x800
10: 1280x720
11: 1152x864
12: 1024x768
13: 800x600
14: 640x480
15: 640x400
16: 320x240
17: 320x200
EDIT: Whoops forgot log.txt
Code:
Command line arguments: '"G:\Misc\Games\SRB2\srb2dd.exe" '
I_StartupSystem() ...
Setting up SRB2...
M_StartupLocale...
Z_Init(): Init zone memory allocation daemon. 
System memory: 4095MB - Free: 3824MB
I_StartupTimer()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file G:\Misc\Games\SRB2\srb2.srb (6190 lumps)
Loading main config from G:\Misc\Games\SRB2\srb2.srb
Added file G:\Misc\Games\SRB2\zones.dta (962 lumps)
Loading main config from G:\Misc\Games\SRB2\zones.dta
Added file G:\Misc\Games\SRB2\player.dta (526 lumps)
Added file G:\Misc\Games\SRB2\rings.dta (444 lumps)
Added file G:\Misc\Games\SRB2\patch.dta (80 lumps)
Loading main config from G:\Misc\Games\SRB2\patch.dta
Added file G:\Misc\Games\SRB2\music.dta (171 lumps)
I_StartupGraphics()...
VID_SetMode(0)
VID_SetWindowedDisplayMode()
VID_FreeAndAllocVidbuffer done, vidbuffersize: 4e200
Mode changed to 0 (320x200W)
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
HU_Init(): Setting up heads up display.
Number of console HUD lines is now 5
executing config.cfg
Default resolution: 1280 x 800 (16 bits)
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
R_InitSprites()...
srb2.srb added 2960 frames in 230 sprites
player.dta added 163 frames in 1 sprites
rings.dta added 431 frames in 18 sprites
patch.dta added 10 frames in 2 sprites
Added skin 'tails'
Added skin 'knuckles'
R_InitColormaps()...
Number of Extra Colormaps: 6
S_Init(): Setting up sound.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Entering main game loop...
I_StartupKeyboard()...
I_StartupMouse()...
VID_SetMode(13)
VID_SetDirectDrawMode...
VID_FreeAndAllocVidbuffer done, vidbuffersize: 4e2000
Mode changed to 13 (1280x800)
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.1.12 (Nov 11 2014 21:44:37 r8919)
I_ShutdownMouse()
I_ShutdownKeyboard()
I_ShutdownTcpDriver: shut down
I_ShutdownGraphics: I_Quit(): end of logstream.

EDIT DEUCE: Tried a fresh install on XP x86, doesn't work there either!
 
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