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Old 05-26-2017   #41
STHE123O
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Originally Posted by Zero_the_artificial View Post
Dude, I'd love it if you like, during the mach speed section you are running around, then jump off a ramp and crash into a train, and you start running INSIDE the train. That'd be badass.

Also, for the level itself, I think you should be going after a lost train, instead of an escaping train.
Thats actually a really great idea, thanks! Will keep it in mind. I think the first part of the level will be a regular stage, not going after a train or anything. I also thought about going on the Train s roof... for the mach speed zone.
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Old 05-26-2017   #42
RomioTheBadass
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I cant make trains move AT ALL in SRB2.
You might want to take a look at this, You can make a Polyobject with train textures that harms player on touch, and you can also make it follow waypoints, If you want.
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Old 05-26-2017   #43
STHE123O
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Originally Posted by RomioTheBadass View Post
You might want to take a look at this, You can make a Polyobject with train textures that harms player on touch, and you can also make it follow waypoints, If you want.
I alredy took a look at it. Seems too complex for me at the moment...
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Old 05-26-2017   #44
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I was afraid of using them at first time I read the tutorials provided in the wiki but eventually I got used to them and it gave me variety and more ideas to use for my levels, I Recommend you to take advantage of them for your mach speed sections at least, Would be useful for moving obstacles, But it's up to you if you don't want to use them.
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Old 05-26-2017   #45
STHE123O
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Ok I ll give them another try these days...
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Old 05-27-2017   #46
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I am happy because you will make mach speed sections. I like them. The controls were bad, but the sections were fun.
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Old 05-27-2017   #47
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If you ever do end up using PolyObjects, remember that they have to stay in the same sector, otherwise you'll run into rendering errors. That's a common beginner mistake a lot of people fall into.
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Old 05-27-2017   #48
STHE123O
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Originally Posted by TehRealSalt View Post
If you ever do end up using PolyObjects, remember that they have to stay in the same sector, otherwise you'll run into rendering errors. That's a common beginner mistake a lot of people fall into.
Okay. Thanks for the tip!
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Old 05-27-2017   #49
Goldenhog
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Moving trains would be pretty much impossible. So I think it'd be better if the first act of Radical Train was just a normal level and it ended when you got to the train. Then the second act would be entirely inside the train.
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Old 05-27-2017   #50
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It doesn't have to be inside only, you can do outdoor train stuff as well with conveyor belts and a consistent wind effect to keep up the platforming challenges. At worst you can use silent teleporters to move in between different parts of a train.

As for the mach speed section... You've got me, I don't know if it's possible to do a continuously looping poly object, but what you can try to do is activate the moving trains once via in-level triggers.
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Old 05-27-2017   #51
STHE123O
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You guys can expect trains in the level, but not moving ones. SRB2 isnt really good for that at the moment. I hope I can still make the level fun without them. I have a couple of ideas for it!
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Old 05-28-2017   #52
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UPDATE:

Progress on the levels is great so far. I am halfway done! I still need textures for both Tropical Jungle and Aquatic Base, so if someone has them or know how to get them, please help me out. If I cant find them, I might use other textures and make some of them myself.

I thought about adding Shadow or Silver, but I dont think they will make a big difference in terms of gameplay. Besides, a lot of people like to play as the character they want instead of being forced to play as Sonic or others (Specifically in servers). However, I will test the levels with other characters to make sure they can still complete it. They will need spindash though.

Chaos Emeralds are just like in my Heroes mod, you will need to find an "Emerald switch" that opens the "Emerald door". They can be nearby the Emerald door, or not at all. There might be a few surprises! :)

And now everyone s favorite part, screenshots! I dont want to give too much away, so only 2 screenshots for now:

Flame Core s dark room. Thats right, you go inside the volcano too!


And I forgot to mention that everyone s favorite ball puzzle from the game is also in this mod :P Dont worry, its not as time consuming as the real one. Its pretty easy this time.
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Old 05-28-2017   #53
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Is this gonna have a tornado carrying a car ? :) Looks good so far, I Like the Dusty Desert shot.
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Old 05-28-2017   #54
STHE123O
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Sadly no... no Tornado carrying a car guys.
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Old 05-28-2017   #55
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Quote:
Originally Posted by STHE123O View Post
I am still open to the possibility of adding Shadow and Silver. A vehicle gameplay for Shadow would be pretty neat.

I dont have plans to replace the enemies since I am not that good at doing sprites and I have no idea how to make new enemies at all. If someone wants to help on that, then why not!
There is a Vehicles WAD. You could ask its creator for permission to use it in your mod
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Old 05-29-2017   #56
Legendary Emerald
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Just wanted to stop by and say I'm looking forward to this. I've had a lot of fun with your SADX and Heroes mod. You bring something unique to the SRB2 fan modding community with your projects and approach to level design. Sonic 2006 is one of my favorite guilty pleasures, and I'm hoping this project will salvage some of the potential from the garbage fire that was the original.
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Old 05-29-2017   #57
STHE123O
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Originally Posted by Legendary Emerald View Post
Just wanted to stop by and say I'm looking forward to this. I've had a lot of fun with your SADX and Heroes mod. You bring something unique to the SRB2 fan modding community with your projects and approach to level design. Sonic 2006 is one of my favorite guilty pleasures, and I'm hoping this project will salvage some of the potential from the garbage fire that was the original.
Thanks for the comment <3
I really love Sonic 06 so this mod will be a love letter to it. I hope you enjoy it when it comes out :D
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Old 06-09-2017   #58
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Radical Train was such a weird level to make in SRB2, but it is finished! (with a Mach Speed section of course). And I am not that inspired with Tropical Jungle, so progress is kinda slow... but its 30% done so far.



Last edited by STHE123O; 06-09-2017 at 04:40 AM.
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Old 06-09-2017   #59
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Ooh looks great, glad the project is still kicking, Great job as always.
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Old 06-09-2017   #60
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Looking fantastic!
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