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Old 05-11-2017   #21
RomioTheBadass
Right there, Criminal Scum!
 
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Eh, too much things placed in map to just get a single voxel, wonder how this goes with different more complex sprite.
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Old 05-11-2017   #22
frozenLake
 
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To be fair, one could take my method with the things and make a script that makes a single object spawn a grid of them, based on a table fed into a function.
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Old 05-11-2017   #23
Phantom-blade
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Huh, neat... Seriously that's pretty neat, nice job!
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Old 05-11-2017   #24
RomioTheBadass
Right there, Criminal Scum!
 
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I'd still like to see an actual voxel system implemented, that'd be cool.
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Old 4 Weeks Ago   #25
frozenLake
 
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Not really something done with wad editing, but it's still srb2 related.

https://gfycat.com/BewitchedEthicalAruanas

I got a gif of OpenGL.
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