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Old 12-06-2016   #121
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Originally Posted by Mystic View Post
Well, presumably the game would either overflow error or you'd max out at 2^16-1 or whatever the cap is. For those that don't know, Detons have a variable speed based on the max speed of whatever they're chasing. This would lead to a clear feedback loop if Eggman on foot was playable =P
Well, either that or the deton levels out far enough behind eggman that his speedup doesn't occur and they both just scoot forward really slowly. Otherwise overflow to negative numbers, yeah.
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Old 12-10-2016   #122
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Well, either that or the deton levels out far enough behind eggman that his speedup doesn't occur and they both just scoot forward really slowly. Otherwise overflow to negative numbers, yeah.
someone please make this happen
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Old 12-11-2016   #123
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Will slope-related information be available through Lua in 2.2? For example being able to get/set a sector's slope angle and steepness and flags, or getting(/setting) a mobj's floor slope angle/steepness? And for mobjs, would the floor slope information be available for "physic-less" slopes?

(Case in question being if I want to make my own physics and custom levels, and slopes would not push mobjs around or anything, but the steepness would decide how far the mobj would actually move, by doing clever movement based on the slopeness, a la Super Mario 64's "de-facto speed". Or perhaps something entirely different.)
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Old 12-12-2016   #124
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That was gonna get into 2.1.15 alongside slopes, but then the implementation was providing garbage data a lot and had some crashes and netplay issues, so we put it on the backburner. Who knows when we're gonna find the time to clear it up? Probably not any time soon.

I will say that floor slopes ARE detectable in the source code with No Physics slopes, so it probably should be Lua accessible under that circumstance when we get around to making that happen.
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Old 12-18-2016   #125
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Will there be a boss battle in Arid Canyon and Red Volcano? Speaking of those zones. Will there be a Red Volcano Act 2?

---------- Post added at 06:30 PM ---------- Previous post was at 06:18 PM ----------

Stupid question. When you start a new game could you make it so the intro could play? And when you go into a new zone a cutscene happens? Just wondering.

---------- Post added at 06:32 PM ---------- Previous post was at 06:30 PM ----------

Last edited by TheCreeperDemon; 12-18-2016 at 01:36 AM.
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Old 12-18-2016   #126
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Will there be a boss battle in Arid Canyon and Red Volcano? Speaking of those zones. Will there be a Red Volcano Act 2?

---------- Post added at 06:30 PM ---------- Previous post was at 06:18 PM ----------

Stupid question. When you start a new game could you make it so the intro could play? And when you go into a new zone a cutscene happens? Just wondering.

---------- Post added at 06:32 PM ---------- Previous post was at 06:30 PM ----------
There originally were cutscenes but they were removed.
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Last edited by SANICBOOM644; 12-19-2016 at 12:25 AM.
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Old 12-25-2016   #127
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went look it this it says While 2.2 is indeed going to take a while longer wents take a while longer
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Old 12-25-2016   #128
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I look forward to this new sloped version of SRB2 more then I do Sonic Mania and Sonic Generations 2. I am curious if there will be a level 7 zone. I know it goes Red Volcano level 6 and Egg Rock level 8 with a level 7 missing.
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Old 12-26-2016   #129
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level 7 zone.
Yeah Dark City Zone, but they won't work on it until they complete Arid Canyon and Red Volcano Zone first.
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Old 12-26-2016   #130
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Maybe the older levels will have slopes like Techno Hill, Deep Sea and Castle Eggman.
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Old 12-26-2016   #131
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Originally Posted by TripleT View Post
I look forward to this new sloped version of SRB2 more then I do Sonic Mania and Sonic Generations 2. I am curious if there will be a level 7 zone. I know it goes Red Volcano level 6 and Egg Rock level 8 with a level 7 missing.
I'm pretty sure Grand Eggship wasn't canned yet, so Egg Rock is actually level 9.
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Old 12-26-2016   #132
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I'm pretty sure Grand Eggship wasn't canned yet, so Egg Rock is actually level 9.
Grand Eggship is Dark City Zone Act 3.
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Old 12-26-2016   #133
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Grand Eggship is Dark City Zone Act 3.
What? I thought Grand Eggship was an 'ACT-less' zone

I.e. 'Grand Eggship Zone'
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Old 12-27-2016   #134
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Maybe the older levels will have slopes like Techno Hill, Deep Sea and Castle Eggman.
Probably a good idea to check the first post of this thread you posted in, you might be surprised.
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Old 12-27-2016   #135
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Originally Posted by TripleT View Post
I look forward to this new sloped version of SRB2 more then I do Sonic Mania and Sonic Generations 2. I am curious if there will be a level 7 zone. I know it goes Red Volcano level 6 and Egg Rock level 8 with a level 7 missing.
There is no Sonic Generations 2.

On another note, waiting for this is more hype than waiting for the Nintendo Switch.
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Old 12-28-2016   #136
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There is no Sonic Generations 2.
Yeah TripleT probably meant that other game for 2017 that was revealed alongside Sonic Mania rather than an actual "Generations 2". Either a joke or an honest mistake based on the fact it also features Classic Sonic for some reason. =V
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Old 12-28-2016   #137
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Default Will there be a Dark City Zone?

Just wondering.
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Old 12-29-2016   #138
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Just wondering.
I dont know, but i believe in 2.2 Slope hype there wont be dark city, because i see that the develepors are working on the older levels.
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Old 12-29-2016   #139
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Yeah Dark City Zone is not likely to appear in 2.2, it is mostly improvements to the existing levels and a completed ACZ2/3.
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Old 12-31-2016   #140
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Default What is the most hardest thing to work on in the Slope Update?

What is it?
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