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Old 08-22-2016   #61
MK.exe
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Default preview of Orbital hangar traversal

Warning, large GIF

Not many changes to comment on...

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Old 08-27-2016   #62
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You will Add new Musics for the new levels?
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Old 08-27-2016   #63
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Are you using a custom palette ? Because the colors look horrible (Specifically blue) .
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Old 08-27-2016   #64
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Quote:
Originally Posted by LuisTh View Post
You will Add new Musics for the new levels?
Yes. Idk about using my own music. I have included 1 remix that i made so far

Quote:
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Are you using a custom palette ? Because the colors look horrible (Specifically blue) .
Yes, TehRealSalt's cutsom pallete to be precise, i like it in my opinion
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Last edited by MK.exe; 08-27-2016 at 01:17 PM.
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Old 09-22-2016   #65
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Default Two New Maps

Here are 2 new maps I am adding into this pack, making a total of 6 new maps in this pack.

Toxic Cort - This is a small sized map with dark cave that you can hide in. Expect lots of action and interesting Hiding spots


Similar look to CTF - Dual Fortress


Slope~y goodness


Nice look at the cave

Overgrown - Square and Medium sized map with to hide to and space to move around, would be good with 4+ players


Nice view


Very green


Underground path

i have had some people ask of a release and all i have to say is, The whole pack isnt ready for a Release at all... yet
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Old 09-23-2016   #66
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Really like the design and look for the two levels shown. Especially Overgrown Zone. That's my favorite so far.
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Old 09-23-2016   #67
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Quote:
Originally Posted by Larztard View Post
Really like the design and look for the two levels shown. Especially Overgrown Zone. That's my favorite so far.
Thanks. I am thinking of Releasing these maps as standalones so that i can gain more feedback and try to improve on the final versions
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Old 09-23-2016   #68
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I love it!
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Old 10-13-2016   #69
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BIG GIF

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Old 10-13-2016   #70
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Holy cow, that looks gorgeous! The pit area outside the window looks like it will be a fun place to screw around in.
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Old 10-13-2016   #71
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Quote:
Originally Posted by TrustyGun View Post
Holy cow, that looks gorgeous! The pit area outside the window looks like it will be a fun place to screw around in.
Thanks, I made that area for tag mainly cos it has nice spots to hide.
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Old 10-24-2016   #72
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Default Updates on Frost Columns

WARNING, Big Gif

Lots of changes now, Icicles on the ceiling as well as some sticking out of the ground, minor extensions to some areas



Also... The icicles also have a nice and simple gimmick

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Old 10-24-2016   #73
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Ooh! Nice, I say, Nice.
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Old 12-28-2016   #74
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Default Updates..

Its been 2 months since i posted anything, So before the Year ends here are a few little tidbits of the current version,

Note: Some maps use textures from the SRB2 Assets Pack
Note2: This is still really WIP even at this stage!
Note3: Just like version 2.2, this has no release date and WILL release


Small look at Alt. Lake, BIG GIF


Small look at Alt. Factory


New Scoreboard BGimage


Slightly Altered match HUD images


A view of Alt. Palace




Jade Valley?!

[Thanks to QTD for the mock up of the newGFZrock textures and Axelmoon for the nice grass midtextures]
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Old 12-28-2016   #75
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It looks very promising, Impressive MK.
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Old 04-05-2017   #76
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Default Update on my end

4 months in to 2017 and i haven't posted anything? Tut Tut

Here's a bunch of images and GIF on i been working on

A look at a Path from Flooded Isle
https://dl.dropbox.com/s/9xwcg5sgaj1...20224.gif?dl=0

A New Rail ring location in Alternate Palace made from scratch - the Gif is slightly outdated[propellers are now blue springs]
https://dl.dropbox.com/s/4wjmbwfwibo...20230.gif?dl=0

Another New Rail ring location in Alternate Citadel made from scratch and all sloped up
https://dl.dropbox.com/s/dhrm0l096tm...20246.gif?dl=0

The original location has been altered to fit the new changes
https://dl.dropbox.com/s/5x6a0gwv8k8...20247.gif?dl=0

Excuse the Glitching but here's a look at that Sloped part in Alternate Lake
https://dl.dropbox.com/s/quxj68f5j95...20258.gif?dl=0

I also moved The Rail ring to a more suitable spot on ALZ
https://dl.dropbox.com/s/q7wn67sg45b...20260.gif?dl=0

Here knuckles and tails characters can go up here for a flank or just for a neat hiding spot in Tag, but dont be fooled, sonic can get there too ;)
https://dl.dropbox.com/s/8kzcjsflxt6...20261.gif?dl=0

I got a few more maps to work/polish on before you'll see a release. I expect all this to be done before summer ends this year.
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Last edited by MK.exe; 04-05-2017 at 04:54 PM.
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Old 04-06-2017   #77
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It looks interesting to say the least. Overgrown looks especially fun to play Hide & Seek in.
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Old 04-06-2017   #78
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Hey MK.exe, do you plan on doing the single player stages like you're doing the multiplayer stages?
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Old 04-06-2017   #79
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Quote:
Originally Posted by MarioFreak2001 View Post
Hey MK.exe, do you plan on doing the single player stages like you're doing the multiplayer stages?
Sorry, but nope. Plus it would take even longer :$
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Old 06-19-2017   #80
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Default New stuff

Some new screens
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