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Old 01-19-2008   #1
Sky Ninja
 
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Default Wizard Model Edit (player.zip) OpenGL

Before you ask, no I did not do this because of the WizardSonic wad, I did it because I was sick of seeing people say the wizard model is uncompatable. Also, I have SSNTails' permision to edit and release this.

Now, when putting an unmotified version of wizard Sonic in, he faces left, runs and walks wierd, falls wierd, dies wierd... you get the idea. With this, he faces forward, runs and walk correctly, dies correctly... once again, you get the idea.

Original model by SSNTails. The model was edited by me. Frames edited to make SRB2 style movements (such as foot tapping) by me.

Put the files in the folder MD2. If you don't have one, make one. Then, put this in md2.dat in your SRB2 folder. If you don't have one, make one.
Code:
PLAY PLAY.md2 3.0 0.0
http://www.youtube.com/watch?v=H8FAZ80Iq80
http://essen.sepwich.com/MD2/screens/srb20011.png
http://essen.sepwich.com/MD2/screens/srb20013.png

Main Download
Here's a program with the MD2 folder, containing the newest model and skin, and the MD2.dat.
Automatic installer



Extra Skins
[color=red](Right Click > Save as)[/color]

Dark Sonic



Grey



Green



Yellow



Red



SA Sonic


HMS



SMS



BTD



Demon Sonic




Skins by others:
-----------------
darksonic143

Black Sonic


Metal Shoes


Robo Sonic

-----------------
nitro_the_hedghog

Paws

And the model.
http://www.sendspace.com/file/svpc1e

Shadow the Hedghog

-----------------
Boinciel

Boinciel's HMS

-----------------
Hyperson


-----------------
zck2020

Napolean Dynamite:


Evil Cyborg:


Darkspine:
In the MD2.dat type in darkspine.aqm instead of darkspine.md2.
New Skin resize for this model:

And the link:
darkspine.AQM
-----------------
csmgiw

Rainbow Sonic

-----------------


Also, here's a skin guide.
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Old 01-19-2008   #2
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well,its ok...i like the running frames and all the other stuff.


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Old 01-19-2008   #3
Flame
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The only thing I noticed were that the spinning frames were messed up and that the death frame might need to be rotated 180*. Other than that, this is fantastic.
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Old 01-19-2008   #4
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Quote:
Originally Posted by darksonic143
well,its ok...i like the running frames and all the other stuff.
Quote:
Originally Posted by Flame_the_hedgehog
The only thing I noticed were that the spinning frames were messed up and that the death frame might need to be rotated 180*. Other than that, this is fantastic.
Yeah, spindash is kind of wierd, but I wanted to keep it true to Wizard, and to do the jumps like that, I had to make the spinning like that. Also, the death would look stupid. When viewing from the front, it looks like he's totally okay with being killed. His face stays neutral.
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Old 01-19-2008   #5
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Looks good, too bad my compy can't use OGL.
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Old 01-19-2008   #6
Boinciel
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How did you get the texture for Sonic in the first place? I'd love to be able to get more models from Wizard.
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Old 01-19-2008   #7
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Quote:
Originally Posted by Sky Ninja
Yeah, spindash is kind of wierd, but I wanted to keep it true to Wizard, and to do the jumps like that, I had to make the spinning like that.
I'm just saying, it would look MUCH better if you fixed up the spinning and the like. The model is already true to wizard, you're just further imroving it some more.
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Old 01-19-2008   #8
Mikesword221
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Wait wait wait...wait you can put models in srb2?
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Old 01-19-2008   #9
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Quote:
Originally Posted by Boinciel
How did you get the texture for Sonic in the first place? I'd love to be able to get more models from Wizard.
I made this texture. On my own. It took a long time to figure out where everything went.
@Flame_the_hedgehog I'll try making the spinning work, but I'd probably mess up. I can't make my own models, or majorly edit. Changing Wizard Sonic to spinning will be pretty hard, but I'll try.
@mikesword221 Yeah, but it only works in OpenGL and only MD2s and PNG textures are supported.
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Old 01-19-2008   #10
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How do I run it?
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Old 01-19-2008   #11
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Quote:
Originally Posted by Sky Ninja
@Flame_the_hedgehog I'll try making the spinning work, but I'd probably mess up. I can't make my own models, or majorly edit. Changing Wizard Sonic to spinning will be pretty hard, but I'll try.
I did see through my testing of this that one of the Knuckles' climb frames with this model has a spin frame on it. You could probably just rotate that, right?
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Old 01-19-2008   #12
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Quote:
Originally Posted by mikesword221
How do I run it?
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Quote:
Originally Posted by Grazon
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Quote:
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<Arf> coding is the new REAL MEN job
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Old 01-19-2008   #13
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Quote:
Originally Posted by mikesword221
Quote:
Originally Posted by mikesword221
How do I run it?
It says in the first post.
@Flame_the_hedgehog That wasn't spin, that was super-hit. But, I took the current jump frames, and managed to edit those into spin frames. Yes, i turned Sonic looking up, with completely straight limbs into a spin.
Here it is:
http://www.supersanctuary.net/srpgp/...530aacb8f34057
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Old 01-19-2008   #14
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This is magnificent; the sprited version cannot compare.
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Old 01-19-2008   #15
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Okay... This looks too awesome to be true but it won't run. I've put all the files in the ZIP into a file named MD2 in my SRB2 folder, Put the line PLAY player.md2 3.0 0.0 into a file md2.dat in my SRB2 folder, and went into OGL, and it still didn't work. Am I missing something?
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Old 01-19-2008   #16
Senku Niola
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Type GR_MD2 on in the console. Also:




Both fail badly.
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Old 01-19-2008   #17
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People are probably going to start editing this into crappy recolors now. Look what you have done, Senku!
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Old 01-19-2008   #18
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Quote:
Originally Posted by Senku Niola
Type GR_MD2 on in the console. Also:

<pictures>

Both fail badly.
Many w00ts to you Senku.

Played it and... I was right. It's too awesome.
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Old 01-19-2008   #19
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this is pretty good i like the model.
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Old 01-19-2008   #20
Senku Niola
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The Model isn't even worthy of recoloring, since the skin file was created oddly so many pieces share the same parts, as you can see from my attempt to red tip ONLY his head spines and the very tips of his ears.
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